EDBT 2026 Demo / reviewers in the wild / expert
Peinan Huang
dblp:338/4505
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 100% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 50% Algorithmic game theory and mechanism design · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › coalition formation
multirobot coalition formation |
0.8 | 1 | 2024 | A Distributed Auction Algorithm for Task Assignment With Robot Coalitions · IEEE Trans. Robotics 2024 |
Knowledge, reasoning and agents › Multi-agent systems
task allocation |
0.8 | 1 | 2024 | A Distributed Auction Algorithm for Task Assignment With Robot Coalitions · IEEE Trans. Robotics 2024 |
Mathematical optimization
auction algorithm |
0.8 | 1 | 2024 | A Distributed Auction Algorithm for Task Assignment With Robot Coalitions · IEEE Trans. Robotics 2024 |
Algorithmic game theory and mechanism design › auction theory › auction mechanism
distributed auction |
0.8 | 1 | 2024 | A Distributed Auction Algorithm for Task Assignment With Robot Coalitions · IEEE Trans. Robotics 2024 |
Methods — techniques the papers use, named apart from their topics
epsilon-coalition-competitive equilibrium · 1.5distributed auction algorithm · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Distributed Auction Algorithm for Task Assignment With Robot CoalitionsabstractThis study addresses the task assignment problem with robot coalitions, as encountered in practical scenarios, such as multiplayer reach-avoid games. Unlike the classical assignment problem where a single robot performs each task, the problem considered here involves tasks that require execution by a robot coalition consisting of two robots. This task assignment problem is a special instance of 3-set packing problem, which is known to be nondeterministic polynomial time (NP)-hard. We introduce the concept of$\epsilon$-coalition-competitive equilibrium ($\epsilon$-CCE) to characterize a kind of approximate solution that offers guaranteed performance. A distributed auction algorithm is developed to find an$\epsilon$-CCE within a finite number of iterations. In addition, several enhancements have been implemented to adapt the auction algorithm for practical applications where the task assignment problem may vary over time. Numerical simulations demonstrate that the distributed algorithm achieves satisfactory approximation quality. Ruiliang Deng, Rui Yan 0002, Peinan Huang, Zongying Shi, Yisheng Zhong |
IEEE Trans. Robotics | 3 |
| 2022 | Autonomous Navigation for Mobile Robots with Weakly-Supervised Segmentation NetworkabstractThis paper investigates autonomous navigation for mobile robots with a low-cost monocular camera. The main challenge lies in: i) how to accurately detect prior unseen obstacles and acquire obstacles position from monocular images without depth information, and ii) how to get the constraints for path planning to generate safe and stable path for the robot. To accurately locate surrounding obstacles using only a monocular camera, we adopt a weakly-supervised semantic segmentation network trained from LIDAR data and perform inverse perspective transformation based on ground plane constraint. Meanwhile, to reduce segmentation noise, we establish a probability occupancy map based on the distance between robot and obstacles. For path generations, we present a novel search-and-optimization based planning approach to get boundary constraints in Frenet frame and generate stable local path with consecutive image inputs. In the simulation, segmentation Intersection over Union (IoU) of the drivable area achieves more than 99% and the average mapping accuracy is less than 10cm, showing feasibility and robustness of our navigation scheme. Peinan Huang, Jialun Li, Jianping He 0001 |
VTC Fall | 1 |