Demo Data from EDBT 2026 / reviewers in the wild / expert
Wenshuang Song
dblp:336/4296
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 70% Visual content generation and editing · 23% Rendering · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › pose estimation
3d pose estimation |
0.6 | 1 | 2022 | VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile Device · ISMAR 2022 |
Virtual and augmented reality › pose estimation
6-dof pose estimation |
0.6 | 1 | 2022 | VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile Device · ISMAR 2022 |
Virtual and augmented reality
augmented reality |
0.6 | 1 | 2022 | VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile Device · ISMAR 2022 |
Visual content generation and editing
virtual try-on |
0.6 | 1 | 2022 | VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile Device · ISMAR 2022 |
Rendering
real-time rendering |
0.2 | 1 | 2022 | VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile Device · ISMAR 2022 |
Methods — techniques the papers use, named apart from their topics
smoothing · 0.6silhouette segmentation · 0.6pose optimization · 0.6keypoint localization · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile DeviceabstractThe virtual try-on (VTON) system in augmented reality (AR) has attracted significant research interest. This paper presents a novel real-time AR virtual shoe try-on system (VTONShoes). Users can see the virtual shoes with full degrees of freedom on the mobile device. In particular, we propose an efficient framework to detect, classify, and recover 6-DoF pose of shoes from the captured images and then accurately render the 3D shoe model on the screen in realtime and in full degrees of freedom. For accurate pose recovery, dense keypoints are designed on the 3D shoe model. An efficient joint 2D keypoint localization and leg silhouette segmentation module (KeyPointLoc) is designed to predict keypoint projections on 2D images and the shoe-leg occlusion relationship. In order to reduce jitter between frames, an optimization-based framework with the longest continuous invariant subarray constraints is proposed to minimize classification errors caused by model switching, and a smoothing module with Exponential Weights Decay is presented to post-process the rendered results. We also developed a large-scale dataset named Diverse-Shoes which contains images extracted from 80K videos, annotated with the shoe bounding box, transformation matrices, and silhouettes of legs. Our system has achieved a smooth and stable try-on effect on mainstream devices with a real-time speed of around 25 to 45 FPS on mainstream mobile phones, which significantly outperforms state-of-the-art methods for real-time performance and rendering accuracy. Wenshuang Song, Yanhe Gong, Yongcai Wang |
ISMAR | 1 |