Aamal Abbas Hussain

dblp:338/7151 · DBLP profile ↗
← Back
3ranked-venue papers
3as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 85% Multi-agent systems · 15%
Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
q-learning dynamics
1.422024
Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos · AAAI 2024
The Impact of Exploration on Convergence and Performance of Multi-Agent Q-Learning Dynamics · ICML 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.322023
Beyond Strict Competition: Approximate Convergence of Multi-agent Q-Learning Dynamics · IJCAI 2023
The Impact of Exploration on Convergence and Performance of Multi-Agent Q-Learning Dynamics · ICML 2023
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning
0.812024
Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos · AAAI 2024
Algorithmic game theory and mechanism design
network games
0.812024
Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos · AAAI 2024
Machine learning › Reinforcement learning
exploration
0.712023
The Impact of Exploration on Convergence and Performance of Multi-Agent Q-Learning Dynamics · ICML 2023
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning convergence
0.712023
Beyond Strict Competition: Approximate Convergence of Multi-agent Q-Learning Dynamics · IJCAI 2023
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff
0.212024
Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos · AAAI 2024
Algorithmic game theory and mechanism design
equilibrium computation
0.212023
The Impact of Exploration on Convergence and Performance of Multi-Agent Q-Learning Dynamics · ICML 2023

Methods — techniques the papers use, named apart from their topics

q-learning · 2.8game theory · 2.6statistical analysis of learning dynamics · 1.5q-learning dynamics · 1.3
YearPublicationVenuePosition
2024 Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos
abstract
The behaviour of multi agent learning in competitive network games is often studied within the context of zero sum games, in which convergence guarantees may be obtained. However, outside of this class the behaviour of learning is known to display complex behaviours and convergence cannot be always guaranteed. Nonetheless, in order to develop a complete picture of the behaviour of multi agent learning in competitive settings, the zero sum assumption must be lifted. Motivated by this we study the Q Learning dynamics, a popular model of exploration and exploitation in multi agent learning, in competitive network games. We determine how the degree of competition, exploration rate and network connectivity impact the convergence of Q Learning. To study generic competitive games, we parameterise network games in terms of correlations between agent payoffs and study the average behaviour of the Q Learning dynamics across all games drawn from a choice of this parameter. This statistical approach establishes choices of parameters for which Q Learning dynamics converge to a stable fixed point. Differently to previous works, we find that the stability of Q Learning is explicitly dependent only on the network connectivity rather than the total number of agents. Our experiments validate these findings and show that, under certain network structures, the total number of agents can be increased without increasing the likelihood of unstable or chaotic behaviours.
Aamal Abbas Hussain, Francesco Belardinelli
AAAI1
2023 The Impact of Exploration on Convergence and Performance of Multi-Agent Q-Learning Dynamics
abstract
Understanding the impact of exploration on the behaviour of multi-agent learning has, so far, benefited from the restriction to potential, or network zero-sum games in which convergence to an equilibrium can be shown. Outside of these classes, learning dynamics rarely converge and little is known about the effect of exploration in the face of non-convergence. To progress this front, we study the smooth Q- Learning dynamics. We show that, in any network game, exploration by agents results in the convergence of Q-Learning to a neighbourhood of an equilibrium. This holds independently of whether the dynamics reach the equilibrium or display complex behaviours. We show that increasing the exploration rate decreases the size of this neighbourhood and also decreases the ability of all agents to improve their payoffs. Furthermore, in a broad class of games, the payoff performance of Q-Learning dynamics, measured by Social Welfare, decreases when the exploration rate increases. Our experiments show this to be a general phenomenon, namely that exploration leads to improved convergence of Q-Learning, at the cost of payoff performance.
Aamal Abbas Hussain, Francesco Belardinelli, Dario Paccagnan
ICML1
2023 Beyond Strict Competition: Approximate Convergence of Multi-agent Q-Learning Dynamics
abstract
The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning dynamics can often display non-convergent behaviours which prevent fixed-point analysis. Nonetheless, many relevant competitive games do not satisfy the zero-sum assumption. Motivated by this, we study a smooth variant of Q-Learning, a popular reinforcement learning dynamics which balances the agents' tendency to maximise their payoffs with their propensity to explore the state space. We examine this dynamic in games which are `close' to network zero-sum games and find that Q-Learning converges to a neighbourhood around a unique equilibrium. The size of the neighbourhood is determined by the `distance' to the zero-sum game, as well as the exploration rates of the agents. We complement these results by providing a method whereby, given an arbitrary network game, the `nearest' network zero-sum game can be found efficiently. Importantly, our theoretical guarantees are widely applicable in different game settings, regardless of whether the dynamics ultimately reach an equilibrium, or remain non convergent.
Aamal Abbas Hussain, Francesco Belardinelli, Georgios Piliouras
IJCAI1