Demo Data from EDBT 2026 / reviewers in the wild / expert
Azim Ibragimov
dblp:334/4282
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0002-4325-9277ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
2 papers |
Privacy and data protection · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Privacy and data protection
de-anonymization |
1.1 | 2 | 2026 | Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience · IEEE Trans. Vis. Comput. Graph. 2024 Toward Multimodal Privacy in XR: Design and Evaluation of Composite Privatization Methods for Gaze and Body Tracking Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality
extended reality privacy |
1.0 | 1 | 2026 | Toward Multimodal Privacy in XR: Design and Evaluation of Composite Privatization Methods for Gaze and Body Tracking Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Privacy and data protection › biometric privacy
eye-tracking data privacy |
0.8 | 1 | 2024 | Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience · IEEE Trans. Vis. Comput. Graph. 2024 |
Privacy and data protection
privacy-preserving data analysis |
0.8 | 1 | 2024 | Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.2 | 1 | 2024 | Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
real-time privacy mechanisms · 2.0multimodal privacy mechanisms · 2.0user study · 1.5threat modeling · 1.5privacy mechanism evaluation · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Toward Multimodal Privacy in XR: Design and Evaluation of Composite Privatization Methods for Gaze and Body Tracking DataabstractAs extended reality (XR) systems become increasingly immersive and sensor-rich, they enable the collection of behavioral signals such as eye and body telemetry. These signals support personalized and responsive experiences and may also contain unique patterns that can be linked back to individuals. However, privacy mechanisms that naively pair unimodal mechanisms (e.g., independently apply privacy mechanisms for eye and body privatization) are often ineffective at preventing re-identification in practice. In this work, we systematically evaluate real-time privacy mechanisms for XR, both individually and in pair, across eye and body modalities. We assess privacy through re-identification rates and evaluate utility using numerical performance thresholds derived from existing literature to ensure real-time interaction requirements are met. We evaluated four eye and ten body mechanisms across multiple datasets, comprising up to 407 participants. Our results show that when carefully paired, multimodal mechanisms reduce re-identification rate from 80.3% to 26.3% in casual XR applications (e.g., VRChat and Job Simulator) and from 84.8% to 26.1 % in competitive XR applications (e.g., Beat Saber and Synth Riders), all while maintaining acceptable performance based on established thresholds. To facilitate adoption, we additionally release XR Privacy SDK, an open-source toolkit enabling developers to integrate the privacy mechanisms into XR applications for real-time use. These findings underscore the potential of modality-specific and context-aware privacy strategies for protecting behavioral data in XR environments. Azim Ibragimov, Ethan Wilson, Kevin R. B. Butler, Eakta Jain |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Unveiling Gender Effects in Gait Recognition Using Conditional-Matched Bootstrap AnalysisabstractWhile biases such as gender, race, and age have been closely examined in biometric recognition, especially in face and fingerprint traits, their exploration in gait-based recognition is lacking, except for one study. We formulate conditional-matched bootstrap analysis to control for confounding covariates like clothing style, height, and walking speed. The goal is to isolate genuine gender effects on gait recognition. We delve into gender-based disparities in gait recognition by using several state-of-the-art gait recognition methodologies - GaitSet, GaitPart, and GaitGL. For our analysis, the widely-referenced OU-MVLP dataset served as our foundation, which we enhanced with annotations about clothing style, body height, and walking speed. The results were illuminating. We observed a disparity in recognition performance across genders on the original dataset, with recognition for females higher than for males. However, after controlling for covariate distributions using conditional-matched bootstrap analysis, the gap was reduced, with clothing type emerging as the most significant contributor. Code available at https://github.com/azimIbragimov/gait-gender Azim Ibragimov, Maurício Pamplona Segundo, Sudeep Sarkar, Kevin W. Bowyer |
FG | 1 |
| 2024 | Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User ExperienceabstractEye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks [14]. The state of our knowledge about currently existing privacy mechanisms is limited to privacy-utility trade-off curves based on data-centric metrics of utility, such as prediction error, and black-box threat models. We propose that for interactive VR applications, it is essential to consider user-centric notions of utility and a variety of threat models. We develop a methodology to evaluate real-time privacy mechanisms for interactive VR applications that incorporate subjective user experience and task performance metrics. We evaluate selected privacy mechanisms using this methodology and find that re-identification accuracy can be decreased to as low as 14% while maintaining a high usability score and reasonable task performance. Finally, we elucidate three threat scenarios (black-box, black-box with exemplars, and white-box) and assess how well the different privacy mechanisms hold up to these adversarial scenarios. This work advances the state of the art in VR privacy by providing a methodology for end-to-end assessment of the risk of re-identification attacks and potential mitigating solutions. f. Ethan Wilson, Azim Ibragimov, Michael J. Proulx, Sai Deep Tetali, Kevin R. B. Butler, Eakta Jain |
IEEE Trans. Vis. Comput. Graph. | 2 |