Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mingyu Zong

dblp:335/1989 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0009-8523-0537ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 77% Knowledge representation and reasoning · 23%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge discovery
equation discovery
0.212023
Solving Math Word Problems concerning Systems of Equations with GPT-3 · AAAI 2023

Methods — techniques the papers use, named apart from their topics

transformer · 1.3fine-tuning · 1.3few-shot learning · 1.3
YearPublicationVenuePosition
2025 Engagement and Disclosures in LLM-Powered Cognitive Behavioral Therapy Exercises: A Factorial Design Comparing the Influence of a Robot vs. Chatbot Over Time
abstract
Many researchers are working to address the worldwide mental health crisis by developing therapeutic technologies that increase the accessibility of care, including leveraging large language model (LLM) capabilities in chatbots and socially assistive robots (SARs) used for therapeutic applications. Yet, the effects of these technologies over time remain unexplored. In this study, we use a factorial design to assess the impact of embodiment and time spent engaging in therapeutic exercises on participant disclosures. We assessed transcripts gathered from a two-week study in which 26 university student participants completed daily interactive Cognitive Behavioral Therapy (CBT) exercises in their residences using either an LLM-powered SAR or a disembodied chatbot. We evaluated the levels of active engagement and high intimacy of their disclosures (opinions, judgments, and emotions) during each session and over time. Our findings show significant interactions between time and embodiment for both outcome measures: participant engagement and intimacy increased over time in the physical robot condition, while both measures decreased in the chatbot condition.
Mina J. Kian, Mingyu Zong, Katrin Fischer, Anna-Maria Velentza, Abhyuday Singh, Kaleen Shrestha, Pau Sang, Shriya Upadhyay, Wallace Browning, Misha A. Faruki, Sébastien M. R. Arnold, Bhaskar Krishnamachari, Maja J. Mataric
RO-MAN2
2023 Solving Math Word Problems concerning Systems of Equations with GPT-3
abstract
Researchers have been interested in developing AI tools to help students learn various mathematical subjects. One challenging set of tasks for school students is learning to solve math word problems. We explore how recent advances in natural language processing, specifically the rise of powerful transformer based models, can be applied to help math learners with such problems. Concretely, we evaluate the use of GPT-3, a 1.75B parameter transformer model recently released by OpenAI, for three related challenges pertaining to math word problems corresponding to systems of two linear equations. The three challenges are classifying word problems, extracting equations from word problems, and generating word problems. For the first challenge, we define a set of problem classes and find that GPT-3 has generally very high accuracy in classifying word problems (80%-100%), for all but one of these classes. For the second challenge, we find the accuracy for extracting equations improves with number of examples provided to the model, ranging from an accuracy of 31% for zero-shot learning to about 69% using 3-shot learning, which is further improved to a high value of 80% with fine-tuning. For the third challenge, we find that GPT-3 is able to generate problems with accuracy ranging from 33% to 93%, depending on the problem type.
Mingyu Zong, Bhaskar Krishnamachari
AAAI1