EDBT 2026 Demo / reviewers in the wild / expert
Xiaodi Yuan
dblp:339/8880
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0003-2320-2297ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 48% Motion planning and robot control · 32% Transfer learning and domain adaptation · 15% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot learning
manipulation skill learning |
1.4 | 2 | 2024 | General-Purpose Sim2Real Protocol for Learning Contact-Rich Manipulation With Marker-Based Visuotactile Sensors · IEEE Trans. Robotics 2024 ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills · ICLR 2023 |
Geometric modeling and processing
collision detection |
0.9 | 1 | 2025 | C5D: Sequential Continuous Convex Collision Detection Using Cone Casting · ACM Trans. Graph. 2025 |
Geometric modeling and processing › collision detection
continuous collision detection |
0.9 | 1 | 2025 | C5D: Sequential Continuous Convex Collision Detection Using Cone Casting · ACM Trans. Graph. 2025 |
Robotics › Robot manipulation
contact-rich manipulation |
0.8 | 1 | 2024 | General-Purpose Sim2Real Protocol for Learning Contact-Rich Manipulation With Marker-Based Visuotactile Sensors · IEEE Trans. Robotics 2024 |
Robotics › Robot manipulation
grasping |
0.8 | 1 | 2024 | General-Purpose Sim2Real Protocol for Learning Contact-Rich Manipulation With Marker-Based Visuotactile Sensors · IEEE Trans. Robotics 2024 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.8 | 1 | 2024 | General-Purpose Sim2Real Protocol for Learning Contact-Rich Manipulation With Marker-Based Visuotactile Sensors · IEEE Trans. Robotics 2024 |
Machine learning › Reinforcement learning
policy learning |
0.2 | 1 | 2024 | General-Purpose Sim2Real Protocol for Learning Contact-Rich Manipulation With Marker-Based Visuotactile Sensors · IEEE Trans. Robotics 2024 |
Robotics › Robot manipulation › tactile sensing
visuo-tactile policy learning |
0.2 | 1 | 2024 | General-Purpose Sim2Real Protocol for Learning Contact-Rich Manipulation With Marker-Based Visuotactile Sensors · IEEE Trans. Robotics 2024 |
Robotics › Motion planning and robot control
robot learning |
0.2 | 1 | 2023 | ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills · ICLR 2023 |
Methods — techniques the papers use, named apart from their topics
conservative advancement · 0.9cone-casting · 0.9affine motion · 0.9tactile feature extraction · 0.8self-supervised pretraining · 0.8FEM-based physics simulation · 0.8simulation · 0.7benchmarking · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPUabstractAbstract Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues. Firstly, they often lead to self‐intersections during decimation, a major issue for applications such as 3D printing and soft‐body simulation. Second, to perform simplification on a mesh in the wild, one would first need to perform re‐meshing, which often suffers from surface shifts and losses of sharp features. Finally, existing re‐meshing and simplification methods can take minutes when processing large‐scale meshes, limiting their applications in practice. To address the challenges, we introduce a novel GPU‐based mesh optimization approach containing three key components: (1) a parallel re‐meshing algorithm to turn meshes in the wild into watertight, manifold, and intersection‐free ones, and reduce the prevalence of poorly shaped triangles; (2) a robust parallel simplification algorithm with intersection‐free guarantees; (3) an optimization‐based safe projection algorithm to realign the simplified mesh with the input, eliminating the surface shift introduced by re‐meshing and recovering the original sharp features. The algorithm demonstrates remarkable efficiency, simplifying a 2‐million‐face mesh to 20k triangles in 3 seconds on RTX4090. We evaluated the approach on the Thingi10K dataset and showcased its exceptional performance in geometry preservation and speed. https://seonghunn.github.io/pamo/ Seonghun Oh, Xiaodi Yuan, Xinyue Wei, Ruoxi Shi, Fanbo Xiang, Minghua Liu, Hao Su 0001 |
Comput. Graph. Forum | 2 |
| 2025 | C5D: Sequential Continuous Convex Collision Detection Using Cone CastingabstractIn physics-based simulation of rigid or nearly rigid objects, collisions often become the primary performance bottleneck, particularly when enforcing intersection-free constraints. Previous simulation frameworks rely on primitive-level CCD algorithms. Due to the large number of colliding surface primitives to process, those methods are computationally intensive and heavily dependent on advanced parallel computing resources such as GPUs, which are often inaccessible due to competing tasks or capped threading capacity in applications like policy training for robotics. To address these limitations, we propose a sequential CCD algorithm for convex shapes undergoing constant affine motion. This approach uses the conservative advancement method to iteratively refine a lower-bound estimate of the TOI, exploiting the linearity of affine motion and the efficiency of convex shape distance computation. Our CCD algorithm integrates seamlessly into the ABD framework, achieving a 10-fold speed-up over primitive-level CCD. Its high single-threaded efficiency further enables significant throughput improvements via scene-level parallelism, making it well-suited for resource-constrained environments. Xiaodi Yuan, Fanbo Xiang, Yin Yang 0002, Hao Su 0001 |
ACM Trans. Graph. | 1 |
| 2024 | General-Purpose Sim2Real Protocol for Learning Contact-Rich Manipulation With Marker-Based Visuotactile SensorsabstractVisuotactile sensors can provide rich contact information, having great potential in contact-rich manipulation tasks with reinforcement learning (RL) policies. Sim2Real technique tackles the challenge of RL's reliance on a large amount of interaction data. However, most Sim2Real methods for manipulation tasks with visuotactile sensors rely on rigid-body physics simulation, which fails to simulate the real elastic deformation precisely. Moreover, these methods do not exploit the characteristic of tactile signals for designing the network architecture. In this paper, we build a general-purpose Sim2Real protocol for manipulation policy learning with marker-based visuotactile sensors. To improve the simulation fidelity, we employ an FEM-based physics simulator that can simulate the sensor deformation accurately and stably for arbitrary geometries. We further propose a novel tactile feature extraction network that directly processes the set of pixel coordinates of tactile sensor markers and a self-supervised pre-training strategy to improve the efficiency and generalizability of RL policies. We conduct extensive Sim2Real experiments on the peg-in-hole task to validate the effectiveness of our method. And we further show its generalizability on additional tasks including plug adjustment and lock opening. The protocol, including the simulator and the policy learning framework, will be open-sourced for community usage. Weihang Chen, Jing Xu 0011, Fanbo Xiang, Xiaodi Yuan, Hao Su 0001, Rui Chen 0019 |
IEEE Trans. Robotics | 4 |
| 2023 | ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills
Jiayuan Gu, Fanbo Xiang, Zhan Ling, Xiqiang Liu, Tongzhou Mu, Yihe Tang, Stone Tao, Xinyue Wei, Yunchao Yao, Xiaodi Yuan, Pengwei Xie, Zhiao Huang, Rui Chen 0019, Hao Su 0001 |
ICLR | 11 |