Jack He

dblp:335/3801 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 70% Legged, aerial and field robots · 23% Autonomous driving · 7%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
embodied AI simulation
0.912025
Towards Autonomous Micromobility through Scalable Urban Simulation · CVPR 2025
Robotics › Robot navigation and mapping
social navigation
0.912025
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility · ICLR 2025
Robotics › Robot navigation and mapping › mobile robot navigation › outdoor navigation
urban navigation
0.912025
Towards Autonomous Micromobility through Scalable Urban Simulation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

simulation · 0.9reinforcement learning · 0.9imitation learning · 0.9hierarchical urban generation · 0.9asynchronous scene sampling · 0.9
YearPublicationVenuePosition
2025 Towards Autonomous Micromobility through Scalable Urban Simulation
abstract
Micromobility, which utilizes lightweight mobile machines moving in urban public spaces - such as delivery robots and electric wheelchairs - emerges as a promising alternative to vehicular mobility. Current micromobility depends mostly on human manual operation (in-person or remote control), which raises safety and efficiency concerns when navigating busy urban environments full of unpredictable obstacles and pedestrians. Assisting humans with AI agents in maneuvering micromobility devices presents a viable solution for enhancing safety and efficiency. In this work, we present a scalable urban simulation solution to advance autonomous micromobility. First, we build URBAN-SIM – a high-performance robot learning platform for large-scale training of embodied agents in interactive urban scenes. URBAN-SIM contains three critical modules: Hierarchical Urban Generation pipeline, Interactive Dynamics Generation strategy, and Asynchronous Scene Sampling scheme, to improve the diversity, realism, and efficiency of robot learning in simulation. Then, we propose URBAN-BENCH – a suite of essential tasks and benchmarks to gauge various capabilities of the AI agents in achieving autonomous micromobility. URBAN-BENCH includes eight tasks based on three core skills of the agents: Urban Locomotion, Urban Navigation, and Urban Traverse. We evaluate four robots with heterogeneous embodiments, such as the wheeled and legged robots, across these tasks. Experiments on diverse terrains and urban structures reveal each robot’s strengths and limitations. Project page: https://metadriverse.github.io/urban-sim/.
Wayne Wu, Honglin He, Chaoyuan Zhang, Jack He, Seth Z. Zhao, Quanyi Li, Bolei Zhou
CVPR4
2025 MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
abstract
Public urban spaces such as streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in robotics and embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. **Micromobility** enabled by AI for short-distance travel in public urban spaces plays a crucial component in future transportation systems. It is essential to ensure the generalizability and safety of AI models used for maneuvering mobile machines. In this work, we present **MetaUrban**, a *compositional* simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an *infinite* number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and data have been released.
Wayne Wu, Honglin He, Jack He, Chenda Duan, Zhizheng Liu, Quanyi Li, Bolei Zhou
ICLR3