Demo Data from EDBT 2026 / reviewers in the wild / expert
Jiangyong Huang
dblp:334/4572
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Vision and language · 30% Robot navigation and mapping · 12% 3D vision · 12% |
Topics — the 12 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
1.0 | 2 | 2024 | Multi-modal Situated Reasoning in 3D Scenes · NeurIPS 2024 ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes · ICCV 2023 |
Computer vision › Vision and language › 3d vision and language
3d vision-language understanding |
0.9 | 1 | 2025 | Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis · CVPR 2025 |
Computer vision › Vision and language
3d vision and language |
0.8 | 1 | 2024 | An Embodied Generalist Agent in 3D World · ICML 2024 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.8 | 1 | 2024 | An Embodied Generalist Agent in 3D World · ICML 2024 |
Robotics › Robot navigation and mapping
embodied navigation |
0.8 | 1 | 2024 | An Embodied Generalist Agent in 3D World · ICML 2024 |
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering |
0.8 | 1 | 2024 | Multi-modal Situated Reasoning in 3D Scenes · NeurIPS 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › context-based reasoning
situated reasoning |
0.8 | 1 | 2024 | Multi-modal Situated Reasoning in 3D Scenes · NeurIPS 2024 |
Computer vision › Vision and language
visual question answering |
0.8 | 1 | 2024 | Multi-modal Situated Reasoning in 3D Scenes · NeurIPS 2024 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.7 | 1 | 2023 | ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes · ICCV 2023 |
Natural language and speech › Language models and text generation › large language model
large language model integration |
0.3 | 1 | 2025 | Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis · CVPR 2025 |
Natural language and speech › Language models and text generation
instruction tuning |
0.2 | 1 | 2024 | An Embodied Generalist Agent in 3D World · ICML 2024 |
Machine learning › Reinforcement learning
policy learning |
0.2 | 1 | 2023 | ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
object-centric evaluation · 0.9chain-of-analysis · 0.9vision-language-action instruction tuning · 0.8vision-language model · 0.8LLM-assisted data pipeline · 0.83d scene graph · 0.8language-conditioned policy learning · 0.7expert demonstration · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-AnalysisabstractExisting 3D vision-language (3D-VL) benchmarks fall short in evaluating 3D-VL models, creating a "mist" that obscures rigorous insights into model capabilities and 3D-VL tasks. This mist persists due to three key limitations. First, flawed test data, like ambiguous referential text in the grounding task, can yield incorrect and unreliable test results. Second, oversimplified metrics such as simply averaging accuracy per question answering (QA) pair, cannot reveal true model capability due to their vulnerability to language variations. Third, existing benchmarks isolate the grounding and QA tasks, disregarding the underlying coherence that QA should be based on solid grounding capabilities. To unveil the "mist", we propose Beacon3D, a benchmark for 3D-VL grounding and QA tasks, delivering a perspective shift in the evaluation of 3D-VL understanding. Beacon3D features (i) high-quality test data with precise and natural language, (ii) object-centric evaluation with multiple tests per object to ensure robustness, and (iii) a novel chain-of-analysis paradigm to address language robustness and model performance coherence across grounding and QA. Our evaluation of state-of-the-art 3D-VL models on Beacon3D reveals that (i) object-centric evaluation elicits true model performance and particularly weak generalization in QA; (ii) grounding-QA coherence remains fragile in current 3D-VL models, and (iii) incorporating large language models (LLMs) to 3D-VL models, though as a prevalent practice, hinders grounding capabilities and has yet to elevate QA capabilities. We hope Beacon3D and our comprehensive analysis could benefit the 3D-VL community towards faithful developments. Jiangyong Huang, Baoxiong Jia, Yan Wang 0116, Xiongkun Linghu, Qing Li 0003, Song-Chun Zhu, Siyuan Huang 0001 |
CVPR | 1 |
| 2024 | An Embodied Generalist Agent in 3D WorldabstractLeveraging massive knowledge from large language models (LLMs), recent machine learning models show notable successes in general-purpose task solving in diverse domains such as computer vision and robotics. However, several significant challenges remain: (i) most of these models rely on 2D images yet exhibit a limited capacity for 3D input; (ii) these models rarely explore the tasks inherently defined in 3D world, e.g., 3D grounding, embodied reasoning and acting. We argue these limitations significantly hinder current models from performing real-world tasks and approaching general intelligence. To this end, we introduce LEO, an embodied multi-modal generalist agent that excels in perceiving, grounding, reasoning, planning, and acting in the 3D world. LEO is trained with a unified task interface, model architecture, and objective in two stages: (i) 3D vision-language (VL) alignment and (ii) 3D vision-language-action (VLA) instruction tuning. We collect large-scale datasets comprising diverse object-level and scene-level tasks, which require considerable understanding of and interaction with the 3D world. Moreover, we meticulously design an LLM-assisted pipeline to produce high-quality 3D VL data. Through extensive experiments, we demonstrate LEO's remarkable proficiency across a wide spectrum of tasks, including 3D captioning, question answering, embodied reasoning, navigation and manipulation. Our ablative studies and scaling analyses further provide valuable insights for developing future embodied generalist agents. Code and data are available on [project page](https://embodied-generalist.github.io/). Jiangyong Huang, Silong Yong, Xiaojian Ma 0001, Xiongkun Linghu, Puhao Li, Yan Wang 0116, Qing Li 0003, Song-Chun Zhu, Baoxiong Jia, Siyuan Huang 0001 |
ICML | 1 |
| 2024 | Multi-modal Situated Reasoning in 3D ScenesabstractSituation awareness is essential for understanding and reasoning about 3D scenes in embodied AI agents. However, existing datasets and benchmarks for situated understanding suffer from severe limitations in data modality, scope, diversity, and scale. To address these limitations, we propose Multi-modal Situated Question Answering (MSQA), a large-scale multi-modal situated reasoning dataset, scalably collected leveraging 3D scene graphs and vision-language models (VLMs) across a diverse range of real-world 3D scenes. MSQA includes 251K situated questionanswering pairs across 9 distinct question categories, covering complex scenarios and object modalities within 3D scenes. We introduce a novel interleaved multimodal input setting in our benchmark to provide both texts, images, and point clouds for situation and question description, aiming to resolve ambiguity in describing situations with single-modality inputs (e.g., texts). Additionally, we devise the Multi-modal Next-step Navigation (MSNN) benchmark to evaluate models’ grounding of actions and transitions between situations. Comprehensive evaluations on reasoning and navigation tasks highlight the limitations of existing vision-language models and underscore the importance of handling multi-modal interleaved inputs and situation modeling. Experiments on data scaling and crossdomain transfer further demonstrate the effectiveness of leveraging MSQA as a pre-training dataset for developing more powerful situated reasoning models, contributing to advancements in 3D scene understanding for embodied AI. Xiongkun Linghu, Jiangyong Huang, Xuesong Niu, Xiaojian Ma 0001, Baoxiong Jia, Siyuan Huang 0001 |
NeurIPS | 2 |
| 2023 | ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D ScenesabstractUnderstanding the continuous states of objects is essential for task learning and planning in the real world. However, most existing task learning benchmarks assume discrete (e.g., binary) object goal states, which poses challenges for the learning of complex tasks and transferring learned policy from simulated environments to the real world. Furthermore, state discretization limits a robot’s ability to follow human instructions based on the grounding of actions and states. To tackle these challenges, we present ARNOLD, a benchmark that evaluates language-grounded task learning with continuous states in realistic 3D scenes. ARNOLD is comprised of 8 language-conditioned tasks that involve understanding object states and learning policies for continuous goals. To promote language-instructed learning, we provide expert demonstrations with template-generated language descriptions. We assess task performance by utilizing the latest language-conditioned policy learning models. Our results indicate that current models for language-conditioned manipulations continue to experience significant challenges in novel goal-state generalizations, scene generalizations, and object generalizations. These findings highlight the need to develop new algorithms that address this gap and underscore the potential for further research in this area. Project website: https://arnold-benchmark.github.io. Jiangyong Huang, Xiaofeng Gao 0002, Qingyang Wu, Wensi Ai, Demetri Terzopoulos, Song-Chun Zhu, Baoxiong Jia, Siyuan Huang 0001 |
ICCV | 2 |