Demo Data from EDBT 2026 / reviewers in the wild / expert
Hengxu Yan
dblp:336/3283
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0003-4860-2652ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Systems, architecture and hardware · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 94% Motion planning and robot control · 6% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
1.4 | 2 | 2024 | A Surprisingly Efficient Representation for Multi-Finger Grasping · ICRA 2024 Target-referenced Reactive Grasping for Dynamic Objects · CVPR 2023 |
Robotics › Robot manipulation › grasping
grasp representation |
0.8 | 1 | 2024 | A Surprisingly Efficient Representation for Multi-Finger Grasping · ICRA 2024 |
Robotics › Robot manipulation › grasping
multifingered grasping |
0.8 | 1 | 2024 | A Surprisingly Efficient Representation for Multi-Finger Grasping · ICRA 2024 |
Embedded and real-time systems › cyber-physical systems › robot systems
robotic manipulation |
0.7 | 1 | 2023 | AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domains · IEEE Trans. Robotics 2023 |
Robotics › Motion planning and robot control
robot learning |
0.2 | 1 | 2023 | Target-referenced Reactive Grasping for Dynamic Objects · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
grasp pose scoring · 0.8decision model · 0.8grasp space tracking · 0.7dense supervision · 0.7deep learning · 0.7attentional graph neural network · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dexterous Manipulation Based on Prior Dexterous Grasp Pose KnowledgeabstractDexterous manipulation has received considerable attention in recent research. Predominantly, existing studies have concentrated on reinforcement learning methods to address the substantial degrees of freedom in hand movements. Nonetheless, these methods typically suffer from low efficiency and accuracy. In this work, we introduce a novel reinforcement learning approach that leverages prior dexterous grasp pose knowledge to enhance both efficiency and accuracy. Unlike previous work, they always make the robotic hand go with a fixed dexterous grasp pose, We decouple the manipulation process into two distinct phases: initially, we generate a dexterous grasp pose targeting the functional part of the object; after that, we employ reinforcement learning to comprehensively explore the environment. Our findings suggest that the majority of learning time is expended in identifying the appropriate initial position and selecting the optimal manipulation viewpoint. Experimental results demonstrate significant improvements in learning efficiency and success rates across four distinct tasks. Hengxu Yan, Haoshu Fang, Cewu Lu |
IROS | 1 |
| 2025 | LDexMM: Language-Guided Dexterous Multi-Task Manipulation with Reinforcement LearningabstractLanguage plays a crucial role in robotic manipulation, particularly in facilitating complex tasks. Previous work primarily focused on two-finger manipulation. However, leveraging language to guide reinforcement learning for dexterous hands remains a challenge due to their high degrees of freedom. In this work, we introduce a language-guided dexterous multi-task manipulation framework (LDexMM), which decomposes the problem into two distinct phases. First, we use language instructions to guide a segmentation model in generating a dexterous grasp pose for the functional part of the object. After establishing this initial grasp, reinforcement learning is employed to refine the grasp pose and complete the task. Simultaneously, language constraints are applied to focus the actions on the specified object. Our experiments demonstrate success rates of 31%, 40%, 49.2%, and 72.7% on 10, 7, 5, and 3 tasks, respectively, with a single model. Hengxu Yan, Junbo Wang 0004, Haoshu Fang, Qiaojun Yu, Cewu Lu |
IROS | 1 |
| 2024 | A Surprisingly Efficient Representation for Multi-Finger GraspingabstractThe problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work, we propose a representation that can be effectively mapped to the multi-finger grasp space. Based on this representation, we develop a simple decision model that generates accurate grasp quality scores for different multi-finger grasp poses using only hundreds to thousands of training samples. We demonstrate that our representation performs well on a real robot and achieves a success rate of 78.64% after training with only 500 real-world grasp attempts and 87% with 4500 grasp attempts. Additionally, we achieve a success rate of 84.51% in a dynamic human-robot handover scenario using a multi-finger hand. Hengxu Yan, Haoshu Fang, Cewu Lu |
ICRA | 1 |
| 2023 | Target-referenced Reactive Grasping for Dynamic ObjectsabstractReactive grasping, which enables the robot to successfully grasp dynamic moving objects, is of great interest in robotics. Current methods mainly focus on the temporal smoothness of the predicted grasp poses but few consider their semantic consistency. Consequently, the predicted grasps are not guaranteed to fall on the same part of the same object, especially in cluttered scenes. In this paper, we propose to solve reactive grasping in a target-referenced setting by tracking through generated grasp spaces. Given a targeted grasp pose on an object and detected grasp poses in a new observation, our method is composed of two stages: 1) discovering grasp pose correspondences through an attentional graph neural network and selecting the one with the highest similarity with respect to the target pose; 2) refining the selected grasp poses based on target and historical information. We evaluate our method on a large-scale benchmark GraspNet-1Billion. We also collect 30 scenes of dynamic objects for testing. The results suggest that our method outperforms other representative methods. Furthermore, our real robot experiments achieve an average success rate of over 80 percent. Code and demos are available at: https://graspnet.net/reactive. Jirong Liu, Ruo Zhang, Haoshu Fang, Minghao Gou, Hongjie Fang, Chenxi Wang 0003, Hengxu Yan, Cewu Lu |
CVPR | 8 |
| 2023 | AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal DomainsabstractAs the basis for prehensile manipulation, it is vital to enable robots to grasp as robustly as humans. Our innate grasping system is prompt, accurate, flexible, and continuous across spatial and temporal domains. Few existing methods cover all these properties for robot grasping. In this article, we propose AnyGrasp for grasp perception to enable robots these abilities using a parallel gripper. Specifically, we develop a dense supervision strategy with real perception and analytic labels in the spatial–temporal domain. Additional awareness of objects' center-of-mass is incorporated into the learning process to help improve grasping stability. Utilization of grasp correspondence across observations enables dynamic grasp tracking. Our model can efficiently generate accurate, 7-DoF, dense, and temporally-smooth grasp poses and works robustly against large depth-sensing noise. Using AnyGrasp, we achieve a 93.3% success rate when clearing bins with over 300 unseen objects, which is on par with human subjects under controlled conditions. Over 900 mean-picks-per-hour is reported on a single-arm system. For dynamic grasping, we demonstrate catching swimming robot fish in the water. Haoshu Fang, Chenxi Wang 0003, Hongjie Fang, Minghao Gou, Jirong Liu, Hengxu Yan, Wenhai Liu, Yichen Xie 0002, Cewu Lu |
IEEE Trans. Robotics | 6 |