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Mingxuan Yan

dblp:337/9810 · DBLP profile ↗
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9ranked-venue papers
3as first author
9since 2021 · last 2026
0000-0002-9648-8308ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
5 papers
Content delivery and video streaming · 69% Edge and fog computing · 11% Network optimization and economics · 11%
Artificial intelligence
3 papers
Robot manipulation · 35% 3D vision · 17% Planning, search and constraint satisfaction · 17%
Computer graphics and multimedia
1 paper
Image and video coding · 100%

Topics — the 10 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
interactive video streaming
2.532026
Octopus: Optimizing Interactive Video QoE via Loosely Coupled Codec-Transport Adaptation · IEEE Trans. Mob. Comput. 2026
PDStream: Slashing Long- Tail Delay in Interactive Video Streaming via Pseudo-Dual Streaming · INFOCOM 2025
From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023
Content delivery and video streaming
bitrate adaptation
1.722026
Octopus: Optimizing Interactive Video QoE via Loosely Coupled Codec-Transport Adaptation · IEEE Trans. Mob. Comput. 2026
From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
0.912025
RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks · NeurIPS 2025
Computer vision › 3D vision › 3d scene understanding
semantic scene completion
0.912025
Uniocc: a Unified Benchmark for Occupancy Forecasting and Prediction in Autonomous Driving · ICCV 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.912025
RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks · NeurIPS 2025
Robotics › Robot manipulation › embodied foundation models
vision-language-action model
0.912025
RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks · NeurIPS 2025
Computer vision › Segmentation and scene understanding › video segmentation
video semantic segmentation
0.712023
Think before You Leap: Content-Aware Low-Cost Edge-Assisted Video Semantic Segmentation · ACM Multimedia 2023
Content delivery and video streaming
adaptive video streaming
0.712023
From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023
Network optimization and economics › reinforcement learning
meta-reinforcement learning
0.712023
From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023
Content delivery and video streaming
quality of experience
0.712023
From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning · INFOCOM 2023

Methods — techniques the papers use, named apart from their topics

predictive coding · 1.5bandwidth-aware neural network · 1.5DNN gradient sensitivity · 1.5softmax-based model selection · 1.3H.264/AVC · 1.3multi-head network · 1.0meta-imitation reinforcement learning · 1.0auto-regressive action module · 1.0visual feature alignment · 0.9retrieval · 0.9meta-reinforcement learning · 0.7few-shot learning · 0.7
YearPublicationVenuePosition
2026 Octopus: Optimizing Interactive Video QoE via Loosely Coupled Codec-Transport Adaptation
abstract
Enhancing the quality of experience (QoE) in interactive video streaming (IVS) remains a persistent challenge due to the need for ultra-low latency and rising bandwidth demands. Conventional algorithms, whether rule-based or learning-based, are obsessed with achieving tight coupling between encoding and sending bitrate adaptations for low-latency guarantee. However, our measurement studies reveal alarming harms of tight coupling in suppressing throughput, encoding bitrates and smoothness, as application- and transport-layer bitrate adaptations inherently have different mechanisms and goals. To tackle this problem, we propose Octopus, the first loosely coupled cross-layer bitrate adaptation algorithm for IVS to maximize QoE. Instead of blind synchronization, Octopus promotes mutual cooperation and independence between encoding and sending bitrate adaptations by integrating a multi-head network with shortcut connections and auto-regressive action modules. Additionally, based on meta-imitation reinforcement learning, we design a network condition-aware online adaptation scheme that enables the loosely coupled policy to swiftly adapt to diverse and dynamic wireless networks. We implement Octopus on a testbed, a microcosm of real-world deployment, with transceiver pairs running WebRTC on the WeChat for Business dataset. Results show that Octopus outperforms state-of-the-art algorithms, either improving bitrates by 37.1%, or optimizing stalling rate and smoothness by 54.1% and 9.2%, or achieving all-around improvements.
Xuedou Xiao, Mingxuan Yan, Yingying Zuo, Boxi Liu, Paul Ruan, Yang Cao 0002, Yue Cao 0002, Wei Wang 0050
IEEE Trans. Mob. Comput.2
2025 Uniocc: a Unified Benchmark for Occupancy Forecasting and Prediction in Autonomous Driving
Xiangyu Huang, Xiaokang Sun, Mingxuan Yan, Shuo Xing, Zhengzhong Tu, Jiachen Li 0001
ICCV4
2025 PDStream: Slashing Long- Tail Delay in Interactive Video Streaming via Pseudo-Dual Streaming
Xuedou Xiao, Yingying Zuo, Mingxuan Yan, Kezhong Liu, Wei Wang 0050
INFOCOM3
2025 RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks
abstract
To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can handle. Typically, the VLM planner needs finetuning to learn to decompose a new task, which requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules. However, without prior knowledge, the heuristic sub-tasks can deviate significantly from the visuomotor policy's training data, thereby degrading task performance. To address these issues, we propose a Retrieval-based Demonstration Decomposer (RDD) that automatically decomposes video demonstrations into sub-tasks with prior by aligning the visual features of the decomposed sub-task intervals with those from the training data of the low-level visuomotor policies. RDD outperforms the state-of-the-art sub-task decomposer on both simulation and real-world tasks, demonstrating robustness across diverse settings. Code and more results are available at https://rdd-neurips.github.io
Mingxuan Yan, Zechun Liu
NeurIPS1
2025 NFI-SGAT: Node feature initialization-based streaming graph learning model with graph attention network for critical node identification in temporal networks
Mingxuan Yan, Yuexing Han
Neurocomputing1
2024 Towards Controlled Table-to-Text Generation with Scientific Reasoning
abstract
The sheer volume of scientific experimental results and complex technical statements, often presented in tabular formats, presents a formidable barrier to individuals acquiring preferred information. The realms of scientific reasoning and content generation that adhere to user preferences encounter distinct challenges. In this work, we present a new task for generating fluent and logical descriptions that match user preferences over scientific tabular data, aiming to automate scientific document analysis. To facilitate research in this direction, we construct a new challenging dataset CTRLSciTab consisting of table-description pairs extracted from the scientific literature, with highlighted cells and corresponding domain-specific knowledge base. We evaluated popular pre-trained language models to establish a baseline and proposed a novel architecture outperforming competing approaches. The results showed that large models struggle to produce accurate content that aligns with user preferences. As the first of its kind, our work should motivate further research in scientific domains.1
Zhixin Guo, Jianping Zhou 0004, Jiexing Qi, Mingxuan Yan, Ziwei He, Guanjie Zheng, Zhouhan Lin, Xinbing Wang, Chenghu Zhou
ICASSP4
2024 Task-Oriented Video Compressive Streaming for Real-Time Semantic Segmentation
abstract
Real-time semantic segmentation (SS) is a major task for various vision-based applications such as self-driving. Due to the limited computing resources and stringent performance requirements, streaming videos from camera-embedded mobile devices to edge servers for SS is a promising approach. While there are increasing efforts on task-oriented video compression, most SS-applicable algorithms apply more uniform compression, as the sensitive regions are less obvious and concentrated. Such processing results in low compression performance and significantly limits the capacity of edge servers supporting real-time SS. In this paper, we propose STAC, a novel task-oriented DNN-driven video compressive streaming algorithm tailed for SS, to strike accuracy-bitrate balance and adapt to time-varying bandwidth. It exploits DNN's gradients as sensitivity metrics for fine-grained spatial adaptive compression and includes a temporal adaptive scheme that integrates spatial adaptation with predictive coding. Furthermore, we design a new bandwidth-aware neural network, serving as a compatible configuration tuner to fit time-varying bandwidth and content. STAC is evaluated in a system with a commodity mobile device and an edge server with real-world network traces. Experiments show that STAC can save up to 63.7–75.2% of bandwidth or improve accuracy by 3.1–9.5% compared to state-of-the-art algorithms, while capable of adapting to time-varying bandwidth.
Xuedou Xiao, Yingying Zuo, Mingxuan Yan, Wei Wang 0050, Jianhua He 0001, Qian Zhang 0001
IEEE Trans. Mob. Comput.3
2023 From Ember to Blaze: Swift Interactive Video Adaptation via Meta-Reinforcement Learning
abstract
Maximizing quality of experience (QoE) for interactive video streaming has been a long-standing challenge, as its delay-sensitive nature makes it more vulnerable to bandwidth fluctuations. While reinforcement learning (RL) has demonstrated great potential, existing works are either limited by fixed models or require enormous data/time for online adaptation, which struggle to fit time-varying and diverse network states. Driven by these practical concerns, we perform large-scale measurements on WeChat for Business’s interactive video service to study real-world network fluctuations. Surprisingly, our analysis shows that, compared to time-varying network metrics, network sequences exhibit noticeable short-term continuity, sufficient for few-shot learning requirement. We thus propose Fiammetta, the first meta-RL-based bitrate adaptation algorithm for interactive video streaming. Building on the short-term continuity, Fiammetta accumulates learning experiences through offline meta-training and enables fast online adaptation to changing network states through few gradient updates. Moreover, Fiammetta innovatively incorporates a probing mechanism for real-time monitoring of network states, and proposes an adaptive meta-testing mechanism for seamless adaptation. We implement Fiammetta on a testbed whose end-to-end network follows the real-world WeChat for Business traces. The results show that Fiammetta outperforms prior algorithms significantly, improving video bitrate by 3.6%-16.2% without increasing stalling rate.
Xuedou Xiao, Mingxuan Yan, Yingying Zuo, Boxi Liu, Paul Ruan, Yang Cao 0002, Wei Wang 0050
INFOCOM2
2023 Think before You Leap: Content-Aware Low-Cost Edge-Assisted Video Semantic Segmentation
abstract
Offloading computing to edge servers is a promising solution to support growing video understanding applications at resource-constrained IoT devices. Recent efforts have been made to enhance the scalability of such systems by reducing inference costs on edge servers. However, existing research is not directly applicable to pixel-level vision tasks such as video semantic segmentation (VSS), partly due to the fluctuating VSS accuracy and segment bitrate caused by the dynamic video content. In response, we present Penance, a new edge inference cost reduction framework. By exploiting softmax outputs of VSS models and the prediction mechanism of H.264/AVC codecs, Penance optimizes model selection and compression settings to minimize the inference cost while meeting the required accuracy within the available bandwidth constraints. We implement Penance in a commercial IoT device with only CPUs. Experimental results show that Penance consumes a negligible 6.8% more computation resources than the optimal strategy while satisfying accuracy and bandwidth constraints with a low failure rate.
Mingxuan Yan, Yi Wang 0118, Xuedou Xiao, Zhiqing Luo, Jianhua He 0001, Wei Wang 0050
ACM Multimedia1