EDBT 2026 Demo / reviewers in the wild / expert
Jui-Cheng Chiu
dblp:339/2505
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0000-4180-3852ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Query processing and optimization · 33% Data models and query languages · 33% Information retrieval · 33% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Query processing and optimization
interactive data exploration |
0.8 | 1 | 2024 | FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024 |
Data models and query languages
natural language interface |
0.8 | 1 | 2024 | FathomGPT: A natural language interface for interactively exploring ocean science data · UIST 2024 |
Methods — techniques the papers use, named apart from their topics
prompt modification · 1.5large language model · 1.5fine-tuning · 1.5ablation study · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | FathomGPT: A natural language interface for interactively exploring ocean science dataabstractWe introduce FathomGPT, an open source system for the interactive investigation of ocean science data via a natural language interface. FathomGPT was developed in close collaboration with marine scientists to enable researchers to explore and analyze the FathomNet image database. FathomGPT provides a custom information retrieval pipeline that leverages OpenAI’s large language models to enable: the creation of complex queries to retrieve images, taxonomic information, and scientific measurements; mapping common names and morphological features to scientific names; generating interactive charts on demand; and searching by image or specified patterns within an image. In designing FathomGPT, particular emphasis was placed on enhancing the user’s experience by facilitating free-form exploration and optimizing response times. We present an architectural overview and implementation details of FathomGPT, along with a series of ablation studies that demonstrate the effectiveness of our approach to name resolution, fine tuning, and prompt modification. We also present usage scenarios of interactive data exploration sessions and document feedback from ocean scientists and machine learning experts. Nabin Khanal, Chun Meng Yu, Jui-Cheng Chiu, Anav Chaudhary, Kakani Katija, Angus G. Forbes |
UIST | 3 |
| 2022 | OsciHead: Simulating Versatile Force Feedback on an HMD by Rendering Various Types of OscillationabstractCurrent haptic devices are usually designed to provide one type of force feedback; however, most VR scenarios require versatile force feedback, which may require the integration of different devices to provide various types of forces. In addition, besides the main haptic effects caused by the forces, multiple types of oscillation may also commonly accompany them, which are crucial for improving VR realism and immersion. Therefore, we simulate versatile force feedback by rendering the corresponding types of oscillation as the effects caused by those forces. We take inertia and impact forces as examples in this paper, and achieve versatility using the proposed device, OsciHead, on a head-mounted display (HMD), instead of integrating different devices. By controlling elastic bands' elasticity and stored power, OsciHead uses two rotatable oscillators on both sides of the HMD, in order to render various multilevel and multidimensional oscillation feedback in 2D translation and 2D rotation directions on a head. In an exploratory study, we explored different scenarios in which multiple types of oscillation could be simulated by OsciHead. We then observed oscillation level distinguishability in two just-noticeable difference (JND) studies, and evaluated the oscillation type recognition rates in a recognition study. Based on the results, we performed a VR study, which verified that the inertia and impact feedback simulated by OsciHead enhances realism and achieves versatility. Ching-Wen Hung, Hsin-Ruey Tsai, Chi-Chun Su, Jui-Cheng Chiu, Bing-Yu Chen 0004 |
Proc. ACM Hum. Comput. Interact. | 4 |