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Isar Meijer

dblp:338/6890 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 33% Motion planning and robot control · 33% Legged, aerial and field robots · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
aerial robots
0.712023
Obstacle avoidance using Raycasting and Riemannian Motion Policies at kHz rates for MAVs · ICRA 2023
Robotics › Robot navigation and mapping
obstacle avoidance
0.712023
Obstacle avoidance using Raycasting and Riemannian Motion Policies at kHz rates for MAVs · ICRA 2023
Robotics › Motion planning and robot control › motion planning › reactive motion generation
riemannian motion policies
0.712023
Obstacle avoidance using Raycasting and Riemannian Motion Policies at kHz rates for MAVs · ICRA 2023

Methods — techniques the papers use, named apart from their topics

voxel map · 0.7LiDAR · 0.7GPU raycasting · 0.7
YearPublicationVenuePosition
2023 Obstacle avoidance using Raycasting and Riemannian Motion Policies at kHz rates for MAVs
abstract
This paper presents a novel method for using Riemannian Motion Policies on volumetric maps, shown in the example of obstacle avoidance for Micro Aerial Vehicles (MAVs), Today, most robotic obstacle avoidance algorithms rely on sampling or optimization-based planners with volumetric maps. However, they are computationally expensive and often have inflexible monolithic architectures. Riemannian Motion Policies are a modular, parallelizable, and efficient navigation alternative but are challenging to use with the widely used voxel-based environment representations. We propose using GPU raycasting and tens of thousands of concurrent policies to provide direct obstacle avoidance using Riemannian Motion Policies in voxelized maps without needing map smoothing or pre-processing. Additionally, we present how the same method can directly plan on LiDAR scans without any intermediate map. We show how this reactive approach compares favorably to traditional planning methods and can evaluate up to 200 million rays per second. We demonstrate the planner successfully on a real MAV for static and dynamic obstacles. The presented planner is made available as an open-source package11https://github.com/ethz-asl/reactive_avoidance.
Michael Pantic, Isar Meijer, Rik Girod, Nikhilesh Alatur, Olov Andersson, Cesar Dario Cadena Lerma, Roland Siegwart, Lionel Ott
ICRA2