Demo Data from EDBT 2026 / reviewers in the wild / expert
Ri-Zhao Qiu
dblp:336/5470
· DBLP profile ↗
7ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 5 first-author · 7 since 2021Systems, architecture and hardware · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot manipulation · 54% Segmentation and scene understanding · 16% 3D vision · 10% | |
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 41% Geometric modeling and processing · 20% Rendering · 20% |
Topics — the 12 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
0.9 | 1 | 2025 | WildLMa: Long Horizon Loco-Manipulation in the Wild · ICRA 2025 |
Robotics › Robot manipulation › mobile manipulation
loco-manipulation |
0.9 | 1 | 2025 | WildLMa: Long Horizon Loco-Manipulation in the Wild · ICRA 2025 |
Robotics › Robot manipulation
mobile manipulation |
0.9 | 1 | 2025 | WildLMa: Long Horizon Loco-Manipulation in the Wild · ICRA 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | 3D-Spatial Multimodal Memory · ICLR 2025 |
Geometric modeling and processing
3d scene representation |
0.9 | 1 | 2025 | 3D-Spatial Multimodal Memory · ICLR 2025 |
Computer animation and physical simulation
differentiable simulation |
0.9 | 1 | 2025 | Gaussian-Augmented Physics Simulation and System Identification with Complex Colliders · NeurIPS 2025 |
Computer vision › Segmentation and scene understanding › semantic segmentation
few-shot segmentation |
0.8 | 1 | 2024 | AlignDiff: Aligning Diffusion Models for General Few-Shot Segmentation · ECCV (41) 2024 |
Computer vision › 3D vision
multimodal scene understanding |
0.3 | 1 | 2025 | 3D-Spatial Multimodal Memory · ICLR 2025 |
Robotics › Motion planning and robot control
robot control |
0.3 | 1 | 2025 | WildLMa: Long Horizon Loco-Manipulation in the Wild · ICRA 2025 |
Natural language and speech › Language models and text generation
alignment |
0.2 | 1 | 2024 | AlignDiff: Aligning Diffusion Models for General Few-Shot Segmentation · ECCV (41) 2024 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | AlignDiff: Aligning Diffusion Models for General Few-Shot Segmentation · ECCV (41) 2024 |
Computer vision › 3D vision
neural radiance field |
0.2 | 1 | 2024 | Language-Driven Physics-Based Scene Synthesis and Editing via Feature Splatting · ECCV (41) 2024 |
Methods — techniques the papers use, named apart from their topics
gaussian memory attention · 1.7feature distillation · 1.7feature splatting · 1.5reinforcement learning · 0.9material point method · 0.9large language model planning · 0.9imitation learning · 0.9gaussian splatting · 0.9differentiable rendering · 0.9CLIP · 0.9diffusion model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3D-Spatial Multimodal MemoryabstractWe present 3D Spatial MultiModal Memory (M3), a multimodal memory system designed to retain information about medium-sized static scenes through video sources for visual perception. By integrating 3D Gaussian Splatting techniques with foundation models, M3 builds a multimodal memory capable of rendering feature representations across granularities, encompassing a wide range of knowledge. In our exploration, we identify two key challenges in previous works on feature splatting: (1) computational constraints in storing high-dimensional features for each Gaussian primitive, and (2) misalignment or information loss between distilled features and foundation model features. To address these challenges, we propose M3 with key components of principal scene components and Gaussian memory attention, enabling efficient training and inference. To validate M3, we conduct comprehensive quantitative evaluations of feature similarity and downstream tasks, as well as qualitative visualizations to highlight the pixel trace of Gaussian memory attention. Our approach encompasses a diverse range of foundation models, including vision-language models (VLMs), perception models, and large multimodal and language models (LMMs/LLMs). Furthermore, to demonstrate real-world applicability, we deploy M3’s feature field in indoor scenes on a quadruped robot. Notably, we claim that M3 is the first work to address the core compression challenges in 3D feature distillation. Xueyan Zou, Ri-Zhao Qiu, Xuanbin Peng, Jianglong Ye, Sifei Liu, Xiaolong Wang 0004 |
ICLR | 3 |
| 2025 | WildLMa: Long Horizon Loco-Manipulation in the Wildabstract‘In-the-wild’ mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill - a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner - an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf. Ri-Zhao Qiu, Xuanbin Peng, Sai Aneesh Suryadevara, Minghuan Liu, Mazeyu Ji, Chengzhe Jia, Ruihan Yang, Xueyan Zou, Xiaolong Wang 0004 |
ICRA | 1 |
| 2025 | Learning Generalizable Feature Fields for Mobile ManipulationabstractAn open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF’s ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation. Ri-Zhao Qiu, Yafei Hu, Jianglong Ye, Jiteng Mu, Ruihan Yang, Nikolay Atanasov 0001, Sebastian A. Scherer, Xiaolong Wang 0004 |
IROS | 1 |
| 2025 | Gaussian-Augmented Physics Simulation and System Identification with Complex CollidersabstractSystem identification involving the geometry, appearance, and physical properties from video observations is a challenging task with applications in robotics and graphics. Recent approaches have relied on fully differentiable Material Point Method (MPM) and rendering for simultaneous optimization of these properties. However, they are limited to simplified object-environment interactions with planar colliders and fail in more challenging scenarios where objects collide with non-planar surfaces. We propose AS-DiffMPM, a differentiable MPM framework that enables physical property estimation with arbitrarily shaped colliders. Our approach extends existing methods by incorporating a differentiable collision handling mechanism, allowing the target object to interact with complex rigid bodies while maintaining end-to-end optimization. We show AS-DiffMPM can be easily interfaced with various novel view synthesis methods as a framework for system identification from visual observations. Federico Vasile, Ri-Zhao Qiu, Lorenzo Natale |
NeurIPS | 2 |
| 2024 | AlignDiff: Aligning Diffusion Models for General Few-Shot Segmentation
Ri-Zhao Qiu, Yu-Xiong Wang, Kris Hauser |
ECCV (41) | 1 |
| 2024 | Language-Driven Physics-Based Scene Synthesis and Editing via Feature Splatting
Ri-Zhao Qiu, Weijia Zeng, Xiaolong Wang 0004 |
ECCV (41) | 1 |
| 2022 | Real-time Semantic 3D Reconstruction for High- Touch Surface Recognition for Robotic DisinfectionabstractDisinfection robots have applications in promoting public health and reducing hospital acquired infections and have drawn considerable interest due to the COVID-19 pan-demic. To disinfect a room quickly, motion planning can be used to plan robot disinfection trajectories on a reconstructed 3D map of the room's surfaces. However, existing approaches discard semantic information of the room and, thus, take a long time to perform thorough disinfection. Human cleaners, on the other hand, disinfect rooms more efficiently by prioritizing the cleaning of high-touch surfaces. To address this gap, we present a novel GPU-based volumetric semantic TSDF (Truncated Signed Distance Function) integration system for semantic 3D reconstruction. Our system produces 3D reconstructions that distinguish high-touch surfaces from non-high-touch surfaces at approximately 50 frames per second on a consumer-grade GPU, which is approximately 5 times faster than existing CPU-based TSDF semantic reconstruction methods. In addition, we extend a UV disinfection motion planning algorithm to incorporate semantic awareness for optimizing coverage of disinfection tra-jectories. Experiments show that our semantic-aware planning outperforms geometry-only planning by disinfecting up to 20% more high-touch surfaces under the same time budget. Further, the real-time nature of our semantic reconstruction pipeline enables future work on simultaneous disinfection and mapping. Code is available at: https://github.com/uiuc-iml/RA-SLAM Ri-Zhao Qiu, João Marcos Correia Marques, Kris Hauser |
IROS | 1 |