Demo Data from EDBT 2026 / reviewers in the wild / expert
Difei Yan
dblp:336/8471
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0007-5453-1236ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 70% Image and video processing · 16% Geometric modeling and processing · 14% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › monte carlo rendering
gradient-domain rendering |
1.6 | 2 | 2025 | Generalized Unbiased Reconstruction for Gradient-Domain Rendering · ACM Trans. Graph. 2025 Filtering-Based Reconstruction for Gradient-Domain Rendering · SIGGRAPH Asia 2024 |
Image and video processing
image reconstruction |
0.9 | 1 | 2025 | Generalized Unbiased Reconstruction for Gradient-Domain Rendering · ACM Trans. Graph. 2025 |
Rendering
monte carlo rendering |
0.8 | 2 | 2025 | LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream Architectures · ACM Trans. Graph. 2022 Generalized Unbiased Reconstruction for Gradient-Domain Rendering · ACM Trans. Graph. 2025 |
Geometric modeling and processing › surface reconstruction
gradient-field surface reconstruction |
0.8 | 1 | 2024 | Filtering-Based Reconstruction for Gradient-Domain Rendering · SIGGRAPH Asia 2024 |
Rendering › volume rendering
reconstruction filter |
0.8 | 1 | 2024 | Filtering-Based Reconstruction for Gradient-Domain Rendering · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
linear combination of colors and gradients · 0.9l2 reconstruction · 0.9unified runtime layer · 0.6JIT code generation · 0.6C++-embedded DSL · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Generalized Unbiased Reconstruction for Gradient-Domain RenderingabstractGradient-domain rendering estimates image-space gradients using correlated sampling, which can be combined with color information to reconstruct smoother and less noisy images. While simple ℒ 2 reconstruction is unbiased, it often leads to visible artifacts. In contrast, most recent reconstruction methods based on learned or handcrafted techniques improve visual quality but introduce bias, leaving the development of practically unbiased reconstruction approaches relatively underexplored. In this work, we propose a generalized framework for unbiased reconstruction in gradient-domain rendering. We first derive the unbiasedness condition under a general formulation that linearly combines pixel colors and gradients. Based on this unbiasedness condition, we design a practical algorithm 1 that minimizes image variance while strictly satisfying unbiasedness. Experimental results demonstrate that our method not only guarantees unbiasedness but also achieves superior quality compared to existing unbiased and slightly biased reconstruction methods. Difei Yan, Zengyu Li, Kun Xu 0003 |
ACM Trans. Graph. | 1 |
| 2024 | Filtering-Based Reconstruction for Gradient-Domain Rendering
Difei Yan, Shaokun Zheng, Lingqi Yan 0001, Kun Xu 0003 |
SIGGRAPH Asia | 1 |
| 2022 | LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream ArchitecturesabstractThe advancements in hardware have drawn more attention than ever to high-quality offline rendering with modern stream processors, both in the industry and in research fields. However, the graphics APIs are fragmented and existing shading languages lack high-level constructs such as polymorphism, which adds complexity to developing and maintaining cross-platform high-performance renderers. We present LuisaRender 1 , a high-performance rendering framework for modern stream-architecture hardware. Our main contribution is an expressive C++-embedded DSL for kernel programming with JIT code generation and compilation. We also implement a unified runtime layer with resource wrappers and an optimized Monte Carlo renderer. Experiments on test scenes show that LuisaRender achieves much higher performance than existing research renderers on modern graphics hardware, e.g., 5--11× faster than PBRT-v4 and 4--16× faster than Mitsuba 3. Shaokun Zheng, Zhiqian Zhou, Xin Chen 0083, Difei Yan, Chuyan Zhang, Yuefeng Geng, Yan Gu 0001, Kun Xu 0003 |
ACM Trans. Graph. | 4 |