Demo Data from EDBT 2026 / reviewers in the wild / expert
Nam Anh Dinh
dblp:336/1981
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 91% Visual content generation and editing · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › deformation
as-rigid-as-possible deformation |
0.9 | 1 | 2025 | Geometry in Style: 3D Stylization via Surface Normal Deformation · CVPR 2025 |
Geometric modeling and processing › shape deformation
surface deformation |
0.9 | 1 | 2025 | Geometry in Style: 3D Stylization via Surface Normal Deformation · CVPR 2025 |
Visual content generation and editing › style transfer › 3d content stylization
text-driven 3d stylization |
0.3 | 1 | 2025 | Geometry in Style: 3D Stylization via Surface Normal Deformation · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
text-to-image model loss · 0.9differentiable ARAP layer · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Geometry in Style: 3D Stylization via Surface Normal DeformationabstractWe present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape’s identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style. Our project page is at https://threedle.github.io/geometry-in-style. Nam Anh Dinh, Itai Lang, Oded Stein, Rana Hanocka |
CVPR | 1 |