EDBT 2026 Demo / reviewers in the wild / expert
Panwang Pan
dblp:335/1250
· DBLP profile ↗
17ranked-venue papers
3as first author
17since 2021 · last 2026
0000-0001-8631-012XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 2 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured ProxiesabstractAutomating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient pi pelines or li mited re alism. In th is paper, we introduce Im merseGen, a novel agent-guided framework for compact and photorealistic world generation that decouples realism from exhaustive geometric modeling. ImmerseGen represents scenes as hierarchical compositions of lightweight geometric proxies with synthesized RGBA textures, facilitating real-time rendering on mobile VR headsets. We propose terrain-conditioned texturing for base world generation, combined with context-aware texturing for scenery, to produce diverse and visually coherent worlds. VLM-based agents employ semantic grid-based analysis for precise asset placement and enrich scenes with multimodal enhancements such as visual dynamics and ambient sound. Experiments and real-time VR applications demonstrate that ImmerseGen achieves superior photorealism, spatial coherence, and rendering efficiency compared to existing methods. Jinyan Yuan, Bangbang Yang, Panwang Pan, Xuehai Zhang, Xiao Liu 0040, Zhaopeng Cui, Yuewen Ma |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | JarvisIR: Elevating Autonomous Driving Perception with Intelligent Image RestorationabstractVision-centric perception systems struggle with unpredictable and coupled weather degradations in the wild. Current solutions are often limited, as they either depend on specific degradation priors or suffer from significant domain gaps. To enable robust and autonomous operation in real-world conditions, we propose JarvisIR, a VLM-powered agent that leverages the VLM as a controller to manage multiple expert restoration models. To further enhance system robustness, reduce hallucinations, and improve generalizability in real-world adverse weather, JarvisIR employs a novel two-stage framework consisting of supervised fine-tuning and human feedback alignment. Specifically, to address the lack of paired data in real-world scenarios, the human feedback alignment enables the VLM to be fine-tuned effectively on large-scale real-world data in an unsupervised manner. To support the training and evaluation of JarvisIR, we introduce CleanBench, a comprehensive dataset consisting of high-quality and large-scale instruction-responses pairs, including 150K synthetic entries and 80K real entries. Extensive experiments demonstrate that JarvisIR exhibits superior decision-making and restoration capabilities. Compared with existing methods, it achieves a 50% improvement in the average of all perception metrics on CleanBench-Real. Yunlong Lin, Zixu Lin, Haoyu Chen 0003, Panwang Pan, Chenxin Li, Sixiang Chen, Kairun Wen, Yeying Jin, Wenbo Li 0002, Xinghao Ding |
CVPR | 4 |
| 2025 | InfoBridge: Balanced Multimodal Integration through Conditional Dependency Modeling
Chenxin Li, Yifan Liu 0010, Panwang Pan, Hengyu Liu 0007, Xinyu Liu 0001, Wuyang Li, Cheng Wang 0043, Weihao Yu 0004, Yiyang Lin, Yixuan Yuan |
ICCV | 3 |
| 2025 | InstantSplamp: Fast and Generalizable Stenography Framework for Generative Gaussian SplattingabstractWith the rapid development of large generative models for 3D, especially the evolution from NeRF representations to more efficient Gaussian Splatting, the synthesis of 3D assets has become increasingly fast and efficient, enabling the large-scale publication and sharing of generated 3D objects. However, while existing methods can add watermarks or steganographic information to individual 3D assets, they often require time-consuming per-scene training and optimization, leading to watermarking overheads that can far exceed the time required for asset generation itself, making deployment impractical for generating large collections of 3D objects. To address this, we propose InstantSplamp a framework that seamlessly integrates the 3D steganography pipeline into large 3D generative models without introducing explicit additional time costs. Guided by visual foundation models,InstantSplamp subtly injects hidden information like copyright tags during asset generation, enabling effective embedding and recovery of watermarks within generated 3D assets while preserving original visual quality. Experiments across various potential deployment scenarios demonstrate that \model~strikes an optimal balance between rendering quality and hiding fidelity, as well as between hiding performance and speed. Compared to existing per-scene optimization techniques for 3D assets, InstantSplamp reduces their watermarking training overheads that are multiples of generation time to nearly zero, paving the way for real-world deployment at scale. Project page: https://gaussian-stego.github.io/. Chenxin Li, Hengyu Liu 0007, Zhiwen Fan, Wuyang Li, Yifan Liu 0010, Panwang Pan, Yixuan Yuan |
ICLR | 6 |
| 2025 | 4K4DGen: Panoramic 4D Generation at 4K ResolutionabstractThe blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of 3D Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel Panoramic Denoiser that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose Dynamic Panoramic Lifting to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time. Project page: https://4k4dgen.github.io/. Renjie Li 0003, Panwang Pan, Bangbang Yang, Dejia Xu, Shijie Zhou 0003, Xuanyang Zhang, Achuta Kadambi, Zhangyang Wang, Zhengzhong Tu, Zhiwen Fan |
ICLR | 2 |
| 2025 | DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat GenerationabstractRecent advancements in 3D content generation from text or a single image struggle with limited high-quality 3D datasets and inconsistency from 2D multi-view generation. We introduce DiffSplat, a novel 3D generative framework that natively generates 3D Gaussian splats by taming large-scale text-to-image diffusion models. It differs from previous 3D generative models by effectively utilizing web-scale 2D priors while maintaining 3D consistency in a unified model. To bootstrap the training, a lightweight reconstruction model is proposed to instantly produce multi-view Gaussian splat grids for scalable dataset curation. In conjunction with the regular diffusion loss on these grids, a 3D rendering loss is introduced to facilitate 3D coherence across arbitrary views. The compatibility with image diffusion models enables seamless adaptions of numerous techniques for image generation to the 3D realm. Extensive experiments reveal the superiority of DiffSplat in text- and image-conditioned generation tasks and downstream applications. Thorough ablation studies validate the efficacy of each critical design choice and provide insights into the underlying mechanism. Chenguo Lin, Panwang Pan, Bangbang Yang, Yadong Mu |
ICLR | 2 |
| 2025 | Pan-LUT: Efficient Pan-sharpening via Learnable Look-Up TablesabstractRecently, deep learning-based pan-sharpening algorithms have achieved notable advancements over traditional methods. However, deep learning-based methods incur substantial computational overhead during inference, especially with large images. This excessive computational demand limits the applicability of these methods in real-world scenarios, particularly in the absence of dedicated computing devices such as GPUs and TPUs. To address these challenges, we propose Pan-LUT, a novel learnable look-up table (LUT) framework for pan-sharpening that strikes a balance between performance and computational efficiency for large remote sensing images. Our method makes it possible to process 15K$\times$15K remote sensing images on a 24GB GPU. To finely control the spectral transformation, we devise the PAN-guided look-up table (PGLUT) for channel-wise spectral mapping. To effectively capture fine-grained spatial details, we introduce the spatial details look-up table (SDLUT). Furthermore, to adaptively aggregate channel information for generating high-resolution multispectral images, we design an adaptive output look-up table (AOLUT). Our model contains fewer than 700K parameters and processes a 9K$\times$9K image in under 1 ms using one RTX 2080 Ti GPU, demonstrating significantly faster performance compared to other methods. Experiments reveal that Pan-LUT efficiently processes large remote sensing images in a lightweight manner, bridging the gap to real-world applications. Furthermore, our model surpasses SOTA methods in full-resolution scenes under real-world conditions, highlighting its effectiveness and efficiency. We also extend our method to general image fusion tasks. Zhongnan Cai, Yingying Wang 0005, Hui Zheng 0003, Panwang Pan, Zixu Lin, Ge Meng, Chenxin Li, Chunming He, Jiaxin Xie, Yunlong Lin, Junbin Lu, Yue Huang 0001, Xinghao Ding |
NeurIPS | 4 |
| 2025 | Martian World Model: Controllable Video Synthesis with Physically Accurate 3D ReconstructionsabstractThe synthesis of realistic Martian landscape videos, essential for mission rehearsal and robotic simulation, presents unique challenges. These primarily stem from the scarcity of high-quality Martian data and the significant domain gap relative to terrestrial imagery.To address these challenges, we introduce a holistic solution comprising two main components: 1) a data curation framework, Multimodal Mars Synthesis (M3arsSynth), which processes stereo navigation images to render high-fidelity 3D video sequences. 2) a video-based Martian terrain generator (MarsGen), that utilizes multimodal conditioning data to accurately synthesize novel, 3D-consistent frames. Our data are sourced from NASA’s Planetary Data System (PDS), covering diverse Martian terrains and dates, enabling the production of physics-accurate 3D surface models at metric-scale resolution. During inference, MarsGen is conditioned on an initial image frame and can be guided by specified camera trajectories or textual prompts to generate new environments.Experimental results demonstrate that our solution surpasses video synthesis approaches trained on terrestrial data, achieving superior visual quality and 3D structural consistency. Zhiwen Fan, Wenyan Cong, Xinhang Liu, Yuyang Yin, Matthew Foutter, Panwang Pan, Chenyu You, Yue Wang 0041, Zhangyang Wang, Yao Zhao 0001, Marco Pavone 0001, Yunchao Wei |
NeurIPS | 7 |
| 2025 | JarvisArt: Liberating Human Artistic Creativity via an Intelligent Photo Retouching AgentabstractPhoto retouching has become integral to contemporary visual storytelling, enabling users to capture aesthetics and express creativity. While professional tools such as Adobe Lightroom offer powerful capabilities, they demand substantial expertise and manual effort. In contrast, existing AI-based solutions provide automation but often suffer from limited adjustability and poor generalization, failing to meet diverse and personalized editing needs. To bridge this gap, we introduce JarvisArt, a multi-modal large language model (MLLM)-driven agent that understands user intent, mimics the reasoning process of professional artists, and intelligently coordinates over 200 retouching tools within Lightroom. JarvisArt undergoes a two-stage training process: an initial Chain-of-Thought supervised fine-tuning to establish basic reasoning and tool-use skills, followed by Group Relative Policy Optimization for Retouching (GRPO-R) to further enhance its decision-making and tool proficiency. We also propose the Agent-to-Lightroom Protocol to facilitate seamless integration with Lightroom. To evaluate performance, we develop MMArt-Bench, a novel benchmark constructed from real-world user edits. JarvisArt demonstrates user-friendly interaction, superior generalization, and fine-grained control over both global and local adjustments, paving a new avenue for intelligent photo retouching. Notably, it outperforms GPT-4o with a 60\% improvement in average pixel-level metrics on MMArt-Bench for content fidelity, while maintaining comparable instruction-following capabilities. Yunlong Lin, Zixu Lin, Kunjie Lin, Jinbin Bai, Panwang Pan, Chenxin Li, Haoyu Chen 0003, Zhongdao Wang, Xinghao Ding, Wenbo Li 0002, Shuicheng Yan |
NeurIPS | 5 |
| 2025 | PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion TransformersabstractWe introduce PartCrafter, the first structured 3D generative model that jointly synthesizes multiple semantically meaningful and geometrically distinct 3D meshes from a single RGB image. Unlike existing methods that either produce monolithic 3D shapes or follow two-stage pipelines, i.e. first segmenting an image and then reconstructing each segment, PartCrafter adopts a unified, compositional generation architecture that does not rely on pre-segmented inputs. Conditioned on a single image, it simultaneously denoises multiple 3D parts, enabling end-to-end part-aware generation of both individual objects and complex multi-object scenes. PartCrafter builds upon a pretrained 3D mesh diffusion transformer (DiT) trained on whole objects, inheriting the pretrained weights, encoder, and decoder, and introduces two key innovations: (1) A compositional latent space, where each 3D part is represented by a set of disentangled latent tokens; (2) A hierarchical attention mechanism that enables structured information flow both within individual parts and across all parts, ensuring global coherence while preserving part-level detail during generation. To support part-level supervision, we curate a new dataset by mining part-level annotations from large-scale 3D object datasets. Experiments show that PartCrafter outperforms existing approaches in generating decomposable 3D meshes, including parts that are not directly visible in input images, demonstrating the strength of part-aware generative priors for 3D understanding and synthesis. Code and training data are released. Yuchen Lin 0006, Chenguo Lin, Panwang Pan, Honglei Yan, Yiqiang Feng, Yadong Mu, Katerina Fragkiadaki |
NeurIPS | 3 |
| 2025 | HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D SegmentationabstractRecent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained. We propose HumanCrafter, a unified framework that enables the joint modeling of appearance and human-part semantics from a single image in a feed-forward manner. Specifically, we integrate human geometric priors in the reconstruction stage and self-supervised semantic priors in the segmentation stage. To address labeled 3D human datasets scarcity, we further develop an interactive annotation procedure for generating high-quality data-label pairs. Our pixel-aligned aggregation enables cross-task synergy, while the multi-task objective simultaneously optimizes texture modeling fidelity and semantic consistency. Extensive experiments demonstrate that HumanCrafter surpasses existing state-of-the-art methods in both 3D human-part segmentation and 3D human reconstruction **from a single image**. Panwang Pan, Tingting Shen, Chenxin Li, Yunlong Lin, Kairun Wen, Yixuan Yuan |
NeurIPS | 1 |
| 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World ModelingabstractUnderstanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human‑like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structure-from-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce **DynamicVerse**, a physical‑scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consists of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods. Kairun Wen, Yuzhi Huang, Runyu Chen, Hui Zheng 0003, Yunlong Lin, Panwang Pan, Chenxin Li, Wenyan Cong, Junbin Lu, Chenguo Lin, Dilin Wang, Zhicheng Yan 0001, Hongyu Xu, Justin Theiss, Yue Huang 0001, Xinghao Ding, Zhiwen Fan |
NeurIPS | 6 |
| 2025 | InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis With Semantic Graph PriorabstractComprehending natural language instructions is a charming property for both 2D and 3D layout synthesis systems. Existing methods implicitly model object joint distributions and express object relations, hindering generation's controllability. We introduce InstructLayout, a novel generative framework that integrates a semantic graph prior and a layout decoder to improve controllability and fidelity for 2D and 3D layout synthesis. The proposed semantic graph prior learns layout appearances and object distributions simultaneously, demonstrating versatility across various downstream tasks in a zero-shot manner. To facilitate the benchmarking for text-driven 2D and 3D scene synthesis, we respectively curate two high-quality datasets of layout-instruction pairs from public Internet resources with large language and multimodal models. Extensive experimental results reveal that the proposed method outperforms existing state-of-the-art approaches by a large margin in both 2D and 3D layout synthesis tasks. Thorough ablation studies confirm the efficacy of crucial design components. Chenguo Lin, Yuchen Lin 0006, Panwang Pan, Xuanyang Zhang, Yadong Mu |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2024 | Learning to Estimate 6DoF Pose from Limited Data: A Few-Shot, Generalizable Approach using RGB ImagesabstractThe accurate estimation of six degrees-of-freedom (6DoF) object poses is essential for many applications in robotics and augmented reality. However, existing methods for 6DoF pose estimation often depend on CAD templates or dense support views, restricting their usefulness in real-world situations. In this study, we present a new cascade framework named Cas6D for few-shot 6DoF pose estimation that is generalizable and uses only RGB images. To address the false positives of target object detection in the extreme few-shot setting, our framework utilizes a self-supervised pre-trained ViT to learn robust feature representations. Then, we initialize the nearest top-K pose candidates based on similarity score and refine the initial poses using feature pyramids to formulate and update the cascade warped feature volume, which encodes context at increasingly finer scales. By discretizing the pose search range using multiple pose bins and progressively narrowing the pose search range in each stage using predictions from the previous stage, Cas6D can overcome the large gap between pose candidates and ground truth poses, which is a common failure mode in sparse-view scenarios. Experimental results on the LINEMOD and GenMOP datasets demonstrate that Cas6D outperforms state-of-the-art methods by 9.2% and 3.8& accuracy (Proj-5) under the 32-shot setting compared to OnePose++ and Gen6D. Our framework also performs best under the full-shot setting with all support views. Code is avilable at https://github.com/github.com/paulpanwang/Cas6D. Panwang Pan, Zhiwen Fan, Brandon Yushan Feng, Peihao Wang, Chenxin Li, Zhangyang Wang |
3DV | 1 |
| 2024 | Multi-modal Relation Distillation for Unified 3D Representation Learning
Huiqun Wang, Yiping Bao, Panwang Pan, Ruijie Yang, Di Huang 0001 |
ECCV (33) | 3 |
| 2024 | HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure PriorsabstractDespite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle these issues, we present **HumanSplat**, which predicts the 3D Gaussian Splatting properties of any human from a single input image in a generalizable manner.
Specifically, HumanSplat comprises a 2D multi-view diffusion model and a latent reconstruction Transformer with human structure priors that adeptly integrate geometric priors and semantic features within a unified framework. A hierarchical loss that incorporates human semantic information is devised to achieve high-fidelity texture modeling and impose stronger constraints on the estimated multiple views. Comprehensive experiments on standard benchmarks and in-the-wild images demonstrate that HumanSplat surpasses existing state-of-the-art methods in achieving photorealistic novel-view synthesis. Project page: https://humansplat.github.io. Panwang Pan, Zhuo Su 0006, Chenguo Lin, Zhen Fan 0015, Tingting Shen, Yadong Mu, Yebin Liu |
NeurIPS | 1 |
| 2023 | StegaNeRF: Embedding Invisible Information within Neural Radiance FieldsabstractRecent advancements in neural rendering have paved the way for a future marked by the widespread distribution of visual data through the sharing of Neural Radiance Field (NeRF) model weights. However, while established techniques exist for embedding ownership or copyright information within conventional visual data such as images and videos, the challenges posed by the emerging NeRF format have remained unaddressed. In this paper, we introduce StegaNeRF, an innovative approach for steganographic information embedding within NeRF renderings. We have meticulously developed an optimization framework that enables precise retrieval of hidden information from images generated by NeRF, while ensuring the original visual quality of the rendered images to remain intact. Through rigorous experimentation, we assess the efficacy of our methodology across various potential deployment scenarios. Furthermore, we delve into the insights gleaned from our analysis. StegaNeRF represents an initial foray into the intriguing realm of infusing NeRF renderings with customizable, imperceptible, and recoverable information, all while minimizing any discernible impact on the rendered images. For more details, please visit our project page: https://xggnet.github.io/StegaNeRF/ Chenxin Li, Brandon Yushan Feng, Zhiwen Fan, Panwang Pan, Zhangyang Wang |
ICCV | 4 |