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Haim Sawdayee

dblp:334/4231 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d shape representation
implicit surface representation
0.712023
OReX: Object Reconstruction from Planar Cross-sections Using Neural Fields · CVPR 2023
Computer vision › 3D vision › implicit neural representation
neural field
0.712023
OReX: Object Reconstruction from Planar Cross-sections Using Neural Fields · CVPR 2023
Geometric modeling and processing
3d reconstruction
0.712023
OReX: Object Reconstruction from Planar Cross-sections Using Neural Fields · CVPR 2023
Geometric modeling and processing › surface reconstruction
cross-section reconstruction
0.712023
OReX: Object Reconstruction from Planar Cross-sections Using Neural Fields · CVPR 2023

Methods — techniques the papers use, named apart from their topics

neural field · 1.3hierarchical sampling · 1.3gradient regularization · 1.3
YearPublicationVenuePosition
2026 Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion
Haim Sawdayee, Chuan Guo 0002, Guy Tevet, Bing Zhou 0001, Jian Wang 0100, Amit Bermano
Comput. Graph. Forum1
2026 Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion
abstract
Abstract Text‐to‐motion generative models span a wide range of 3D human actions but struggle with nuanced stylistic attributes such as a “Chicken” style. Due to the scarcity of style‐specific data, existing approaches pull the generative prior towards a reference style, which often results in out‐of‐distribution, low‐quality generations. In this work, we introduce LoRA‐MDM, a lightweight framework for motion stylization that generalizes to complex actions while maintaining editability. Our key insight is that adapting the generative prior to include the style, while preserving its overall distribution, is more effective than modifying each individual motion during generation. Building on this idea, LoRA‐MDM learns to adapt the prior to include the reference style using only a few samples. The style can then be used in the context of different textual prompts for generation. The low‐rank adaptation shifts the motion manifold in a semantically meaningful way, enabling realistic style infusion even for actions not present in the reference samples. Moreover, preserving the distribution structure enables advanced operations such as style blending and motion editing. We compare LoRA‐MDM to state‐of‐the‐art stylized motion generation methods and demonstrate a favorable balance between text fidelity and style consistency. Project page at https://haimsaw.github.io/LoRA‐MDM/
Haim Sawdayee, Chuan Guo 0002, Guy Tevet, Bing Zhou 0001, Jian Wang 0100, Amit Bermano
Comput. Graph. Forum1
2023 OReX: Object Reconstruction from Planar Cross-sections Using Neural Fields
abstract
Reconstructing 3D shapes from planar cross-sections is a challenge inspired by downstream applications like medical imaging and geographic informatics. The input is an in/out indicator function fully defined on a sparse collection of planes in space, and the output is an interpolation of the indicator function to the entire volume. Previous works addressing this sparse and ill-posed problem either produce low quality results, or rely on additional priors such as target topology, appearance information, or input normal directions. In this paper, we present OReX, a method for 3D shape reconstruction from slices alone, featuring a Neural Field as the interpolation prior. A modest neural network is trained on the input planes to return an inside/outside estimate for a given 3D coordinate, yielding a powerful prior that induces smoothness and self-similarities. The main challenge for this approach is high-frequency details, as the neural prior is overly smoothing. To alleviate this, we offer an iterative estimation architecture and a hierarchical input sampling scheme that encourage coarse-to-fine training, allowing the training process to focus on high frequencies at later stages. In addition, we identify and analyze a ripple-like effect stemming from the mesh extraction step. We mitigate it by regularizing the spatial gradients of the indicator function around input in/out boundaries during network training, tackling the problem at the root. Through extensive qualitative and quantitative experimentation, we demonstrate our method is robust, accurate, and scales well with the size of the input. We report state-of-the-art results compared to previous approaches and recent potential solutions, and demonstrate the benefit of our individual contributions through analysis and ablation studies.11Code and data available at https://github.com/haimsaw/OReX
Haim Sawdayee, Amir Vaxman, Amit Bermano
CVPR1