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Huili Cui

dblp:336/0456 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.712023
Crowd3D: Towards Hundreds of People Reconstruction from a Single Image · CVPR 2023
Computer vision › 3D vision
human mesh recovery
0.712023
Crowd3D: Towards Hundreds of People Reconstruction from a Single Image · CVPR 2023
Computer vision › 3D vision › human mesh recovery
multi-person pose and shape estimation
0.712023
Crowd3D: Towards Hundreds of People Reconstruction from a Single Image · CVPR 2023
Computer vision › 3D vision › 3d human reconstruction
multi-person reconstruction
0.712023
Crowd3D: Towards Hundreds of People Reconstruction from a Single Image · CVPR 2023
Computer vision › 3D vision
3d scene understanding
0.212023
Crowd3D: Towards Hundreds of People Reconstruction from a Single Image · CVPR 2023

Methods — techniques the papers use, named apart from their topics

progressive reconstruction network · 0.7adaptive human-centric cropping · 0.7
YearPublicationVenuePosition
2023 Crowd3D: Towards Hundreds of People Reconstruction from a Single Image
abstract
Image-based multi-person reconstruction in wide-field large scenes is critical for crowd analysis and security alert. However, existing methods cannot deal with large scenes containing hundreds of people, which encounter the challenges of large number of people, large variations in human scale, and complex spatial distribution. In this paper, we propose Crowd3D, the first framework to reconstruct the 3D poses, shapes and locations of hundreds of people with global consistency from a single large-scene image. The core of our approach is to convert the problem of complex crowd localization into pixel localization with the help of our newly defined concept, Human-scene Virtual Interaction Point (HVIP). To reconstruct the crowd with global consistency, we propose a progressive reconstruction network based on HVIP by pre-estimating a scene-level camera and a ground plane. To deal with a large number of persons and various human sizes, we also design an adaptive human-centric cropping scheme. Besides, we contribute a benchmark dataset, LargeCrowd, for crowd reconstruction in a large scene. Experimental results demonstrate the effectiveness of the proposed method. The code and the dataset are available at http://cic.tju.edu.cn/faculty/likun/projects/Crowd3D.
Huili Cui, Haozhe Lin, Yukun Lai, Lu Fang 0001, Kun Li 0001
CVPR3