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Harvey Stedman

dblp:335/9226 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0003-3915-9222ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › teleoperation
teleoperation interface
0.712023
Evaluating Immersive Teleoperation Interfaces: Coordinating Robot Radiation Monitoring Tasks in Nuclear Facilities · ICRA 2023
Human-robot interaction › teleoperation
virtual reality teleoperation
0.712023
Evaluating Immersive Teleoperation Interfaces: Coordinating Robot Radiation Monitoring Tasks in Nuclear Facilities · ICRA 2023
Human-robot interaction
teleoperation
0.212023
Evaluating Immersive Teleoperation Interfaces: Coordinating Robot Radiation Monitoring Tasks in Nuclear Facilities · ICRA 2023

Methods — techniques the papers use, named apart from their topics

user study · 0.7physiological measurement · 0.7
YearPublicationVenuePosition
2023 Evaluating Immersive Teleoperation Interfaces: Coordinating Robot Radiation Monitoring Tasks in Nuclear Facilities
abstract
We present a virtual reality (VR) teleoperation interface for a ground-based robot, featuring dense 3D environment reconstruction and a low latency video stream, with which operators can immersively explore remote environments. At the UK Atomic Energy Authority's (UKAEA) Remote Applications in Challenging Environments (RACE) facility, we applied the interface in a user study where trained robotics operators completed simulated nuclear monitoring and decommissioning style tasks to compare VR and traditional teleoperation interface designs. We found that operators in the VR condition took longer to complete the experiment, had reduced collisions, and rated the generated 3D map with higher importance when compared to non-VR operators. Additional physiological data suggested that VR operators had a lower objective cognitive workload during the experiment but also experienced increased physical demand. Overall the presented results show that VR interfaces may benefit work patterns in teleoperation tasks within the nuclear industry, but further work is needed to investigate how such interfaces can be integrated into real world decommissioning workflows.
Harvey Stedman, Basaran Bahadir Kocer, Nejra van Zalk, Mirko Kovac, Vijay Pawar
ICRA1
2022 Immersive View and Interface Design for Teleoperated Aerial Manipulation
abstract
The recent momentum in aerial manipulation has led to an interest in developing virtual reality interfaces for aerial physical interaction tasks with simple, intuitive, and reliable control and perception. However, this requires the use of expensive subsystems and there is still a research gap between interface design, user evaluations and the effect on aerial manipulation tasks. Here, we present a methodology for low-cost available drone systems with a Unity-based interface for immersive FPV teleoperation. We applied our approach in a flight track where a cluttered environment is used to simulate a demanding aerial manipulation task inspired by forestry drones and canopy sampling. Through objective measures of teleoperation performance and subjective questionnaires, we found that operators performed worse using the FPV interface and had higher perceived levels of cognitive load when compared to traditional interface design. Additional analysis of physiological measures highlighted that objective stress levels and cognitive load were also influenced by task duration and perceived performance, providing an insight into what interfaces could target to support teleoperator requirements during aerial manipulation tasks.
Basaran Bahadir Kocer, Harvey Stedman, Patryk Kulik, Izaak Caves, Nejra van Zalk, Vijay Pawar, Mirko Kovac
IROS2