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Xiaoxu Zheng

dblp:338/7111 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 56% Learning paradigms · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms › supervised learning › neural network regression
deep regression
0.712023
Improving Deep Regression with Ordinal Entropy · ICLR 2023
Computer vision › 3D vision › 3d human reconstruction
hand shape reconstruction
0.712023
Overcoming the TradeOff between Accuracy and Plausibility in 3D Hand Shape Reconstruction · CVPR 2023
Computer vision › 3D vision
hand-object interaction
0.212023
Overcoming the TradeOff between Accuracy and Plausibility in 3D Hand Shape Reconstruction · CVPR 2023

Methods — techniques the papers use, named apart from their topics

weakly supervised learning · 0.7ordinal entropy regularization · 0.7differentiable mesh fitting · 0.7
YearPublicationVenuePosition
2023 Overcoming the TradeOff between Accuracy and Plausibility in 3D Hand Shape Reconstruction
abstract
Direct mesh fitting for 3D hand shape reconstruction is highly accurate. However, the reconstructed meshes are prone to artifacts and do not appear as plausible hand shapes. Conversely, parametric models like MANO ensure plausible hand shapes but are not as accurate as the non-parametric methods. In this work, we introduce a novel weakly-supervised hand shape estimation framework that integrates non-parametric mesh fitting with MANO model in an end-to-end fashion. Our joint model overcomes the tradeoff in accuracy and plausibility to yield well-aligned and high-quality 3D meshes, especially in challenging two-hand and hand-object interaction scenarios.
Ziwei Yu, Chen Li 0038, Linlin Yang 0001, Xiaoxu Zheng, Michael Bi Mi, Gim Hee Lee, Angela Yao
CVPR4
2023 Improving Deep Regression with Ordinal Entropy
Linlin Yang 0001, Michael Bi Mi, Xiaoxu Zheng, Angela Yao
ICLR4
2023 GhostRNN: Reducing State Redundancy in RNN with Cheap Operations
abstract
Recurrent neural network (RNNs) that are capable of modeling long-distance dependencies are widely used in various speech tasks, eg., keyword spotting (KWS) and speech enhancement (SE). Due to the limitation of power and memory in low-resource devices, efficient RNN models are urgently required for real-world applications. In this paper, we propose an efficient RNN architecture, GhostRNN, which reduces hidden state redundancy with cheap operations. In particular, we observe that partial dimensions of hidden states are similar to the others in trained RNN models, suggesting that redundancy exists in specific RNNs. To reduce the redundancy and hence computational cost, we propose to first generate a few intrinsic states, and then apply cheap operations to produce ghost states based on the intrinsic states. Experiments on KWS and SE tasks demonstrate that the proposed GhostRNN significantly reduces the memory usage (~40%) and computation cost while keeping performance similar.
Xiaoxu Zheng, Yunhe Wang 0001, Michael Bi Mi, Deyi Xiong, Kai Han 0002
INTERSPEECH2