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Alessandro Ruzzi

dblp:336/2394 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 67% 3D vision · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
gaze estimation
0.712023
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields · CVPR 2023
Computer vision › Face, body and person analysis › gaze estimation
gaze redirection
0.712023
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields · CVPR 2023
Computer vision › 3D vision
neural radiance field
0.712023
GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields · CVPR 2023

Methods — techniques the papers use, named apart from their topics

volume compositing · 0.7two-stream architecture · 0.7
YearPublicationVenuePosition
2023 GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields
abstract
We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection methods operate on 2D images and struggle to generate 3D consistent results. Instead, we build on the intuition that the face region and eyeballs are separate 3D structures that move in a coordinated yet independent fashion. Our method leverages recent advancements in conditional image-based neural radiance fields and proposes a two-stream architecture that predicts volumetric features for the face and eye regions separately. Rigidly transforming the eye features via a 3D rotation matrix provides fine-grained control over the desired gaze angle. The final, redirected image is then attained via differentiable volume compositing. Our experiments show that this architecture outperforms naively conditioned NeRF baselines as well as previous state-of-the-art 2D gaze redirection methods in terms of redirection accuracy and identity preservation. Code and models will be released for research purposes.
Alessandro Ruzzi, Xiangwei Shi, Xi Wang 0021, Gengyan Li 0001, Shalini De Mello, Hyung Jin Chang, Xucong Zhang, Otmar Hilliges
CVPR1