Karan Mirakhor

dblp:336/2819 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 33% Planning, search and constraint satisfaction · 29% Reinforcement learning · 19%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
1.522024
Task Planning for Visual Room Rearrangement under Partial Observability · ICLR 2024
Task Planning for Object Rearrangement in Multi-Room Environments · AAAI 2024
Robotics › Robot manipulation
object rearrangement
1.022024
Task Planning for Object Rearrangement in Multi-Room Environments · AAAI 2024
Task Planning for Visual Room Rearrangement under Partial Observability · ICLR 2024
Robotics › Robot navigation and mapping
object search
0.812024
Task Planning for Visual Room Rearrangement under Partial Observability · ICLR 2024
Machine learning › Reinforcement learning
partial observability
0.812024
Task Planning for Visual Room Rearrangement under Partial Observability · ICLR 2024
Robotics › Robot manipulation › object rearrangement
visual room rearrangement
0.812024
Task Planning for Visual Room Rearrangement under Partial Observability · ICLR 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning
0.212024
Task Planning for Object Rearrangement in Multi-Room Environments · AAAI 2024
Machine learning › Reinforcement learning
deep reinforcement learning
0.212024
Task Planning for Object Rearrangement in Multi-Room Environments · AAAI 2024

Methods — techniques the papers use, named apart from their topics

large language model commonsense knowledge · 1.5deep reinforcement learning · 1.5graph-based state representation · 0.8directed spatial graph · 0.8cross-entropy method · 0.8cluster-biased sampling · 0.8
YearPublicationVenuePosition
2024 Task Planning for Object Rearrangement in Multi-Room Environments
abstract
Object rearrangement in a multi-room setup should produce a reasonable plan that reduces the agent's overall travel and the number of steps. Recent state-of-the-art methods fail to produce such plans because they rely on explicit exploration for discovering unseen objects due to partial observability and a heuristic planner to sequence the actions for rearrangement. This paper proposes a novel task planner to efficiently plan a sequence of actions to discover unseen objects and rearrange misplaced objects within an untidy house to achieve a desired tidy state. The proposed method introduces several innovative techniques, including (i) a method for discovering unseen objects using commonsense knowledge from large language models, (ii) a collision resolution and buffer prediction method based on Cross-Entropy Method to handle blocked goal and swap cases, (iii) a directed spatial graph-based state space for scalability, and (iv) deep reinforcement learning (RL) for producing an efficient plan to simultaneously discover unseen objects and rearrange the visible misplaced ones to minimize the overall traversal. The paper also presents new metrics and a benchmark dataset called MoPOR to evaluate the effectiveness of the rearrangement planning in a multi-room setting. The experimental results demonstrate that the proposed method effectively addresses the multi-room rearrangement problem.
Karan Mirakhor, Dipanjan Das 0003, Brojeshwar Bhowmick
AAAI1
2024 Task Planning for Visual Room Rearrangement under Partial Observability
abstract
This paper presents a novel hierarchical task planner under partial observability that empowers an embodied agent to use visual input to efficiently plan a sequence of actions for simultaneous object search and rearrangement in an untidy room, to achieve a desired tidy state. The paper introduces (i) a novel Search Network that utilizes commonsense knowledge from large language models to find unseen objects, (ii) a Deep RL network trained with proxy reward, along with (iii) a novel graph-based state representation to produce a scalable and effective planner that interleaves object search and rearrangement to minimize the number of steps taken and overall traversal of the agent, as well as to resolve blocked goal and swap cases, and (iv) a sample-efficient cluster-biased sampling for simultaneous training of the proxy reward network along with the Deep RL network. Furthermore, the paper presents new metrics and a benchmark dataset - RoPOR, to measure the effectiveness of rearrangement planning. Experimental results show that our method significantly outperforms the state-of-the-art rearrangement methods Weihs et al. (2021a); Gadre et al. (2022); Sarch et al. (2022); Ghosh et al. (2022).
Karan Mirakhor, Dipanjan Das 0003, Brojeshwar Bhowmick
ICLR1