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Paul-Antoine Le Tolguenec

dblp:336/4078 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0003-4555-6718ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Software engineering, system software, and programming languages
1 paper
Software testing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.812024
Exploration by Learning Diverse Skills through Successor State Representations · NeurIPS 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.812024
Exploration by Learning Diverse Skills through Successor State Representations · NeurIPS 2024
Software testing
test generation
0.812024
Exploration-Driven Reinforcement Learning for Avionic System Fault Detection (Experience Paper) · ISSTA 2024
Embedded and real-time systems › real-time embedded systems
avionics systems
0.212024
Exploration-Driven Reinforcement Learning for Avionic System Fault Detection (Experience Paper) · ISSTA 2024
Embedded and real-time systems
cyber-physical system platforms
0.212024
Exploration-Driven Reinforcement Learning for Avionic System Fault Detection (Experience Paper) · ISSTA 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.5intrinsic motivation · 1.5evolutionary strategies · 1.5successor state representation · 0.8mutual information maximization · 0.8
YearPublicationVenuePosition
2024 Exploration-Driven Reinforcement Learning for Avionic System Fault Detection (Experience Paper)
abstract
Critical software systems require stringent testing to identify possible failure cases, which can be difficult to find using manual testing. In this study, we report our industrial experience in testing a realistic R&D flight control system using a heuristic based testing method. Our approach utilizes evolutionary strategies augmented with intrinsic motivation to yield a diverse range of test cases, each revealing different potential failure scenarios within the system. This diversity allows for a more comprehensive identification and understanding of the system’s vulnerabilities. We analyze the test cases found by evolution to identify the system’s weaknesses. The results of our study show that our approach can be used to improve the reliability and robustness of avionics systems by providing high-quality test cases in an efficient and cost-effective manner.
Paul-Antoine Le Tolguenec, Emmanuel Rachelson, Yann Besse, Florent Teichteil-Königsbuch, Nicolas Schneider, Hélène Waeselynck, Dennis Wilson
ISSTA1
2024 Exploration by Learning Diverse Skills through Successor State Representations
abstract
The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills that uniformly cover the state space. We propose a formalization of this search for diverse skills, building on a previous definition based on the mutual information between states and skills. We consider the distribution of states reached by a policy conditioned on each skill and leverage the successor state representation to maximize the difference between these skill distributions. We call this approach LEADS: Learning Diverse Skills through Successor State Representations. We demonstrate our approach on a set of maze navigation and robotic control tasks which show that our method is capable of constructing a diverse set of skills which exhaustively cover the state space without relying on reward or exploration bonuses. Our findings demonstrate that this new formalization promotes more robust and efficient exploration by combining mutual information maximization and exploration bonuses.
Paul-Antoine Le Tolguenec, Yann Besse, Florent Teichteil-Königsbuch, Dennis Wilson, Emmanuel Rachelson
NeurIPS1
2023 Curiosity Creates Diversity in Policy Search
abstract
When searching for policies, reward-sparse environments often lack sufficient information about which behaviors to improve upon or avoid. In such environments, the policy search process is bound to blindly search for reward-yielding transitions and no early reward can bias this search in one direction or another. A way to overcome this is to use intrinsic motivation in order to explore new transitions until a reward is found. In this work, we use a recently proposed definition of intrinsic motivation, Curiosity, in an evolutionary policy search method. We propose Curiosity-ES, 1 an evolutionary strategy adapted to use Curiosity as a fitness metric. We compare Curiosity-ES with other evolutionary algorithms intended for exploration, as well as with Curiosity-based reinforcement learning, and find that Curiosity-ES can generate higher diversity without the need for an explicit diversity criterion and leads to more policies which find reward.
Paul-Antoine Le Tolguenec, Emmanuel Rachelson, Yann Besse, Dennis Wilson
ACM Trans. Evol. Learn. Optim.1