EDBT 2026 Demo / reviewers in the wild / expert
Yudong Hu
dblp:335/1936
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0000-6528-8672ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 38% Image recognition and object detection · 24% Deep learning architectures and training · 19% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training
capsule network |
1.0 | 1 | 2026 | MSPCaps: A Multi-Scale Patchify Capsule Network with Cross-Agreement Routing for Visual Recognition · AAAI 2026 |
Computer vision › Image recognition and object detection
image classification |
1.0 | 1 | 2026 | MSPCaps: A Multi-Scale Patchify Capsule Network with Cross-Agreement Routing for Visual Recognition · AAAI 2026 |
Computer vision › Image recognition and object detection
visual recognition |
1.0 | 1 | 2026 | MSPCaps: A Multi-Scale Patchify Capsule Network with Cross-Agreement Routing for Visual Recognition · AAAI 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning |
0.9 | 1 | 2025 | A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games · ICML 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
policy space response oracle |
0.9 | 1 | 2025 | A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games · ICML 2025 |
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation |
0.9 | 1 | 2025 | A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games · ICML 2025 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.8 | 1 | 2024 | Towards Optimal Adversarial Robust Q-learning with Bellman Infinity-error · ICML 2024 |
Machine learning › Reinforcement learning › temporal difference learning
bellman residual minimization |
0.8 | 1 | 2024 | Towards Optimal Adversarial Robust Q-learning with Bellman Infinity-error · ICML 2024 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.8 | 1 | 2024 | Towards Optimal Adversarial Robust Q-learning with Bellman Infinity-error · ICML 2024 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.8 | 1 | 2024 | Towards Optimal Adversarial Robust Q-learning with Bellman Infinity-error · ICML 2024 |
Machine learning › Deep learning architectures and training
feature fusion |
0.3 | 1 | 2026 | MSPCaps: A Multi-Scale Patchify Capsule Network with Cross-Agreement Routing for Visual Recognition · AAAI 2026 |
Machine learning › Deep learning architectures and training › multi-scale learning
multi-scale feature learning |
0.3 | 1 | 2026 | MSPCaps: A Multi-Scale Patchify Capsule Network with Cross-Agreement Routing for Visual Recognition · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
advantage metric · 1.7resnet backbone · 1.0patchify capsule layer · 1.0capsule routing · 1.0policy-space response oracle · 0.9policy space response oracles · 0.9consistent adversarial robust deep q-network · 0.8bellman infinity-error · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MSPCaps: A Multi-Scale Patchify Capsule Network with Cross-Agreement Routing for Visual RecognitionabstractCapsule Network (CapsNet) has demonstrated significant potential in visual recognition by capturing spatial relationships and part-whole hierarchies for learning equivariant feature representations. However, existing CapsNet and variants often rely on a single high-level feature map, overlooking the rich complementary information provided by multi-scale features. Furthermore, conventional feature fusion strategies, such as addition and concatenation, struggle to reconcile multi-scale feature discrepancies, leading to suboptimal classification performance. To address these limitations, we propose the Multi-Scale Patchify Capsule Network (MSPCaps), a novel architecture that integrates multi-scale feature learning and efficient capsule routing. Specifically, MSPCaps consists of three key components: a Multi-Scale ResNet Backbone (MSRB), a Patchify Capsule Layer (PatchifyCaps), and a Cross-Agreement Routing (CAR) block. First, the MSRB extracts diverse multi-scale feature representations from input images, preserving both fine-grained details and global contextual information. Second, the PatchifyCaps partitions these multi-scale features into primary capsules using a uniform patch size, equipping the model with the ability to learn from diverse receptive fields. Finally, the CAR block adaptively routes the multi-scale capsules by identifying cross-scale prediction pairs with maximum agreement. Unlike the simple concatenation of multiple self-routing blocks, CAR ensures that only the most coherent capsules (best part-to-whole pairs) contribute to the final voting. Our proposed MSPCaps achieves remarkable scalability and superior robustness, consistently surpassing multiple baseline methods in terms of classification accuracy, with configurations ranging from a highly efficient Tiny model (344.3K parameters) to a powerful Large model (10.9M parameters), highlighting its potential in advancing feature representation learning. Yudong Hu, Yueju Han, Jinke Ren |
AAAI | 1 |
| 2025 | A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form GamesabstractSolving the Nash equilibrium in normal-form games with large-scale strategy spaces presents significant challenges. Open-ended learning frameworks, such as PSRO and its variants, have emerged as effective solutions. However, these methods often lack an efficient metric for evaluating strategy improvement, which limits their effectiveness in approximating equilibria.
In this paper, we introduce a novel evaluative metric called Advantage, which possesses desirable properties inherently connected to the Nash equilibrium, ensuring that each strategy update approaches equilibrium.
Building upon this, we propose the Advantage Policy Space Response Oracle (A-PSRO), an innovative unified open-ended learning framework applicable to both zero-sum and general-sum games. A-PSRO leverages the Advantage as a refined evaluation metric, leading to a consistent learning objective for agents in normal-form games.
Experiments showcase that A-PSRO significantly reduces exploitability in zero-sum games and improves rewards in general-sum games, outperforming existing algorithms and validating its practical effectiveness. Yudong Hu, Haoran Li 0027, Congying Han, Tiande Guo, Bonan Li, Mingqiang Li |
ICML | 1 |
| 2025 | Preference-based opponent shaping in differentiable games
Xinyu Qiao, Yudong Hu, Congying Han, Weiyan Wu, Tiande Guo |
Mach. Learn. | 2 |
| 2024 | Towards Optimal Adversarial Robust Q-learning with Bellman Infinity-errorabstractEstablishing robust policies is essential to counter attacks or disturbances affecting deep reinforcement learning (DRL) agents. Recent studies explore state-adversarial robustness and suggest the potential lack of an optimal robust policy (ORP), posing challenges in setting strict robustness constraints. This work further investigates ORP: At first, we introduce a consistency assumption of policy (CAP) stating that optimal actions in the Markov decision process remain consistent with minor perturbations, supported by empirical and theoretical evidence. Building upon CAP, we crucially prove the existence of a deterministic and stationary ORP that aligns with the Bellman optimal policy. Furthermore, we illustrate the necessity of $L^{\infty}$-norm when minimizing Bellman error to attain ORP. This finding clarifies the vulnerability of prior DRL algorithms that target the Bellman optimal policy with $L^{1}$-norm and motivates us to train a Consistent Adversarial Robust Deep Q-Network (CAR-DQN) by minimizing a surrogate of Bellman Infinity-error. The top-tier performance of CAR-DQN across various benchmarks validates its practical effectiveness and reinforces the soundness of our theoretical analysis. Haoran Li 0027, Congying Han, Yudong Hu, Tiande Guo, Shichen Liao |
ICML | 5 |
| 2023 | Modeling opponent learning in multiagent repeated gamesabstractAbstract Multiagent reinforcement learning (MARL) has been used extensively in the game environment. One of the main challenges in MARL is that the environment of the agent system is dynamic, and the other agents are also updating their strategies. Therefore, modeling the opponents’ learning process and adopting specific strategies to shape learning is an effective way to obtain better training results. Previous studies such as DRON, LOLA and SOS approximated the opponent’s learning process and gave effective applications. However, these studies modeled only transient changes in opponent strategies and lacked stability in the improvement of equilibrium efficiency. In this article, we design the MOL (modeling opponent learning) method based on the Stackelberg game. We use best response theory to approximate the opponents’ preferences for different actions and explore stable equilibrium with higher rewards. We find that MOL achieves better results in several games with classical structures (the Prisoner’s Dilemma, Stackelberg Leader game and Stag Hunt with 3 players), and in randomly generated bimatrix games. MOL performs well in competitive games played against different opponents and converges to stable points that score above the Nash equilibrium in repeated game environments. The results may provide a reference for the definition of equilibrium in multiagent reinforcement learning systems, and contribute to the design of learning objectives in MARL to avoid local disadvantageous equilibrium and improve general efficiency. Yudong Hu, Congying Han, Haoran Li 0027, Tiande Guo |
Appl. Intell. | 1 |