Demo Data from EDBT 2026 / reviewers in the wild / expert
Yingyan Xu
dblp:335/7944
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0002-8076-1947ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › appearance acquisition
facial appearance capture |
0.9 | 1 | 2025 | Monocular Facial Appearance Capture in the Wild · ICCV 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | Monocular Facial Appearance Capture in the Wild · ICCV 2025 |
Computer vision › 3D vision › 3d human reconstruction
3d head avatar |
0.8 | 1 | 2024 | Artist-Friendly Relightable and Animatable Neural Heads · CVPR 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | Artist-Friendly Relightable and Animatable Neural Heads · CVPR 2024 |
Computer vision › 3D vision
novel view synthesis |
0.8 | 1 | 2024 | Artist-Friendly Relightable and Animatable Neural Heads · CVPR 2024 |
Rendering › relighting
image-based relighting |
0.7 | 1 | 2023 | ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting · ICCV 2023 |
Rendering
neural radiance fields |
0.7 | 1 | 2023 | ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting · ICCV 2023 |
Rendering › neural radiance fields
relightable neural radiance fields |
0.7 | 1 | 2023 | ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting · ICCV 2023 |
Rendering
novel view synthesis |
0.2 | 1 | 2023 | ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
visibility and occlusion modeling · 0.9monocular video capture · 0.9volumetric primitives · 0.8relighting · 0.8neural field · 0.8volumetric inverse rendering · 0.7nearfield lighting modeling · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Monocular Facial Appearance Capture in the WildabstractWe present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the surface geometry, diffuse albedo, specular intensity and specular roughness from a monocular video containing a simple head rotation in-the-wild. Notably, we make no simplifying assumptions on the environment lighting, and we explicitly take visibility and occlusions into account. As a result, our method can produce facial appearance maps that approach the fidelity of studio-based multi-view captures, but with a far easier and cheaper procedure. Yingyan Xu, Kate Gadola, Prashanth Chandran, Sebastian Weiss, Markus Gross 0001, Gaspard Zoss, Derek Bradley |
ICCV | 1 |
| 2024 | Artist-Friendly Relightable and Animatable Neural HeadsabstractAn increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images, and follow up methods showed that these neural representations can be extended to dynamic avatars. Recently, new variants also surpassed the usual drawback of baked-in illumination in neural representations, showing that static neural avatars can be relit in any environment. In this work we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. Our method builds on a proven dynamic avatar approach based on a mixture of volumetric primitives, combined with a recently-proposed lightweight hardware setup for relightable neural fields, and includes a novel architecture that allows relighting dynamic neural avatars performing unseen expressions in any environment, even with nearfield illumination and viewpoints. Yingyan Xu, Prashanth Chandran, Sebastian Weiss, Markus Gross 0001, Gaspard Zoss, Derek Bradley |
CVPR | 1 |
| 2023 | ReNeRF: Relightable Neural Radiance Fields with Nearfield LightingabstractRecent work on radiance fields and volumetric inverse rendering (e.g., NeRFs) has provided excellent results in building data-driven models of real scenes for novel view synthesis with high photorealism. While full control over viewpoint is achieved, scene lighting is typically "baked" into the model and cannot be changed; other methods only capture limited variation in lighting or make restrictive assumptions about the captured scene. These limitations prevent the application on arbitrary materials and novel 3D environments with complex, distinct lighting. In this paper, we target the application scenario of capturing high-fidelity assets for neural relighting in controlled studio conditions, but without requiring a dense light stage. Instead, we leverage a small number of area lights commonly used in photogrammetry. We propose ReNeRF, a relightable radiance field model based on the intuitive and powerful approach of image-based relighting, which implicitly captures global light transport (for arbitrary objects) without complex, error-prone simulations. Thus, our new method is simple and provides full control over viewpoint and lighting, without simplistic assumptions about how light interacts with the scene. In addition, ReNeRF does not rely on the usual assumption of distant lighting – during training, we explicitly account for the distance between 3D points in the volume and point samples on the light sources. Thus, at test time, we achieve better generalization to novel, continuous lighting directions, including nearfield lighting effects. Yingyan Xu, Gaspard Zoss, Prashanth Chandran, Markus Gross 0001, Derek Bradley, Paulo F. U. Gotardo |
ICCV | 1 |