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Xinge Yu

dblp:336/3705 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-0522-1171ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic rendering
haptic texture rendering
0.912025
ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7perceptual study · 1.7
YearPublicationVenuePosition
2025 Multimodal fusion for monitoring worker fatigue in elevated work environments
Heng Li 0001, Lei Wang 0192, Xinge Yu, Xingcan Huang
Adv. Eng. Informatics4
2025 ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality
abstract
Extensive research has been done in haptic feedback for texture simulation in virtual reality (VR). However, it is challenging to modify the perceived tactile texture of existing physical objects which usually serve as anchors for virtual objects in mixed reality (MR). In this article, we present ViboPneumo, a finger-worn haptic device that uses vibratory-pneumatic feedback to modulate (i.e., increase and decrease) the perceived roughness of the material surface contacted by the user's fingerpad while supporting the perceived sensation of other haptic properties (e.g., temperature or stickiness) in MR. Our device includes a silicone-based pneumatic actuator that can lift the user's fingerpad on the physical surface to reduce the contact area for roughness decreasing, and an on-finger vibrator for roughness increasing. The results of our perceptual study showed that the participants could perceive changes in roughness, both increasing and decreasing, compared to the original material surface. We also observed the overlapping roughness ratings among certain haptic stimuli (i.e., vibrotactile and pneumatic) and the originally perceived roughness of some materials without any haptic feedback. This suggests the potential to alter the perceived texture of one type of material to another in terms of roughness (e.g., modifying the perceived texture of ceramics as glass). Lastly, a user study of MR experience showed that ViboPneumo could significantly improve the MR user experience, particularly for visual-haptic matching, compared to the condition of a bare finger. We also demonstrated a few application scenarios for ViboPneumo.
Shaoyu Cai, Zhenlin Chen, Haichen Gao, Qi Zhang 0111, Xinge Yu, Kening Zhu
IEEE Trans. Vis. Comput. Graph.6
2023 Skin-Integrated Haptic Interfaces Enabled by Scalable Mechanical Actuators for Virtual Reality
abstract
The very recent concept of metaverse highlights the importance of virtual reality (VR) and augmented reality (AR), which associates with a wide variety of applications in entertainment, medical treatment, and human–machine interfaces. The current VR/AR technologies mainly rely on visual interaction, while immersive experience in VR and AR highly demands sensational feedback, such as haptic and temperature with noticeable quality in wearable or even skin-integrated formarts. In this article, we report a wearable and flexible haptic interface based on electromagnetic vibrotactile actuators with high wearability and stability. By adopting double layers of copper (Cu) coils at the top and bottom of the magnetic disc, an enhanced electromagnetic field can be generated. Additionally, the intensity of the haptic feedback can be modulated according to sensed pressure in the virtual world by adjusting the value of power input and frequency. The actuator exhibits high stability and tolerance upon environmental, cyclic, and impact resistance tests. Finally, the actuators are developed into the soft VR interfaces for mounting on forearms, fingers, and hands to verify their superiority over conventional haptic actuators in the aspects of performance and applications.
Chun Ki Yiu, Xingcan Huang, Wooyoung Park, Jingyou Su, Jingkun Zhou, Tsz Hung Wong, Kuanming Yao, Pu Fan, Yuan Dai, Zhengbao Yang, Xinge Yu
IEEE Internet Things J.19