Demo Data from EDBT 2026 / reviewers in the wild / expert
Alexander Kristoffersen
dblp:339/7230
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › social choice
computational social choice |
0.9 | 1 | 2025 | Learning to Manipulate Under Limited Information · AAAI 2025 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
strategic manipulation |
0.9 | 1 | 2025 | Learning to Manipulate Under Limited Information · AAAI 2025 |
Knowledge, reasoning and agents › Multi-agent systems › social choice
voting methods |
0.9 | 1 | 2025 | Learning to Manipulate Under Limited Information · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
neural network · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning to Manipulate Under Limited InformationabstractBy classic results in social choice theory, any reasonable preferential voting method sometimes gives individuals an incentive to report an insincere preference. The extent to which different voting methods are more or less resistant to such strategic manipulation has become a key consideration for comparing voting methods. Here we measure resistance to manipulation by whether neural networks of varying sizes can learn to profitably manipulate a given voting method in expectation, given different types of limited information about how other voters will vote. We trained over 100,000 neural networks of 26 sizes to manipulate against 8 different voting methods, under 6 types of limited information, in committee-sized elections with 5-21 voters and 3-6 candidates. We find that some voting methods, such as Borda, are highly manipulable by networks with limited information, while others, such as Instant Runoff, are not, despite being quite profitably manipulated by an ideal manipulator with full information. For the three probability models for elections that we use, the overall least manipulable of the 8 methods we study are Condorcet methods, namely Minimax and Split Cycle. Wesley H. Holliday, Alexander Kristoffersen, Eric Pacuit |
AAAI | 2 |