Demo Data from EDBT 2026 / reviewers in the wild / expert
Pengyu Long
dblp:337/9250
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0002-8490-2652ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 72% Visual content generation and editing · 21% Geometric modeling and processing · 7% | |
| Theoretical computer science
1 paper |
Graph algorithms and graph theory · 77% Approximation and online algorithms · 23% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character animation |
1.0 | 1 | 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026 |
Computer animation and physical simulation
motion synthesis |
1.0 | 1 | 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
1.0 | 1 | 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies · ACM Trans. Graph. 2026 |
Data mining
clustering |
0.9 | 1 | 2025 | Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025 |
Graph algorithms and graph theory
graph clustering |
0.9 | 1 | 2025 | Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025 |
Graph algorithms and graph theory › graph clustering
overlapping clustering |
0.9 | 1 | 2025 | Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025 |
Computer vision › 3D vision › 3d reconstruction
image-based 3d reconstruction |
0.3 | 1 | 2025 | Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints · ACM Multimedia 2025 |
Approximation and online algorithms
approximation algorithms |
0.3 | 1 | 2025 | Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025 |
Approximation and online algorithms › approximation algorithms
constant-factor approximation |
0.3 | 1 | 2025 | Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and Scalability · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
recursive bipartition · 1.7local search · 1.7image-based reconstruction · 1.7vision-language model · 1.0task-aware masking · 1.0geometry-guided decoder · 1.0diffusion transformer · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary TopologiesabstractRecent advances in generative models have democratized the creation of high-quality static 3D assets, yet animating these meshes remains a labor-intensive bottleneck. Traditional pipelines fracture this process into sequential stages—rigging, skinning, and motion synthesis—ignoring the inherent coupling between morphological structure and motor function. To bridge this gap, we introduce ACT, a unified generative framework that reformulates rigging and animation not as independent tasks, but as complementary views of a single hyper-kinematic process. Our key insight is to model the joint distribution of skeletal topology and temporal motion within a shared latent space. ACT utilizes a Vision Language Model (VLM) to extract semantic topological priors from arbitrary meshes, which then condition a Diffusion Transformer (DiT) backbone. By treating static rest poses and dynamic trajectories as a unified sequence, our model employs a task-aware masking strategy to flexibly perform zero-shot rigging, text-guided motion generation, and motion completion within a single end-to-end architecture. Furthermore, a geometry-guided decoder ensures that surface deformations are tightly coupled with the generated kinematics. Extensive experiments demonstrate that ACT generalizes robustly to diverse, non-humanoid characters without retraining. By replacing brittle cascaded pipelines with a holistic prior, our method enables novel applications such as semantic-driven topology editing and generative in-betweening, offering a versatile and efficient solution for automating 3D character animation. Pengyu Long, Weirui Wang, Qingcheng Zhao, Qixuan Zhang, Jiaqing Zhou, Tianlei Hu, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Trans. Graph. | 1 |
| 2025 | Hierarchical Overlapping Clustering on Graphs: Cost Function, Algorithm and ScalabilityabstractHierarchical and overlapping clustering are two prevalent phenomena that often coexist in real-world system. While numerous studies have examined these two structures separately, characterizing and evaluating their hybrid forms remains an open challenge. To bridge this gap, we initiate the study of hierarchical overlapping clustering on graphs by introducing a new cost function and establishing its rationality through several intuitive properties. We further develop an approximation algorithm that achieves a constant approximation factor for its dual version. Our approach employs a recursive overlapping bipartition framework based on local search, enabling a highly scalable speed-up variant. Experimental results demonstrate that this speed-up algorithm outperforms all baseline methods significantly in both effectiveness (across synthetic and real datasets) and scalability. Yicheng Pan 0001, Pengyu Long, Bingchen Fan |
ICML | 3 |
| 2025 | Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints
Pengyu Long, Zijun Zhao, Qingcheng Zhao, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001 |
ACM Multimedia | 1 |
| 2025 | An Information-theoretic Perspective of Hierarchical Clustering on GraphsabstractThe seminal work of \citep{dasgupta2016cost} has introduced a combinatorial cost function for hierarchical graph clustering that has inspired numerous follow-up studies adopting similar combinatorial approaches. In this paper, we investigate this problem from the \emph{information-theoretic} perspective. We formulate a new cost function that is fully explainable and establish the relationship between combinatorial and information-theoretic perspectives. We present two algorithms for expander-like and well-clustered cardinality weighted graphs, respectively, and show that both of them achieve $O(1)$-approximation for our new cost function. Addressing practical needs, we consider non-binary hierarchical clustering problem, and propose a hyperparameter-free framework HCSE that recursively stratifies cluster trees through sparsity-aware partitioning, automatically determining the optimal hierarchy depth via an interpretable mechanism. Extensive experimental results demonstrate the superiority of our cost function and algorithms in binary clustering performance, hierarchy level identification, and reconstruction accuracy compared to existing approaches. Yicheng Pan 0001, Bingchen Fan, Pengyu Long |
UAI | 3 |