Yuqun Wu

dblp:335/2455 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Segmentation and scene understanding · 67% Image recognition and object detection · 33%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › object recognition
region-based recognition
0.812024
Region-Based Representations Revisited · CVPR 2024
Computer vision › Segmentation and scene understanding › image segmentation
region-based segmentation
0.812024
Region-Based Representations Revisited · CVPR 2024
Computer vision › Segmentation and scene understanding
semantic segmentation
0.812024
Region-Based Representations Revisited · CVPR 2024
Information retrieval › image retrieval › object retrieval
image object retrieval
0.212024
Region-Based Representations Revisited · CVPR 2024
Information retrieval
image retrieval
0.212024
Region-Based Representations Revisited · CVPR 2024

Methods — techniques the papers use, named apart from their topics

self-supervised representation learning · 1.5linear decoder · 1.5
YearPublicationVenuePosition
2025 Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB
abstract
The goal of this paper is to encode a 3D scene into an extremely compact representation from$2 D$images and to enable its transmittance, decoding and rendering in real-time across various platforms. Despite the progress in NeRFs and Gaussian Splats, their large model size and specialized renderers make it challenging to distribute free-viewpoint 3D content as easily as images. To address this, we have designed a novel 3D representation that encodes the plenoptic function into sinusoidal function indexed dense volumes. This approach facilitates feature sharing across different locations, improving compactness over traditional spatial voxels. The memory footprint of the dense 3D feature grid can be further reduced using spatial decomposition techniques. This design combines the strengths of spatial hashing functions and voxel decomposition, resulting in a model size as small as 150 KB for each 3D scene. Moreover, PPNG features a lightweight rendering pipeline with only 300 lines of code that decodes its representation into standard GL textures and fragment shaders. This enables realtime rendering using the traditional GL pipeline, ensuring universal compatibility and efficiency across various platforms without additional dependencies. Our results are available at: https://jyl.kr/ppng
Jae Yong Lee 0006, Yuqun Wu, Chuhang Zou, Derek Hoiem, Shenlong Wang
3DV2
2025 MonoPatchNeRF: Improving Neural Radiance Fields with Patch-Based Monocular Guidance
abstract
The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based approaches tend to miss details. In this paper, we take a density-based approach, sampling patches instead of individual rays to better incorporate monocular depth and normal estimates and patch-based photometric consistency constraints between training views and sampled virtual views. Loosely constraining densities based on estimated depth aligned to sparse points further improves geometric accuracy. While maintaining similar view synthesis quality, our approach significantly improves geometric accuracy on the ETH3D benchmark, e.g. increasing the F1@2cm score by 4x-8x compared to other regularized density-based approaches, with much lower training and inference time than other approaches.
Yuqun Wu, Jae Yong Lee 0006, Chuhang Zou, Shenlong Wang, Derek Hoiem
3DV1
2024 Region-Based Representations Revisited
abstract
We investigate whether region-based representations are effective for recognition. Regions were once a mainstay in recognition approaches, but pixel and patch-based features are now used almost exclusively. We show that recent class-agnostic segmenters like SAM can be effectively combined with strong self-supervised representations, like those from DINOv2, and used for a wide variety of tasks, including semantic segmentation, object-based image re-trieval, and multi-image analysis. Once the masks and features are extracted, these representations, even with linear decoders, enable competitive performance, making them well suited to applications that require custom queries. The representations' compactness also makes them well-suited to video analysis and other problems requiring inference across many images.
Michal Shlapentokh-Rothman, Ansel Blume, Yuqun Wu, Sethuraman TV, Heyi Tao, Jae Yong Lee 0006, Wilfredo Torres, Yu-Xiong Wang, Derek Hoiem
CVPR4