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Pengyu Long

dblp:337/9250 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0002-8490-2652ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 72% Visual content generation and editing · 21% Geometric modeling and processing · 7%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 77% Approximation and online algorithms · 23%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
1.012026
ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026
Computer animation and physical simulation
motion synthesis
1.012026
ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
1.012026
ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026
Data mining
clustering
0.912025
Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025
Visual content generation and editing
3d content creation
0.912025
Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025
Graph algorithms and graph theory
graph clustering
0.912025
Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025
Graph algorithms and graph theory › graph clustering
overlapping clustering
0.912025
Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025
Computer vision › 3D vision › 3d reconstruction
image-based 3d reconstruction
0.312025
Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025
Approximation and online algorithms
approximation algorithms
0.312025
Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025
Approximation and online algorithms › approximation algorithms
constant-factor approximation
0.312025
Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025

Methods — techniques the papers use, named apart from their topics

recursive bipartition · 1.7local search · 1.7image-based reconstruction · 1.7vision-language model · 1.0task-aware masking · 1.0geometry-guided decoder · 1.0diffusion transformer · 1.0
YearPublicationVenuePosition
2026 ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies
abstract
Recent advances in generative models have democratized the creation of high-quality static 3D assets, yet animating these meshes remains a labor-intensive bottleneck. Traditional pipelines fracture this process into sequential stages—rigging, skinning, and motion synthesis—ignoring the inherent coupling between morphological structure and motor function. To bridge this gap, we introduce ACT, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process. Our key insight is to model the joint distribution of skeletal topology and temporal motion within a shared latent space. ACT utilizes a Vision Language Model (VLM) to extract semantic topological priors from arbitrary meshes, which then condition a Diffusion Transformer (DiT) backbone. By treating static rest poses and dynamic trajectories as a unified sequence, our model employs a task-aware masking strategy to flexibly perform zero-shot rigging, text-guided motion generation, and motion completion within a single end-to-end architecture. Furthermore, a geometry-guided decoder ensures that surface deformations are tightly coupled with the generated kinematics. Extensive experiments demonstrate that ACT generalizes robustly to diverse, non-humanoid characters without retraining. By replacing brittle cascaded pipelines with a holistic prior, our method enables novel applications such as semantic-driven topology editing and generative in-betweening, offering a versatile and efficient solution for automating 3D character animation.
Pengyu Long, Weirui Wang, Qingcheng Zhao, Qixuan Zhang, Jiaqing Zhou, Tianlei Hu, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.1
2025 Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability
abstract
Hierarchical and overlapping clustering are two prevalent phenomena that often coexist in real-world system. While numerous studies have examined these two structures separately, characterizing and evaluating their hybrid forms remains an open challenge. To bridge this gap, we initiate the study of hierarchical overlapping clustering on graphs by introducing a new cost function and establishing its rationality through several intuitive properties. We further develop an approximation algorithm that achieves a constant approximation factor for its dual version. Our approach employs a recursive overlapping bipartition framework based on local search, enabling a highly scalable speed-up variant. Experimental results demonstrate that this speed-up algorithm outperforms all baseline methods significantly in both effectiveness (across synthetic and real datasets) and scalability.
Yicheng Pan 0001, Pengyu Long, Bingchen Fan
ICML3
2025 Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints
Pengyu Long, Zijun Zhao, Qingcheng Zhao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001
ACM Multimedia1
2025 An Information-theoretic Perspective of Hierarchical Clustering on Graphs
abstract
The seminal work of \citep{dasgupta2016cost} has introduced a combinatorial cost function for hierarchical graph clustering that has inspired numerous follow-up studies adopting similar combinatorial approaches. In this paper, we investigate this problem from the \emph{information-theoretic} perspective. We formulate a new cost function that is fully explainable and establish the relationship between combinatorial and information-theoretic perspectives. We present two algorithms for expander-like and well-clustered cardinality weighted graphs, respectively, and show that both of them achieve $O(1)$-approximation for our new cost function. Addressing practical needs, we consider non-binary hierarchical clustering problem, and propose a hyperparameter-free framework HCSE that recursively stratifies cluster trees through sparsity-aware partitioning, automatically determining the optimal hierarchy depth via an interpretable mechanism. Extensive experimental results demonstrate the superiority of our cost function and algorithms in binary clustering performance, hierarchy level identification, and reconstruction accuracy compared to existing approaches.
Yicheng Pan 0001, Bingchen Fan, Pengyu Long
UAI3