Karen Bonilla

dblp:336/6490 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-9383-5693ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
Design research and methods · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
visualization literacy
1.222026
An Autoethnography on Visualization Literacy: A Wicked Measurement Problem · IEEE Trans. Vis. Comput. Graph. 2026
The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization Performance · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics › visualization evaluation
empirical visualization research
1.012026
An Autoethnography on Visualization Literacy: A Wicked Measurement Problem · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics
graphical perception
0.812024
The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization Performance · IEEE Trans. Vis. Comput. Graph. 2024
Design research and methods › first-person perspectives
autoethnography
0.312026
An Autoethnography on Visualization Literacy: A Wicked Measurement Problem · IEEE Trans. Vis. Comput. Graph. 2026
Design research and methods
stakeholder engagement
0.312026
Evaluation-First Design for Data Visualization Interfaces · CHI 2026

Methods — techniques the papers use, named apart from their topics

interviews · 2.0case study · 2.0autoethnography · 2.0bayesian multilevel regression · 0.8
YearPublicationVenuePosition
2026 Evaluation-First Design for Data Visualization Interfaces
abstract
Existing frameworks in visualization and HCI emphasize iteration, data grounding, and stakeholder needs; however, they have not fully explored how evaluation might persist across phases, adapt to compressed timelines, and aid stakeholder engagement and elicitation. Building on prior frameworks, we introduce Evaluation-first design EvalOps that centers evaluation as a material component in the design process, emphasizing tighter feedback loops, co-evaluation with stakeholders, malleable forms of evaluation, and goals-to-metrics grounding. We illustrate how EvalOps shapes design outcomes through two case studies of data-visualization and LLM-enabled reasoning tools, demonstrating how evaluation-driven design facilitates alignment and trust, uncovers opportunities earlier, and supports cohesiveness under rapidly changing constraints. We contrast EvalOps with current visualization design methodologies and discuss opportunities for expanding evaluation-centered framings to other active areas of design research.
Bijesh Shrestha, Hilson Shrestha, Karen Bonilla, R. Jordan Crouser, Lane Harrison
CHI3
2026 An Autoethnography on Visualization Literacy: A Wicked Measurement Problem
abstract
We contribute an autoethnographic reflection on the complexity of defining and measuring visualization literacy (i.e., the ability to interpret and construct visualizations) to expose our tacit thoughts that often exist in-between polished works and remain unreported in individual research papers. Our work is inspired by the growing number of empirical studies in visualization research that rely on visualization literacy as a basis for developing effective data representations or educational interventions. Researchers have already made various efforts to assess this construct, yet it is often hard to pinpoint either what we want to measure or what we are effectively measuring. In this autoethnography, we gather insights from 14 internal interviews with researchers who are users or designers of visualization literacy tests. We aim to identify what makes visualization literacy assessment a "wicked" problem. We further reflect on the fluidity of visualization literacy and discuss how this property may lead to misalignment between what the construct is and how measurements of it are used or designed. We also examine potential threats to measurement validity from conceptual, operational, and methodological perspectives. Based on our experiences and reflections, we propose several calls to action aimed at tackling the wicked problem of visualization literacy measurement, such as by broadening test scopes and modalities, improving test ecological validity, making it easier to use tests, seeking interdisciplinary collaboration, and drawing from continued dialogue on visualization literacy to expect and be more comfortable with its fluidity.
Lily W. Ge, Anne-Flore Cabouat, Karen Bonilla, Yiren Ding, Noëlle Rakotondravony, Mackenzie Michael Creamer, Jasmine Otto, Maryam Hedayati, Bum Chul Kwon, Angela Locoro, Lane Harrison, Petra Isenberg, Michael Correll, Matthew Kay 0001
IEEE Trans. Vis. Comput. Graph.3
2024 The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization Performance
abstract
Graphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position area angle volume. Yet different people may vary in their ability to read different visualization types, leading to variance in this ranking across individuals not captured by population-level metrics using "average observer" models. One way we can bridge this gap is by recasting classic visual perception tasks as tools for assessing individual performance, in addition to overall visualization performance. In this article we replicate and extend Cleveland and McGill's graphical comparison experiment using Bayesian multilevel regression, using these models to explore individual differences in visualization skill from multiple perspectives. The results from experiments and modeling indicate that some people show patterns of accuracy that credibly deviate from the canonical rankings of visualization effectiveness. We discuss implications of these findings, such as a need for new ways to communicate visualization effectiveness to designers, how patterns in individuals' responses may show systematic biases and strategies in visualization judgment, and how recasting classic visual perception tasks as tools for assessing individual performance may offer new ways to quantify aspects of visualization literacy. Experiment data, source code, and analysis scripts are available at the following repository: https://osf.io/8ub7t/?view_only=9be4798797404a4397be3c6fc2a68cc0.
Russell Davis, Xiaoying Pu, Yiren Ding, Brian D. Hall, Karen Bonilla, Mi Feng, Matthew Kay 0001, Lane Harrison
IEEE Trans. Vis. Comput. Graph.5
2021 Comparing Older and Younger Adults Perceptions of Voice and Text-based Search for Consumer Health Information Tasks
Karen Bonilla, Brian Gaitan, Jamie Sanders, Noami Khenglawt, Aqueasha Martin-Hammond
AMIA1