Demo Data from EDBT 2026 / reviewers in the wild / expert
Fengrui Tian
dblp:336/7668
· DBLP profile ↗
5ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0002-9577-5276ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 72% Video understanding and tracking · 11% Generative modeling · 9% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
1.4 | 2 | 2024 | Semantic Flow: Learning Semantic Fields of Dynamic Scenes from Monocular Videos · ICLR 2024 MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos · ICCV 2023 |
Computer vision › Video understanding and tracking
action segmentation |
1.0 | 1 | 2026 | Learning Action Distribution Flow for Open-Set Temporal Action Segmentation · IEEE Trans. Image Process. 2026 |
Computer vision › 3D vision › 3d generation
dynamic scene generation |
0.9 | 1 | 2025 | Voyaging into Perpetual Dynamic Scenes from a Single View · ICCV 2025 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | Voyaging into Perpetual Dynamic Scenes from a Single View · ICCV 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | Voyaging into Perpetual Dynamic Scenes from a Single View · ICCV 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | Semantic Flow: Learning Semantic Fields of Dynamic Scenes from Monocular Videos · ICLR 2024 |
Computer vision › 3D vision › correspondence estimation
semantic flow |
0.8 | 1 | 2024 | Semantic Flow: Learning Semantic Fields of Dynamic Scenes from Monocular Videos · ICLR 2024 |
Computer vision › Segmentation and scene understanding › scene understanding
semantic scene understanding |
0.8 | 1 | 2024 | Semantic Flow: Learning Semantic Fields of Dynamic Scenes from Monocular Videos · ICLR 2024 |
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos · ICCV 2023 |
Computer vision › 3D vision › neural radiance field
dynamic neural radiance field |
0.7 | 1 | 2023 | MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
monocular dynamic scene reconstruction |
0.7 | 1 | 2023 | MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
optimal transport · 1.0action distribution flow · 1.0scene outpainting · 0.9ray information · 0.9dynamic point cloud · 0.9neural radiance field · 0.8flow feature aggregation · 0.8flow attention · 0.8neural ODE · 0.7flow-based feature aggregation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning Action Distribution Flow for Open-Set Temporal Action SegmentationabstractIn this paper, we tackle the open-set temporal action segmentation task, which aims to identify unknown frames while ensuring accurate segmentation of known actions in the temporal domain. Existing open-set methods struggle with identifying unknown frames due to their indistinguishability against ambiguous known frames during action transitions, resulting in significant performance degradation. To address this, we propose the action distribution flow, which models transitions between action sequences to capture the inherent feature discrepancies between unknown and known frames. Specifically, our method first models the distributions of known actions using the training data, and then interpolates these distributions along the optimal transport path for consecutive actions in the testing videos. By evaluating the likelihood of testing frames against the modeled action distribution flow, our approach effectively identifies unknown frames without requiring additional training or prior knowledge of the unknown data. Extensive experiments on open-set versions of the GTEA, 50Salads, and Breakfast datasets demonstrate the superiority of the proposed method across all evaluation metrics. Runzhong Zhang, Fengrui Tian, Yueqi Duan, Ziwei Wang 0010, Weipeng Hu, Peijun Bao, Suchen Wang, Yap-Peng Tan |
IEEE Trans. Image Process. | 2 |
| 2025 | Voyaging into Perpetual Dynamic Scenes from a Single ViewabstractThe problem of generating a perpetual dynamic scene from a single view is an important problem with widespread applications in augmented and virtual reality, and robotics. However, since dynamic scenes regularly change over time, a key challenge is to ensure that different generated views be consistent with the underlying 3D motions. Prior work learns such consistency by training on multiple views, but the generated scene regions often interpolate between training views and fail to generate perpetual views. To address this issue, we propose DynamicVoyager, which reformulates dynamic scene generation as a scene outpainting problem with new dynamic content. As 2D outpainting models struggle at generating 3D consistent motions from a single 2D view, we enrich 2D pixels with information from their 3D rays that facilitates learning of 3D motion consistency. More specifically, we first map the single-view video input to a dynamic point cloud using the estimated video depths. We then render a partial video of the point cloud from a novel view and outpaint the missing regions using ray information (e.g., the distance from a ray to the point cloud) to generate 3D consistent motions. Next, we use the outpainted video to update the point cloud, which is used for outpainting the scene from future novel views. Moreover, we can control the generated content with the input text prompt. Experiments show that our model can generate perpetual scenes with consistent motions along fly-through cameras. Project page: https://tianfr.github.io/DynamicVoyager. Fengrui Tian, Tianjiao Ding, Jinqi Luo, Hancheng Min, René Vidal |
ICCV | 1 |
| 2024 | Semantic Flow: Learning Semantic Fields of Dynamic Scenes from Monocular VideosabstractIn this work, we pioneer Semantic Flow, a neural semantic representation of dynamic scenes from monocular videos. In contrast to previous NeRF methods that reconstruct dynamic scenes from the colors and volume densities of individual points, Semantic Flow learns semantics from continuous flows that contain rich 3D motion information. As there is 2D-to-3D ambiguity problem in the viewing direction when extracting 3D flow features from 2D video frames, we consider the volume densities as opacity priors that describe the contributions of flow features to the semantics on the frames. More specifically, we first learn a flow network to predict flows in the dynamic scene, and propose a flow feature aggregation module to extract flow features from video frames. Then, we propose a flow attention module to extract motion information from flow features, which is followed by a semantic network to output semantic logits of flows. We integrate the logits with
volume densities in the viewing direction to supervise the flow features with semantic labels on video frames. Experimental results show that our model is able to learn from multiple dynamic scenes and supports a series of new tasks such as instance-level scene editing, semantic completions, dynamic scene tracking and semantic adaption on novel scenes. Fengrui Tian, Yueqi Duan, Angtian Wang, Jianfei Guo, Shaoyi Du |
ICLR | 1 |
| 2023 | MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular VideosabstractIn this paper, we target at the problem of learning a generalizable dynamic radiance field from monocular videos. Different from most existing NeRF methods that are based on multiple views, monocular videos only contain one view at each timestamp, thereby suffering from ambiguity along the view direction in estimating point features and scene flows. Previous studies such as DynNeRF disambiguate point features by positional encoding, which is not transferable and severely limits the generalization ability. As a result, these methods have to train one independent model for each scene and suffer from heavy computational costs when applying to increasing monocular videos in real-world applications. To address this, We propose MonoNeRF to simultaneously learn point features and scene flows with point trajectory and feature correspondence constraints across frames. More specifically, we learn an implicit velocity field to estimate point trajectory from temporal features with Neural ODE, which is followed by a flow-based feature aggregation module to obtain spatial features along the point trajectory. We jointly optimize temporal and spatial features in an end-to-end manner. Experiments show that our MonoNeRF is able to learn from multiple scenes and support new applications such as scene editing, unseen frame synthesis, and fast novel scene adaptation. Codes are available at https://github.com/tianfr/MonoNeRF. Fengrui Tian, Shaoyi Du, Yueqi Duan |
ICCV | 1 |
| 2022 | TCVM: Temporal Contrasting Video Montage Framework for Self-supervised Video Representation Learning
Fengrui Tian, Xie Yu, Shaoyi Du, Meina Song |
ACCV (2) | 1 |