Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yunxuan Cai

dblp:336/8371 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-6063-5513ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 57% Geometric modeling and processing · 26% Visual content generation and editing · 16%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › 3d content generation
3d asset generation
1.012026
Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation · ACM Trans. Graph. 2026
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
3d face reconstruction
1.012026
Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation · ACM Trans. Graph. 2026
Rendering
physically based rendering
0.822023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rapid Face Asset Acquisition with Recurrent Feature Alignment · ACM Trans. Graph. 2022
Rendering › bidirectional reflectance distribution function
BRDF representation
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering › bidirectional reflectance distribution function
neural BRDF
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering
neural rendering
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Rendering › appearance modeling
reflectance representation
0.712023
Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023
Geometric modeling and processing
3d reconstruction
0.612022
Rapid Face Asset Acquisition with Recurrent Feature Alignment · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

texture normalization · 1.0geometry recovery · 1.0diffusion model · 1.0adversarial generator · 1.0neural field · 0.7light sampling · 0.7recurrent neural network · 0.6feature alignment · 0.6UV-space position map · 0.6
YearPublicationVenuePosition
2026 Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation
abstract
High-quality 3D face asset creation remains costly due to reliance on controlled capture setups and manual processing, limiting scalability and diversity. We introduce a fully automated, semantically controllable framework for generating PBR-ready 3D facial assets without requiring dedicated scans. Our pipeline begins with a diffusion-based data synthesis stage, where 2D portrait samples from a pre-trained diffusion model are converted into 44K textured 3D face reconstructions via our proposed geometry recovery and texture normalization algorithm, which aligns arbitrarily shaded outputs into clean albedo space. Using this dataset, we train a disentangled adversarial generator that maps semantic attributes (age, gender, ethnicity) to UV-space geometry and albedo, enabling both direct sampling and continuous latent editing while preserving identity. A refinement stage further produces PBR materials and secondary assets (eyeballs, teeth, gums). The resulting system supports controllable face generation and post-editing in real time and exports directly to standard rendering and animation pipelines. We evaluate each component extensively and provide a web-based interactive interface to showcase practical deployment.
Yunxuan Cai, Sitao Xiang, Zongjian Li, Haiwei Chen
ACM Trans. Graph.1
2023 Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Hanyuan Xiao, Wenbin Teng, Yunxuan Cai
ICLR4
2022 Rapid Face Asset Acquisition with Recurrent Feature Alignment
abstract
We present Re current F eature A lignment (ReFA), an end-to-end neural network for the very rapid creation of production-grade face assets from multi-view images. ReFA is on par with the industrial pipelines in quality for producing accurate, complete, registered, and textured assets directly applicable to physically-based rendering, but produces the asset end-to-end, fully automatically at a significantly faster speed at 4.5 FPS, which is unprecedented among neural-based techniques. Our method represents face geometry as a position map in the UV space. The network first extracts per-pixel features in both the multi-view image space and the UV space. A recurrent module then iteratively optimizes the geometry by projecting the image-space features to the UV space and comparing them with a reference UV-space feature. The optimized geometry then provides pixel-aligned signals for the inference of high-resolution textures. Experiments have validated that ReFA achieves a median error of 0.603 mm in geometry reconstruction, is robust to extreme pose and expression, and excels in sparse-view settings. We believe that the progress achieved by our network enables lightweight, fast face assets acquisition that significantly boosts the downstream applications, such as avatar creation and facial performance capture. It will also enable massive database capturing for deep learning purposes.
Shichen Liu, Yunxuan Cai, Haiwei Chen, Yichao Zhou 0003
ACM Trans. Graph.2