EDBT 2026 Demo / reviewers in the wild / expert
Hunter McCoy
dblp:336/3958
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0002-4233-9796ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
4 papers |
Memory systems · 42% GPUs and heterogeneous computing · 27% High-performance computing · 27% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 67% Indexing and storage engines · 33% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing › tensor computation
sparse tensor contraction |
0.9 | 1 | 2025 | FaSTCC: Fast Sparse Tensor Contractions on CPUs · SC 2025 |
Information retrieval › information filtering
adaptive filtering |
0.8 | 1 | 2024 | Adaptive Quotient Filters · Proc. ACM Manag. Data 2024 |
Information retrieval
filtering |
0.8 | 1 | 2024 | Adaptive Quotient Filters · Proc. ACM Manag. Data 2024 |
Indexing and storage engines › membership query › approximate membership query
quotient filter |
0.8 | 1 | 2024 | Adaptive Quotient Filters · Proc. ACM Manag. Data 2024 |
Memory systems › memory management › memory allocation
dynamic memory allocation |
0.8 | 1 | 2024 | Gallatin: A General-Purpose GPU Memory Manager · PPoPP 2024 |
GPUs and heterogeneous computing
GPU memory management |
0.8 | 1 | 2024 | Gallatin: A General-Purpose GPU Memory Manager · PPoPP 2024 |
Memory systems
memory management |
0.8 | 1 | 2024 | Gallatin: A General-Purpose GPU Memory Manager · PPoPP 2024 |
GPUs and heterogeneous computing › GPU programming
GPU data structures |
0.7 | 1 | 2023 | High-Performance Filters for GPUs · PPoPP 2023 |
Memory systems
memory-efficient data structures |
0.7 | 1 | 2023 | High-Performance Filters for GPUs · PPoPP 2023 |
High-performance computing
quantum chemistry |
0.3 | 1 | 2025 | FaSTCC: Fast Sparse Tensor Contractions on CPUs · SC 2025 |
High-performance computing
scientific computing systems |
0.3 | 1 | 2025 | FaSTCC: Fast Sparse Tensor Contractions on CPUs · SC 2025 |
Storage systems › indexing
b-tree |
0.2 | 1 | 2024 | Adaptive Quotient Filters · Proc. ACM Manag. Data 2024 |
Methods — techniques the papers use, named apart from their topics
quotient filter · 1.5auxiliary structure · 1.5probabilistic modeling · 0.9performance analysis · 0.9memory pooling · 0.8probabilistic data structure · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | WarpSpeed: A High-Performance Library for Concurrent GPU Hash TablesabstractGPU hash tables are increasingly used to accelerate data processing, but their limited functionality restricts adoption in large-scale data processing applications. Current limitations include incomplete concurrency support and missing compound operations such as upserts. Hunter McCoy, Prashant Pandey 0001 |
ALENEX | 1 |
| 2025 | FaSTCC: Fast Sparse Tensor Contractions on CPUsabstractSparse tensor contractions are a core computational primitive in scientific computing and machine learning. Effective optimization of such contractions through loop permutation/tiling remains an open challenge. Our work perform the first comprehensive comparative analysis of data access costs and memory requirements for loop permutations for sparse tensor contractions. Based on these insights, we develop FaSTCC, a novel hashing-based parallel implementation of sparse tensor contractions. FaSTCC introduces a new 2D tiled contraction-index-outer scheme and a corresponding tile-aware design. Using probabilistic modeling, our approach automatically chooses between dense and sparse output tile accumulators and selects suitable tile size. We evaluate FaSTCC across two CPU platforms and a range of real-world workloads, demonstrating significant speedups on benchmarks from FROSTT and from quantum chemistry. Saurabh Raje, Hunter McCoy, Atanas Rountev, Prashant Pandey 0001, P. Sadayappan |
SC | 2 |
| 2024 | Gallatin: A General-Purpose GPU Memory ManagerabstractDynamic memory management is critical for efficiently porting modern data processing pipelines to GPUs. However, building a general-purpose dynamic memory manager on GPUs is challenging due to the massive parallelism and weak memory coherence. Existing state-of-the-art GPU memory managers, Ouroboros and Reg-Eff, employ traditional data structures such as arrays and linked lists to manage memory objects. They build specialized pipelines to achieve performance for a fixed set of allocation sizes and fall back to the CUDA allocator for allocating large sizes. In the process, they lose general-purpose usability and fail to support critical applications such as streaming graph processing. Hunter McCoy, Prashant Pandey 0001 |
PPoPP | 1 |
| 2024 | Adaptive Quotient FiltersabstractFilters trade off accuracy for space and occasionally return false positive matches with a bounded error. Numerous systems use filters in fast memory to avoid performing expensive I/Os to slow storage. A fundamental limitation in traditional filters is that they do not change their representation upon seeing a false positive match. Therefore, the maximum false positive rate is only guaranteed for a single query, not for an arbitrary set of queries. We can improve the filter's performance on a stream of queries, especially on a skewed distribution, if we can adapt after encountering false positives. Adaptive filters, such as telescoping quotient filters and adaptive cuckoo filters, update their representation upon detecting a false positive to avoid repeating the same error in the future. Adaptive filters require an auxiliary structure, typically much larger than the main filter and often residing on slow storage, to facilitate adaptation. However, existing adaptive filters are not practical and have not been adopted in real-world systems for two main reasons. First, they offer weak adaptivity guarantees, meaning that fixing a new false positive can cause a previously fixed false positive to come back. Secondly, the sub-optimal design of the auxiliary structure results in adaptivity overheads so substantial that they can actually diminish overall system performance compared to a traditional filter. In this paper, we design and implement the \sysname, the first practical adaptive filter with minimal adaptivity overhead and strong adaptivity guarantees, which means that the performance and false-positive guarantees continue to hold even for adversarial workloads. The \sysname is based on the state-of-the-art quotient filter design and preserves all the critical features of the quotient filter such as cache efficiency and mergeability. Furthermore, we employ a new auxiliary structure design which results in considerably low adaptivity overhead and makes the \sysname practical in real systems. We evaluate the \sysname by using it to filter queries to an on-disk B-tree database and find no negative impact on insert or query performance compared to traditional filters. Against adversarial workloads, the \sysname preserves system performance, whereas traditional filters incur 2× slowdown from adversaries representing as low as 1% of the workload. Finally, we show that on skewed query workloads, the \sysname can reduce the false-positive rate 100× using negligible (1/1000th of a bit per item) space overhead. Richard Wen, Hunter McCoy, David Tench, Guido Tagliavini, Michael A. Bender, Alexander Conway 0001, Martin Farach-Colton, Rob Johnson 0001, Prashant Pandey 0001 |
Proc. ACM Manag. Data | 2 |
| 2023 | High-Performance Filters for GPUsabstractFilters approximately store a set of items while trading off accuracy for space-efficiency and can address the limited memory on accelerators, such as GPUs. However, there is a lack of high-performance and feature-rich GPU filters as most advancements in filter research has focused on CPUs. Hunter McCoy, Steven Hofmeyr, Katherine A. Yelick, Prashant Pandey 0001 |
PPoPP | 1 |