Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Nam Anh Dinh

dblp:336/1981 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 91% Visual content generation and editing · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › deformation
as-rigid-as-possible deformation
0.912025
Geometry in Style: 3D Stylization via Surface Normal Deformation · CVPR 2025
Geometric modeling and processing › shape deformation
surface deformation
0.912025
Geometry in Style: 3D Stylization via Surface Normal Deformation · CVPR 2025
Visual content generation and editing › style transfer › 3d content stylization
text-driven 3d stylization
0.312025
Geometry in Style: 3D Stylization via Surface Normal Deformation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

text-to-image model loss · 0.9differentiable ARAP layer · 0.9
YearPublicationVenuePosition
2025 Geometry in Style: 3D Stylization via Surface Normal Deformation
abstract
We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape’s identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style. Our project page is at https://threedle.github.io/geometry-in-style.
Nam Anh Dinh, Itai Lang, Oded Stein, Rana Hanocka
CVPR1