Yunchao Yao

dblp:339/7232 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0008-6537-7075ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 49% Robot manipulation · 33% Motion planning and robot control · 18%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
0.912025
Soft Robotic Dynamic in-Hand Pen Spinning · ICRA 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
When Should We Prefer State-to-Visual DAgger over Visual Reinforcement Learning? · AAAI 2025
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.912025
When Should We Prefer State-to-Visual DAgger over Visual Reinforcement Learning? · AAAI 2025
Robotics › Motion planning and robot control › robot learning
manipulation skill learning
0.712023
ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills · ICLR 2023
Machine learning › Reinforcement learning › deep reinforcement learning
visual policy learning
0.312025
When Should We Prefer State-to-Visual DAgger over Visual Reinforcement Learning? · AAAI 2025
Robotics › Motion planning and robot control
robot learning
0.212023
ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills · ICLR 2023

Methods — techniques the papers use, named apart from their topics

trial-and-error learning · 0.9state-to-visual DAgger · 0.9empirical comparison · 0.9simulation · 0.7benchmarking · 0.7
YearPublicationVenuePosition
2025 When Should We Prefer State-to-Visual DAgger over Visual Reinforcement Learning?
abstract
Learning policies from high-dimensional visual inputs, such as pixels and point clouds, is crucial in various applications. Visual reinforcement learning is a promising approach that directly trains policies from visual observations, although it faces challenges in sample efficiency and computational costs. This study conducts an empirical comparison of State-to-Visual DAgger — a two-stage framework that initially trains a state policy before adopting online imitation to learn a visual policy — and Visual RL across a diverse set of tasks. We evaluate both methods across 16 tasks from three benchmarks, focusing on their asymptotic performance, sample efficiency, and computational costs. Surprisingly, our findings reveal that State-to-Visual DAgger does not universally outperform Visual RL but shows significant advantages in challenging tasks, offering more consistent performance. In contrast, its benefits in sample efficiency are less pronounced, although it often reduces the overall wall-clock time required for training. Based on our findings, we provide recommendations for practitioners and hope that our results contribute valuable perspectives for future research in visual policy learning.
Tongzhou Mu, Zhaoyang Li 0007, Stanislaw Wiktor Strzelecki, Xiu Yuan, Yunchao Yao, Litian Liang, Hao Su 0001
AAAI5
2025 Soft Robotic Dynamic in-Hand Pen Spinning
abstract
Dynamic in-hand manipulation remains challenging for soft robotic systems, which have demonstrated advantages in safe, compliant interactions but struggle with highspeed dynamic tasks. In this work, we present SWIFT, a system for learning dynamic tasks using a soft and compliant robotic hand. Unlike previous works that rely on simulation, quasistatic actions, and precise object models, SWIFT learns to spin a pen through trial and error using only real-world data and without requiring explicit knowledge of the pen's physical attributes. With self-labeled trials sampled from the real world, SWIFT discovers the set of pen grasping and spinning primitive parameters that enables a soft hand to spin a pen reliably. After 130 sampled actions per object, SWIFT achieves 10/10 success rate across three pens with different weights and weight distributions, demonstrating generalizability and robustness to changes in object properties. The results highlight the potential for soft robotic end-effectors to perform dynamic tasks. We also demonstrate generalization to different shapes and weights, such as a brush and a screwdriver, with 10/10 and 5/10 success rates, respectively. Videos, data, and code are available at https://soft-spin.github.io.
Yunchao Yao, Uksang Yoo, Jean Oh, Christopher G. Atkeson, Jeffrey Ichnowski
ICRA1
2023 ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills
Jiayuan Gu, Fanbo Xiang, Zhan Ling, Xiqiang Liu, Tongzhou Mu, Yihe Tang, Stone Tao, Xinyue Wei, Yunchao Yao, Xiaodi Yuan, Pengwei Xie, Zhiao Huang, Rui Chen 0019, Hao Su 0001
ICLR10