EDBT 2026 Demo / reviewers in the wild / expert
Yuqun Wu
dblp:335/2455
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 67% Image recognition and object detection · 33% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection › object recognition
region-based recognition |
0.8 | 1 | 2024 | Region-Based Representations Revisited · CVPR 2024 |
Computer vision › Segmentation and scene understanding › image segmentation
region-based segmentation |
0.8 | 1 | 2024 | Region-Based Representations Revisited · CVPR 2024 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.8 | 1 | 2024 | Region-Based Representations Revisited · CVPR 2024 |
Information retrieval › image retrieval › object retrieval
image object retrieval |
0.2 | 1 | 2024 | Region-Based Representations Revisited · CVPR 2024 |
Information retrieval
image retrieval |
0.2 | 1 | 2024 | Region-Based Representations Revisited · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
self-supervised representation learning · 1.5linear decoder · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KBabstractThe goal of this paper is to encode a 3D scene into an extremely compact representation from$2 D$images and to enable its transmittance, decoding and rendering in real-time across various platforms. Despite the progress in NeRFs and Gaussian Splats, their large model size and specialized renderers make it challenging to distribute free-viewpoint 3D content as easily as images. To address this, we have designed a novel 3D representation that encodes the plenoptic function into sinusoidal function indexed dense volumes. This approach facilitates feature sharing across different locations, improving compactness over traditional spatial voxels. The memory footprint of the dense 3D feature grid can be further reduced using spatial decomposition techniques. This design combines the strengths of spatial hashing functions and voxel decomposition, resulting in a model size as small as 150 KB for each 3D scene. Moreover, PPNG features a lightweight rendering pipeline with only 300 lines of code that decodes its representation into standard GL textures and fragment shaders. This enables realtime rendering using the traditional GL pipeline, ensuring universal compatibility and efficiency across various platforms without additional dependencies. Our results are available at: https://jyl.kr/ppng Jae Yong Lee 0006, Yuqun Wu, Chuhang Zou, Derek Hoiem, Shenlong Wang |
3DV | 2 |
| 2025 | MonoPatchNeRF: Improving Neural Radiance Fields with Patch-Based Monocular GuidanceabstractThe latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based approaches tend to miss details. In this paper, we take a density-based approach, sampling patches instead of individual rays to better incorporate monocular depth and normal estimates and patch-based photometric consistency constraints between training views and sampled virtual views. Loosely constraining densities based on estimated depth aligned to sparse points further improves geometric accuracy. While maintaining similar view synthesis quality, our approach significantly improves geometric accuracy on the ETH3D benchmark, e.g. increasing the F1@2cm score by 4x-8x compared to other regularized density-based approaches, with much lower training and inference time than other approaches. Yuqun Wu, Jae Yong Lee 0006, Chuhang Zou, Shenlong Wang, Derek Hoiem |
3DV | 1 |
| 2024 | Region-Based Representations RevisitedabstractWe investigate whether region-based representations are effective for recognition. Regions were once a mainstay in recognition approaches, but pixel and patch-based features are now used almost exclusively. We show that recent class-agnostic segmenters like SAM can be effectively combined with strong self-supervised representations, like those from DINOv2, and used for a wide variety of tasks, including semantic segmentation, object-based image re-trieval, and multi-image analysis. Once the masks and features are extracted, these representations, even with linear decoders, enable competitive performance, making them well suited to applications that require custom queries. The representations' compactness also makes them well-suited to video analysis and other problems requiring inference across many images. Michal Shlapentokh-Rothman, Ansel Blume, Yuqun Wu, Sethuraman TV, Heyi Tao, Jae Yong Lee 0006, Wilfredo Torres, Yu-Xiong Wang, Derek Hoiem |
CVPR | 4 |