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Tianyi Chu

dblp:337/8080 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0002-1104-3239ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visual content generation and editing · 60% Image and video processing · 21% Rendering · 19%
Artificial intelligence
1 paper
Generative modeling · 67% Trustworthy machine learning · 33%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural radiance fields
1.022024
Single-Mask Inpainting for Voxel-Based Neural Radiance Fields · ECCV (57) 2024
TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal Learning · IJCAI 2023
Machine learning › Trustworthy machine learning › robustness
adversarial attack
0.812024
Attack Deterministic Conditional Image Generative Models for Diverse and Controllable Generation · AAAI 2024
Machine learning › Generative modeling › image generation
conditional image generation
0.812024
Attack Deterministic Conditional Image Generative Models for Diverse and Controllable Generation · AAAI 2024
Machine learning › Generative modeling › generative model
diverse generation
0.812024
Attack Deterministic Conditional Image Generative Models for Diverse and Controllable Generation · AAAI 2024
Visual content generation and editing › 3d content editing
3d inpainting
0.812024
Single-Mask Inpainting for Voxel-Based Neural Radiance Fields · ECCV (57) 2024
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization
0.812024
PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping · AAAI 2024
Visual content generation and editing › style transfer
neural style transfer
0.812024
PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping · AAAI 2024
Visual content generation and editing › style transfer
3d style transfer
0.712023
TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal Learning · IJCAI 2023
Image and video processing › image restoration
image inpainting
0.712023
Rethinking Fast Fourier Convolution in Image Inpainting · ICCV 2023
Image and video processing
image restoration
0.712023
Rethinking Fast Fourier Convolution in Image Inpainting · ICCV 2023
Rendering
novel view synthesis
0.212023
TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal Learning · IJCAI 2023

Methods — techniques the papers use, named apart from their topics

voxel-based NeRF · 0.8single-mask inpainting · 0.8prompt-based stylization · 0.8projected gradient descent · 0.8neural style mapping · 0.8adversarial attack · 0.8text encoder · 0.7perceptual loss · 0.7fast fourier convolution · 0.7cross-modal learning · 0.7
YearPublicationVenuePosition
2024 PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping
abstract
3D scene stylization refers to transform the appearance of a 3D scene to match a given style image, ensuring that images rendered from different viewpoints exhibit the same style as the given style image, while maintaining the 3D consistency of the stylized scene. Several existing methods have obtained impressive results in stylizing 3D scenes. However, the mod- els proposed by these methods need to be re-trained when applied to a new scene. In other words, their models are cou- pled with a specific scene and cannot adapt to arbitrary other scenes. To address this issue, we propose a novel 3D scene stylization framework to transfer an arbitrary style to an ar- bitrary scene, without any style-related or scene-related re- training. Concretely, we first map the appearance of the 3D scene into a 2D style pattern space, which realizes complete disentanglement of the geometry and appearance of the 3D scene and makes our model be generalized to arbitrary 3D scenes. Then we stylize the appearance of the 3D scene in the 2D style pattern space via a prompt-based 2D stylization al- gorithm. Experimental results demonstrate that our proposed framework is superior to SOTA methods in both visual qual- ity and generalization.
Jiafu Chen, Wei Xing 0001, Jiakai Sun, Tianyi Chu, Boyan Ji, Lei Zhao 0011, Huaizhong Lin, Haibo Chen 0006, Zhizhong Wang
AAAI4
2024 Attack Deterministic Conditional Image Generative Models for Diverse and Controllable Generation
abstract
Existing generative adversarial network (GAN) based conditional image generative models typically produce fixed output for the same conditional input, which is unreasonable for highly subjective tasks, such as large-mask image inpainting or style transfer. On the other hand, GAN-based diverse image generative methods require retraining/fine-tuning the network or designing complex noise injection functions, which is computationally expensive, task-specific, or struggle to generate high-quality results. Given that many deterministic conditional image generative models have been able to produce high-quality yet fixed results, we raise an intriguing question: is it possible for pre-trained deterministic conditional image generative models to generate diverse results without changing network structures or parameters? To answer this question, we re-examine the conditional image generation tasks from the perspective of adversarial attack and propose a simple and efficient plug-in projected gradient descent (PGD) like method for diverse and controllable image generation. The key idea is attacking the pre-trained deterministic generative models by adding a micro perturbation to the input condition. In this way, diverse results can be generated without any adjustment of network structures or fine-tuning of the pre-trained models. In addition, we can also control the diverse results to be generated by specifying the attack direction according to a reference text or image. Our work opens the door to applying adversarial attack to low-level vision tasks, and experiments on various conditional image generation tasks demonstrate the effectiveness and superiority of the proposed method.
Tianyi Chu, Wei Xing 0001, Jiafu Chen, Zhizhong Wang, Jiakai Sun, Lei Zhao 0011, Haibo Chen 0006, Huaizhong Lin
AAAI1
2024 Single-Mask Inpainting for Voxel-Based Neural Radiance Fields
Jiafu Chen, Tianyi Chu, Jiakai Sun, Wei Xing 0001, Lei Zhao 0011
ECCV (57)2
2023 Rethinking Fast Fourier Convolution in Image Inpainting
abstract
Recently proposed LaMa [25] introduce Fast Fourier Convolution (FFC) [4] into image inpainting. FFC empowers the fully convolutional network to have a global receptive field in its early layers, and have the ability to produce robust repeating texture. However, LaMa has difficulty in generating clear and sharp complex content. In this paper, we analyze the fundamental flaws of using FFC in image inpainting, which are 1) spectrum shifting, 2) unexpected spatial activation, and 3) limited frequency receptive field. Such flaws make FFC-based inpainting framework difficult in generating complicated texture and performing faithful reconstruction. Based on the above analysis, we propose a novel Unbiased Fast Fourier Convolution (UFFC) module. UFFC is constructed by modifying the vanilla FFC module with 1) range transform and inverse transform, 2) absolute position embedding, 3) dynamic skip connection, and 4) adaptive clip, to overcome the above flaws. UFFC captures frequency information efficiently and realize reconstruction without introducing additional artifacts, achieving better inpainting results and more efficient training. In addition, we propose two novel perceptual losses for better generation quality and more robust training. Extensive experiments on several benchmark datasets demonstrate the effectiveness of our method, outperforming the state-of-the-art methods in both texture-capturing ability and expressiveness.
Tianyi Chu, Jiafu Chen, Jiakai Sun, Shuobin Lian, Zhizhong Wang, Zhiwen Zuo, Lei Zhao 0011, Wei Xing 0001, Dongming Lu
ICCV1
2023 TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal Learning
abstract
Text-driven 3D style transfer aims at stylizing a scene according to the text and generating arbitrary novel views with consistency. Simply combining image/video style transfer methods and novel view synthesis methods results in flickering when changing viewpoints, while existing 3D style transfer methods learn styles from images instead of texts. To address this problem, we for the first time design an efficient text-driven model for 3D style transfer, named TeSTNeRF, to stylize the scene using texts via cross-modal learning: we leverage an advanced text encoder to embed the texts in order to control 3D style transfer and align the input text and output stylized images in latent space. Furthermore, to obtain better visual results, we introduce style supervision, learning feature statistics from style images and utilizing 2D stylization results to rectify abrupt color spill. Extensive experiments demonstrate that TeSTNeRF significantly outperforms existing methods and provides a new way to guide 3D style transfer.
Jiafu Chen, Boyan Ji, Zhanjie Zhang, Tianyi Chu, Zhiwen Zuo, Lei Zhao 0011, Wei Xing 0001, Dongming Lu
IJCAI4