EDBT 2026 Demo / reviewers in the wild / expert
Chenhao Zhang 0006
dblp:337/1091-6
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0009-9619-2935ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 61% Geometric modeling and processing · 39% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Improving Gaussian Splatting with Localized Points Management · CVPR 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | Improving Gaussian Splatting with Localized Points Management · CVPR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Improving Gaussian Splatting with Localized Points Management · CVPR 2025 |
Geometric modeling and processing
multi-view geometry |
0.3 | 1 | 2025 | Improving Gaussian Splatting with Localized Points Management · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
localized point management · 0.9adaptive density control · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Improving Gaussian Splatting with Localized Points ManagementabstractPoint management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost. Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset. Haosen Yang 0003, Chenhao Zhang 0006, Wenqing Wang 0002, Marco Volino, Adrian Hilton 0001, Li Zhang 0040, Xiatian Zhu |
CVPR | 2 |