Demo Data from EDBT 2026 / reviewers in the wild / expert
Harris Nisar
dblp:336/6740 · also Harris J. Nisar
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0003-2498-7535ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 39% Face, body and person analysis · 30% 3D vision · 30% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 50% Immersive interaction · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | DiffEye: Diffusion-Based Continuous Eye-Tracking Data Generation Conditioned on Natural Images · NeurIPS 2025 |
Computer vision › Face, body and person analysis
gaze estimation |
0.9 | 1 | 2025 | DiffEye: Diffusion-Based Continuous Eye-Tracking Data Generation Conditioned on Natural Images · NeurIPS 2025 |
Computer vision › 3D vision › biological vision modeling
scanpath prediction |
0.9 | 1 | 2025 | DiffEye: Diffusion-Based Continuous Eye-Tracking Data Generation Conditioned on Natural Images · NeurIPS 2025 |
Learning and educational technologies
medical education |
0.4 | 1 | 2019 | Efficacy Study on Interactive Mixed Reality (IMR) Software with Sepsis Prevention Medical Education · VR 2019 |
Machine learning › Generative modeling › diffusion model
conditional generation |
0.3 | 1 | 2025 | DiffEye: Diffusion-Based Continuous Eye-Tracking Data Generation Conditioned on Natural Images · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 0.9corresponding positional embedding · 0.9system usability scale · 0.8NASA-TLX · 0.8360-degree video · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DiffEye: Diffusion-Based Continuous Eye-Tracking Data Generation Conditioned on Natural ImagesabstractNumerous models have been developed for scanpath and saliency prediction, which are typically trained on scanpaths, which model eye movement as a sequence of discrete fixation points connected by saccades, while the rich information contained in the raw trajectories is often discarded. Moreover, most existing approaches fail to capture the variability observed among human subjects viewing the same image. They generally predict a single scanpath of fixed, pre-defined length, which conflicts with the inherent diversity and stochastic nature of real-world visual attention. To address these challenges, we propose DiffEye, a diffusion-based training framework designed to model continuous and diverse eye movement trajectories during free viewing of natural images. Our method builds on a diffusion model conditioned on visual stimuli and introduces a novel component, namely Corresponding Positional Embedding (CPE), which aligns spatial gaze information with the patch-based semantic features of the visual input. By leveraging raw eye-tracking trajectories rather than relying on scanpaths, DiffEye captures the inherent variability in human gaze behavior and generates high-quality, realistic eye movement patterns, despite being trained on a comparatively small dataset. The generated trajectories can also be converted into scanpaths and saliency maps, resulting in outputs that more accurately reflect the distribution of human visual attention.
DiffEye is the first method to tackle this task on natural images using a diffusion model while fully leveraging the richness of raw eye-tracking data. Our extensive evaluation shows that DiffEye not only achieves state-of-the-art performance in scanpath generation but also enables, for the first time, the generation of continuous eye movement trajectories. Project webpage: https://diff-eye.github.io/ Özgür Kara, Harris Nisar, James M. Rehg |
NeurIPS | 2 |
| 2019 | Efficacy Study on Interactive Mixed Reality (IMR) Software with Sepsis Prevention Medical EducationabstractObjective: In recent years, the training of novice medical professionals with simulated environments such as virtual reality (VR) and augmented reality (AR) has increased dramatically. However, the usability of these technologies is limited due to the complexity involved in creating the clinical content. To be comparable to a clinical environment, the simulation platform should include real-world learning parameters such as patient physiology, emotions, and clinical team behaviors. Incorporating such nondeterministic parameters has historically required faculty to possess advanced programming skills. Lack of effective software for instructors to easily develop VR curriculum content is a hurdle in developing VR based curriculum. Method: We address this challenge through a software platform that simplifies the creation of Interactive Mixed Reality (IMR) scenarios. Three educational components we were able to embed into an IMR scenario includes 1) integrated 360-degree video recording of a clinical encounter to provide a first-person perspective, 2) rich annotated knowledge content, and 3) assessment questionnaire. We developed a sepsis prevention education scenario using the IMR software to demonstrate the potential of enhancing simulated medical training by accelerating clinical exposure for novice students. Result: An IRB approved study was conducted with a group of 28 novice students to evaluate the efficacy of the IMR technology. The participants provided feedback by answering demographics, NASA-TLX and system usability scale questionnaires. Significance: Our software is a step towards improving VR based education content development process. Conclusion: The studies conducted here provide preliminary evidence that the IMR software is a usable technology based on the NASA-TLX and system usability studies conducted. Future work will compare our new educational strategy for medical training with live simulation scenarios inside a hospital room and a simple video-based curriculum. Naveen Kumar Sankaran, Harris Nisar, Kyle Formella, Jennifer R. Amos, Lisa T. Barker, John Vozenilek, Steven M. LaValle, Thenkurussi Kesavadas |
VR | 2 |