Demo Data from EDBT 2026 / reviewers in the wild / expert
Zitong Lan
dblp:338/6230
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-8524-6047ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Computer networks · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Audio and music processing · 44% Virtual and augmented reality · 29% Computational photography and imaging · 16% | |
| Computer networks
2 papers |
Wireless sensing and localization · 93% Cellular and mobile networks · 7% | |
| Artificial intelligence
2 papers |
Robot navigation and mapping · 54% 3D vision · 46% |
Topics — the 14 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › spatial audio
sound field modeling |
1.2 | 2 | 2026 | Resounding Acoustic Fields with Reciprocity · NeurIPS 2025 Building Audio-Visual Digital Twins with Smartphones · MobiSys 2026 |
Virtual and augmented reality
digital twin |
1.0 | 1 | 2026 | Building Audio-Visual Digital Twins with Smartphones · MobiSys 2026 |
Wireless sensing and localization
mmwave sensing |
1.0 | 1 | 2026 | Surface Characterization with mmWave Signals · MobiSys 2026 |
Computational photography and imaging
non-line-of-sight imaging |
0.9 | 1 | 2025 | Non-Line-of-Sight 3D Reconstruction with Radar · NeurIPS 2025 |
Audio and music processing › room acoustics
room impulse response estimation |
0.9 | 1 | 2025 | Resounding Acoustic Fields with Reciprocity · NeurIPS 2025 |
Audio and music processing
acoustic simulation |
0.8 | 1 | 2024 | Acoustic Volume Rendering for Neural Impulse Response Fields · NeurIPS 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Acoustic Volume Rendering for Neural Impulse Response Fields · NeurIPS 2024 |
Wireless sensing and localization
RF sensing |
0.7 | 1 | 2023 | Quantum Wireless Sensing: Principle, Design and Implementation · MobiCom 2023 |
Robotics › Robot navigation and mapping
semantic mapping |
0.3 | 1 | 2026 | Surface Characterization with mmWave Signals · MobiSys 2026 |
Audio and music processing
room acoustics |
0.3 | 1 | 2026 | Building Audio-Visual Digital Twins with Smartphones · MobiSys 2026 |
Wireless sensing and localization › mmwave sensing
mmwave imaging |
0.3 | 1 | 2026 | Surface Characterization with mmWave Signals · MobiSys 2026 |
Computer vision › 3D vision
3d scene reconstruction |
0.3 | 1 | 2025 | Non-Line-of-Sight 3D Reconstruction with Radar · NeurIPS 2025 |
Virtual and augmented reality
immersive audio |
0.2 | 1 | 2024 | Acoustic Volume Rendering for Neural Impulse Response Fields · NeurIPS 2024 |
Cellular and mobile networks
millimeter-wave communication |
0.2 | 1 | 2023 | Quantum Wireless Sensing: Principle, Design and Implementation · MobiCom 2023 |
Methods — techniques the papers use, named apart from their topics
physics-based modeling · 2.0forward synthesis · 2.0backward optimization · 2.0physics-guided architecture · 1.7multi-return range imaging · 1.7mmwave radar · 1.7room impulse response capture · 1.0differentiable acoustic rendering · 1.0self-supervised learning · 0.9reciprocity · 0.9volume rendering · 0.8spherical integration · 0.8frequency-domain volume rendering · 0.8quantum sensing · 0.7atomic energy levels · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Surface Characterization with mmWave SignalsabstractThis paper presents SurfRadar, a fully automatic mmWave system for in-the-wild surface characterization. SurfRadar operates on a mobile robot and estimates intrinsic surface properties including dielectric constant and roughness. Central to our approach is leveraging high-resolution imaging and analyzing coherent surface reflection images rather than raw radar signals. We develop a physics-based model that connects material parameters to these images. Through forward synthesis and backward optimization, SurfRadar recovers the intrinsic parameters that best explain the observed reflection profile. Our results demonstrate accurate characterization across 11 surface types, the ability to produce scene-level semantic maps, and applicability to other datasets. Haowen Lai, Zitong Lan, Dongyin Hu, Mingmin Zhao |
MobiSys | 2 |
| 2026 | Building Audio-Visual Digital Twins with SmartphonesabstractDigital twins today are almost entirely visual, overlooking acoustics—a core component of spatial realism and interaction. We introduce AV-Twin, the first practical system that constructs editable audio-visual digital twins using only commodity smartphones. AV-Twin combines mobile RIR capture and a visual-assisted acoustic field model to efficiently reconstruct room acoustics. It further recovers per-surface material properties through differentiable acoustic rendering, enabling users to modify materials, geometry, and layout while automatically updating both audio and visuals. Together, these capabilities establish a practical path toward fully modifiable audio-visual digital twins for real-world environments. We provide a demo video for our system at https://youtu.be/k31nKDRhJJw. Zitong Lan, Yiwei Tang, Haowen Lai, Yiduo Hao, Mingmin Zhao |
MobiSys | 1 |
| 2025 | Non-Line-of-Sight 3D Reconstruction with RadarabstractSeeing hidden structures and objects around corners is critical for robots operating in complex, cluttered environments. Existing methods, however, are limited to detecting and tracking hidden objects rather than reconstructing the occluded full scene. We present HoloRadar, a practical system that reconstructs both line-of-sight (LOS) and non-line-of-sight (NLOS) 3D scenes using a single mmWave radar. HoloRadar uses a two-stage pipeline: the first stage generates high-resolution multi-return range images that capture both LOS and NLOS reflections, and the second stage reconstructs the physical scene by mapping mirrored observations to their true locations using a physics-guided architecture that models ray interactions. We deploy HoloRadar on a mobile robot and evaluate it across diverse real-world environments. Our evaluation results demonstrate accurate and robust reconstruction in both LOS and NLOS regions. Code, dataset and demo videos are available on the project website. Haowen Lai, Zitong Lan, Mingmin Zhao |
NeurIPS | 2 |
| 2025 | Resounding Acoustic Fields with ReciprocityabstractAchieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions.
In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at arbitrary emitter location from a sparse set of measured emitter positions, analogous to the relighting problem in vision.
We leverage the reciprocity property and introduce Versa, a physics-inspired approach to facilitating acoustic field learning.
Our method creates physically valid samples with dense virtual emitter positions by exchanging emitter and listener poses.
We also identify challenges in deploying reciprocity due to emitter/listener gain patterns and propose a self-supervised learning approach to address them.
Results show that Versa substantially improve the performance of acoustic field learning on both simulated and real-world datasets across different metrics.
Perceptual user studies show that Versa can greatly improve the immersive spatial sound experience. Zitong Lan, Yiduo Hao, Mingmin Zhao |
NeurIPS | 1 |
| 2024 | Acoustic Volume Rendering for Neural Impulse Response FieldsabstractRealistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr. Zitong Lan, Chenhao Zheng, Zhiwei Zheng, Mingmin Zhao |
NeurIPS | 1 |
| 2023 | Quantum Wireless Sensing: Principle, Design and ImplementationabstractRecent years have witnessed a tremendous amount of interest in wireless sensing, i.e., instead of employing traditional sensors, wireless signal is utilized for sensing purposes. Contact-free wireless sensing has been successfully demonstrated using various RF signals such as WiFi, RFID, LoRa, and mmWave, enabling a large range of applications. However, limited by hardware thermal noise, the granularity of RF sensing is still relatively coarse. In this paper, instead of using the macro signal power/phase for sensing, we propose the first quantum wireless sensing system, which uses the micro energy level of atoms for sensing, improving the sensing granularity by an order of magnitude. The proposed quantum wireless sensing system is capable of utilizing a wide spectrum of frequencies (e.g., 2.4 GHz, 5 GHz and 28 GHz) for sensing. We demonstrate the superior performance of quantum wireless sensing with two widely-used signals, i.e., WiFi and 28 GHz millimeter wave. We show that quantum wireless sensing can push the sensing granularity of WiFi from millimeter level to sub-millimeter level and push the sensing granularity of millimeter wave to micrometer level. Fusang Zhang, Beihong Jin, Zitong Lan, Zhaoxin Chang 0001, Daqing Zhang 0001, Yuechun Jiao, Meng Shi, Jie Xiong 0001 |
MobiCom | 3 |