Demo Data from EDBT 2026 / reviewers in the wild / expert
Gaole Pan
dblp:339/6921
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0007-9335-333XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › bidirectional reflectance distribution function
microfacet BRDF |
0.7 | 1 | 2023 | Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle · SIGGRAPH Asia 2023 |
Rendering
monte carlo rendering |
0.7 | 1 | 2023 | Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle · SIGGRAPH Asia 2023 |
Rendering › sampling
multiple importance sampling |
0.7 | 1 | 2023 | Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle · SIGGRAPH Asia 2023 |
Rendering › appearance modeling › reflectance and appearance modeling
reflectance and shading models |
0.7 | 1 | 2023 | Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle · SIGGRAPH Asia 2023 |
Rendering
physically based rendering |
0.2 | 1 | 2023 | Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle · SIGGRAPH Asia 2023 |
Methods — techniques the papers use, named apart from their topics
random walk · 0.7probability density function · 0.7invariance principle · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Real-time all-frequency global illumination with radiance cachingabstractGlobal illumination (GI) plays a crucial role in rendering realistic results for virtual exhibitions, such as virtual car exhibitions. These scenarios usually include all-frequency bidirectional reflectance distribution functions (BRDFs), although their geometries and light configurations may be static. Rendering all-frequency BRDFs in real time remains challenging due to the complex light transport. Existing approaches, including precomputed radiance transfer, light probes, and the most recent path-tracing-based approaches (ReSTIR PT), cannot satisfy both quality and performance requirements simultaneously. Herein, we propose a practical hybrid global illumination approach that combines ray tracing and cached GI by caching the incoming radiance with wavelets. Our approach can produce results close to those of offline renderers at the cost of only approximately 17 ms at runtime and is robust over all-frequency BRDFs. Our approach is designed for applications involving static lighting and geometries, such as virtual exhibitions. You-Xin Xing, Gaole Pan, Lu Wang 0007, Beibei Wang 0002 |
Comput. Vis. Media | 2 |
| 2023 | Multiple-bounce Smith Microfacet BRDFs using the Invariance PrincipleabstractSmith microfacet models are widely used in computer graphics to represent materials. Traditional microfacet models do not consider the multiple bounces on microgeometries, leading to visible energy missing, especially on rough surfaces. Later, as the equivalence between the microfacets and volume has been revealed, random walk solutions have been proposed to introduce multiple bounces, but at the cost of high variance. Recently, the position-free property has been introduced into the multiple-bounce model, resulting in much less noise, but also bias or a complex derivation.In this paper, we propose a simple way to derive the multiple-bounce Smith microfacet bidirectional reflectance distribution functions (BRDFs) using the invariance principle. At the core of our model is a shadowing-masking function for a path consisting of direction collections, rather than separated bounces. Our model ensures unbiasedness and can produce less noise compared to the previous work with equal time, thanks to the simple formulation. Furthermore, we also propose a novel probability density function (PDF) for BRDF multiple importance sampling, which has a better match with the multiple-bounce BRDFs, producing less noise than previous naive approximations. Yuang Cui, Gaole Pan, Jian Yang 0003, Lei Zhang 0006, Lingqi Yan 0001, Beibei Wang 0002 |
SIGGRAPH Asia | 2 |