EDBT 2026 Demo / reviewers in the wild / expert
Jieming Cui
dblp:336/7638
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 30% Video understanding and tracking · 28% 3D vision · 24% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action recognition |
0.7 | 1 | 2023 | ProBio: A Protocol-guided Multimodal Dataset for Molecular Biology Lab · NeurIPS 2023 |
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction |
0.7 | 1 | 2023 | Full-Body Articulated Human-Object Interaction · ICCV 2023 |
Computer vision › Video understanding and tracking › action recognition
multimodal action recognition |
0.7 | 1 | 2023 | ProBio: A Protocol-guided Multimodal Dataset for Molecular Biology Lab · NeurIPS 2023 |
Computer vision › 3D vision
object pose estimation |
0.7 | 1 | 2023 | Full-Body Articulated Human-Object Interaction · ICCV 2023 |
Computer vision › Video understanding and tracking
activity understanding |
0.2 | 1 | 2023 | ProBio: A Protocol-guided Multimodal Dataset for Molecular Biology Lab · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
multimodal dataset · 1.3hierarchical annotation · 1.3vision-language model · 0.9reinforcement learning · 0.9large language model · 0.9imitation learning · 0.8hierarchical policy · 0.8CLIP similarity · 0.8interaction prior · 0.7human pose estimation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GROVE: A Generalized Reward for Learning Open-Vocabulary Physical SkillabstractLearning open-vocabulary physical skills for simulated agents presents a significant challenge in Artificial Intelligence (AI). Current Reinforcement Learning (RL) approaches face critical limitations: manually designed rewards lack scalability across diverse tasks, while demonstration-based methods struggle to generalize beyond their training distribution. We introduce GROVE, a generalized reward framework that enables open-vocabulary physical skill learning without manual engineering or task-specific demonstrations. Our key insight is that Large Language Models (LLMs) and Vision Language Models (VLMs) provide complementary guidance—LLMs generate precise physical constraints capturing task requirements, while VLMs evaluate motion semantics and naturalness. Through an iterative design process, VLM-based feedback continuously refines LLM-generated constraints, creating a self-improving reward system. To bridge the domain gap between simulation and natural images, we develop Pose2CLIP, a lightweight mapper that efficiently projects agent poses directly into semantic feature space without computationally expensive rendering. Extensive experiments across diverse embodiments and learning paradigms demonstrate GROVE’s effectiveness, achieving 22.2% higher motion naturalness and 25.7% better task completion scores while training 8.4× faster than previous methods. These results establish a new foundation for scalable physical skill acquisition in simulated environments. Jieming Cui, Tengyu Liu, Jiale Yu, Ran Song 0001, Wei Zhang 0021, Yixin Zhu 0001, Siyuan Huang 0001 |
CVPR | 1 |
| 2024 | AnySkill: Learning Open-Vocabulary Physical Skill for Interactive AgentsabstractTraditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitation, we propose AnySkill, a novel hierarchical method that learns physically plausible interactions following open-vocabulary instructions. Our approach begins by developing a set of atomic actions via a low-level controller trained via imitation learning. Upon receiving an open-vocabulary textual instruction, AnySkill employs a high-level policy that selects and integrates these atomic actions to maximize the CLIP similarity between the agent's rendered images and the text. An important feature of our method is the use of image-based rewards for the high-level policy, which allows the agent to learn interactions with objects without manual reward engineering. We demonstrate AnySkill's capability to generate realistic and natural motion sequences in response to unseen instructions of varying lengths, marking it the first method capable of open-vocabulary physical skill learning for interactive humanoid agents. Jieming Cui, Tengyu Liu, Nian Liu 0003, Yaodong Yang 0001, Yixin Zhu 0001, Siyuan Huang 0001 |
CVPR | 1 |
| 2023 | Full-Body Articulated Human-Object InteractionabstractFine-grained capture of 3D Human-Object Interactions (HOIs) enhances human activity comprehension and supports various downstream visual tasks. However, previous models often assume that humans interact with rigid objects using only a few body parts, constraining their applicability. In this paper, we address the intricate challenge of Full-Body Articulated Human-Object Interaction (f-AHOI), where complete human bodies interact with articulated objects having interconnected movable joints. We introduce CHAIRS, an extensive motion-captured f-AHOI dataset comprising 17.3 hours of diverse interactions involving 46 participants and 81 articulated as well as rigid sittable objects. The CHAIRS provides 3D meshes of both humans and articulated objects throughout the interactive sequences, offering realistic and physically plausible full-body interactions. We demonstrate the utility of CHAIRS through object pose estimation. Leveraging the geometric relationships inherent in HOI, we propose a pioneering model that employs human pose estimation to address articulated object pose and shape estimation within whole-body interactions. Given an image and an estimated human pose, our model reconstructs the object’s pose and shape, refining the reconstruction based on a learned interaction prior. Across two evaluation scenarios, our model significantly outperforms baseline methods. Additionally, we showcase the significance of CHAIRS in a downstream task involving human pose generation conditioned on interacting with articulated objects. We anticipate that the availability of CHAIRS will advance the community’s understanding of finer-grained interactions. Tengyu Liu, Zhexuan Cao, Jieming Cui, Yixin Chen 0003, He Wang 0010, Yixin Zhu 0001, Siyuan Huang 0001 |
ICCV | 4 |
| 2023 | ProBio: A Protocol-guided Multimodal Dataset for Molecular Biology LababstractThe challenge of replicating research results has posed a significant impediment to the field of molecular biology. The advent of modern intelligent systems has led to notable progress in various domains. Consequently, we embarked on an investigation of intelligent monitoring systems as a means of tackling the issue of the reproducibility crisis. Specifically, we first curate a comprehensive multimodal dataset, named ProBio, as an initial step towards this objective. This dataset comprises fine-grained hierarchical annotations intended for the purpose of studying activity understanding in BioLab. Next, we devise two challenging benchmarks, transparent solution tracking and multimodal action recognition, to emphasize the unique characteristics and difficulties associated with activity understanding in BioLab settings. Finally, we provide a thorough experimental evaluation of contemporary video understanding models and highlight their limitations in this specialized domain to identify potential avenues for future research. We hope \dataset with associated benchmarks may garner increased focus on modern AI techniques in the realm of molecular biology. Jieming Cui, Ziren Gong, Baoxiong Jia, Siyuan Huang 0001, Zilong Zheng, Jianzhu Ma, Yixin Zhu 0001 |
NeurIPS | 1 |