Demo Data from EDBT 2026 / reviewers in the wild / expert
Yunxuan Cai
dblp:336/8371
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-6063-5513ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 57% Geometric modeling and processing · 26% Visual content generation and editing · 16% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › 3d content generation
3d asset generation |
1.0 | 1 | 2026 | Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation · ACM Trans. Graph. 2026 |
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
3d face reconstruction |
1.0 | 1 | 2026 | Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation · ACM Trans. Graph. 2026 |
Rendering
physically based rendering |
0.8 | 2 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 Rapid Face Asset Acquisition with Recurrent Feature Alignment · ACM Trans. Graph. 2022 |
Rendering › bidirectional reflectance distribution function
BRDF representation |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Rendering › bidirectional reflectance distribution function
neural BRDF |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Rendering
neural rendering |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Rendering › appearance modeling
reflectance representation |
0.7 | 1 | 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering · ICLR 2023 |
Geometric modeling and processing
3d reconstruction |
0.6 | 1 | 2022 | Rapid Face Asset Acquisition with Recurrent Feature Alignment · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
texture normalization · 1.0geometry recovery · 1.0diffusion model · 1.0adversarial generator · 1.0neural field · 0.7light sampling · 0.7recurrent neural network · 0.6feature alignment · 0.6UV-space position map · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset GenerationabstractHigh-quality 3D face asset creation remains costly due to reliance on controlled capture setups and manual processing, limiting scalability and diversity. We introduce a fully automated, semantically controllable framework for generating PBR-ready 3D facial assets without requiring dedicated scans. Our pipeline begins with a diffusion-based data synthesis stage, where 2D portrait samples from a pre-trained diffusion model are converted into 44K textured 3D face reconstructions via our proposed geometry recovery and texture normalization algorithm, which aligns arbitrarily shaded outputs into clean albedo space. Using this dataset, we train a disentangled adversarial generator that maps semantic attributes (age, gender, ethnicity) to UV-space geometry and albedo, enabling both direct sampling and continuous latent editing while preserving identity. A refinement stage further produces PBR materials and secondary assets (eyeballs, teeth, gums). The resulting system supports controllable face generation and post-editing in real time and exports directly to standard rendering and animation pipelines. We evaluate each component extensively and provide a web-based interactive interface to showcase practical deployment. Yunxuan Cai, Sitao Xiang, Zongjian Li, Haiwei Chen |
ACM Trans. Graph. | 1 |
| 2023 | Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Hanyuan Xiao, Wenbin Teng, Yunxuan Cai |
ICLR | 4 |
| 2022 | Rapid Face Asset Acquisition with Recurrent Feature AlignmentabstractWe present Re current F eature A lignment (ReFA), an end-to-end neural network for the very rapid creation of production-grade face assets from multi-view images. ReFA is on par with the industrial pipelines in quality for producing accurate, complete, registered, and textured assets directly applicable to physically-based rendering, but produces the asset end-to-end, fully automatically at a significantly faster speed at 4.5 FPS, which is unprecedented among neural-based techniques. Our method represents face geometry as a position map in the UV space. The network first extracts per-pixel features in both the multi-view image space and the UV space. A recurrent module then iteratively optimizes the geometry by projecting the image-space features to the UV space and comparing them with a reference UV-space feature. The optimized geometry then provides pixel-aligned signals for the inference of high-resolution textures. Experiments have validated that ReFA achieves a median error of 0.603 mm in geometry reconstruction, is robust to extreme pose and expression, and excels in sparse-view settings. We believe that the progress achieved by our network enables lightweight, fast face assets acquisition that significantly boosts the downstream applications, such as avatar creation and facial performance capture. It will also enable massive database capturing for deep learning purposes. Shichen Liu, Yunxuan Cai, Haiwei Chen, Yichao Zhou 0003 |
ACM Trans. Graph. | 2 |