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Mertcan Akçay

dblp:335/1744 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Segmentation and scene understanding · 77% 3D vision · 12% Video understanding and tracking · 12%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › multimedia synchronization
audio-visual synchronization
0.812024
DiVAS: Video and Audio Synchronization with Dynamic Frame Rates · CVPR 2024
Computer vision › Segmentation and scene understanding
3d point cloud segmentation
0.712023
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023
Computer vision › Segmentation and scene understanding
instance segmentation
0.712023
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023
Computer vision › 3D vision
3d scene understanding
0.212023
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction
0.212023
3D Segmentation of Humans in Point Clouds with Synthetic Data · ICCV 2023

Methods — techniques the papers use, named apart from their topics

transformer · 1.4lip movement analysis · 0.8synthetic data generation · 0.7
YearPublicationVenuePosition
2024 DiVAS: Video and Audio Synchronization with Dynamic Frame Rates
abstract
Synchronization issues between audio and video are one of the most disturbing quality defects in film production and live broadcasting. Even a discrepancy as short as 45 milliseconds can degrade the viewer's experience enough to warrant manual quality checks over entire movies. In this paper, we study the automatic discovery of such issues. Specifically, we focus on the alignment of lip movements with spoken words, targeting realistic production scenarios which can include background noise and music, intricate head poses, excessive makeup, or scenes with multiple individuals where the speaker is unknown. Our model's robustness also extends to various media specifications, including different video frame rates and audio sample rates. To address these challenges, we present a model fully based on Transformers that encodes face crops or full video frames and raw audio using timestamp information, identifies the speaker and provides highly accurate synchronization predictions much faster than previous methods.
Clara Fernandez-Labrador, Mertcan Akçay, Eitan Abecassis, Joan Massich Vall, Christopher Schroers
CVPR2
2023 3D Segmentation of Humans in Point Clouds with Synthetic Data
abstract
Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and multi-human body-part segmentation. Few works have attempted to directly segment humans in cluttered 3D scenes, which is largely due to the lack of annotated training data of humans interacting with 3D scenes. We address this challenge and propose a framework for generating training data of synthetic humans interacting with real 3D scenes. Furthermore, we propose a novel transformer-based model, Human3D, which is the first end-to-end model for segmenting multiple human instances and their body-parts in a unified manner. The key advantage of our synthetic data generation framework is its ability to generate diverse and realistic human-scene interactions, with highly accurate ground truth. Our experiments show that pre-training on synthetic data improves performance on a wide variety of 3D human segmentation tasks. Finally, we demonstrate that Human3D outperforms even task-specific state-of-the-art 3D segmentation methods.
Ayça Takmaz, Jonas Schult, Irem Kaftan, Mertcan Akçay, Bastian Leibe, Robert W. Sumner, Francis Engelmann, Siyu Tang 0001
ICCV4