Ekrem Misimi

dblp:34/1783 · DBLP profile ↗
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8ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0003-2489-7759ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 5 since 2021Systems, architecture and hardware · 7 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Non-Prehensile Shape Manipulation of Elastoplastic Objects With Reinforcement Learning
abstract
We present a novel framework for non-prehensile shape manipulation of deformable objects using Deep Reinforcement Learning. Unlike previous approaches that rely on grasping, our method employs a sequence of gentle pushing actions to deform objects into target shapes. We introduce a continuous parametrization of pushing actions that allows for precise control over pushing trajectories, enabling more flexible and efficient manipulation. The framework is applicable to a wide range of objects by representing them as sampled boundary coordinates, removing the need for predefined object partitions. Trained entirely in simulation, our controller demonstrates zero-shot transfer to real-world scenarios without additional training. Extensive evaluations show that our approach not only matches but substantially exceeds the performance of previous methods, while being more gentle and efficient. We demonstrate successful manipulation across various deformable objects and materials, including food items like salmon and pork loin. This work represents a significant advancement in robotic manipulation of deformable objects, with potential applications in food processing, manufacturing, and beyond.
Sverre Herland, Ekrem Misimi
ICRA2
2025 Optimizing Complex Control Systems with Differentiable Simulators: A Hybrid Approach to Reinforcement Learning and Trajectory Planning
abstract
Deep reinforcement learning (RL) often relies on simulators as abstract oracles to model interactions within complex environments. While differentiable simulators have recently emerged for multi-body robotic systems, they remain underutilized, despite their potential to provide richer information. This underutilization, coupled with the high computational cost of exploration-exploitation in high-dimensional state spaces, limits the practical application of RL in the real-world. We propose a method that integrates learning with differentiable simulators to enhance the efficiency of exploration-exploitation. Our approach learns value functions, state trajectories, and control policies from locally optimal runs of a model-based trajectory optimizer. The learned value function acts as a proxy to shorten the preview horizon, while approximated state and control policies guide the trajectory optimization. We benchmark our algorithm on three classical control problems and a torque-controlled 7 degree-of-freedom robot manipulator arm, demonstrating faster convergence and a more efficient symbiotic relationship between learning and simulation for end-to-end training of complex, poly-articulated systems.
Amit Parag, Nicolas Mansard, Ekrem Misimi
ICRA3
2024 6-DoF Closed-Loop Grasping with Reinforcement Learning
abstract
We present a novel vision-based, 6-DoF grasping framework based on Deep Reinforcement Learning (DRL) that is capable of directly synthesizing continuous 6-DoF actions in cartesian space. Our proposed approach uses visual observations from an eye-in-hand RGB-D camera, and we mitigate the sim-to-real gap with a combination of domain randomization, image augmentation, and segmentation tools. Our method consists of an off-policy, maximum-entropy, Actor-Critic algorithm that learns a policy from a binary reward and a few simulated example grasps. It does not need any real-world grasping examples, is trained completely in simulation, and is deployed directly to the real world without any fine-tuning. The efficacy of our approach is demonstrated in simulation and experimentally validated in the real world on 6-DoF grasping tasks, achieving state-of-the-art results of an 86% mean zero-shot success rate on previously unseen objects, an 85% mean zero-shot success rate on a class of previously unseen adversarial objects, and a 74.3% mean zero-shot success rate on a class of previously unseen, challenging "6-DoF" objects.Raw footage of real-world validation can be found at https://youtu.be/bwPf8Imvook
Sverre Herland, Kerstin Bach, Ekrem Misimi
ICRA3
2024 Learning active manipulation to target shapes with model-free, long-horizon deep reinforcement learning
abstract
We investigate the active manipulation of objects using model-free and long-horizon DRL (Deep Reinforcement Learning) to achieve target shapes. Our proposed approach uses visual observations consisting of segmented images, to mitigate the sim-to-real gap. We address a long-horizon manipulation task requiring a sequence of accurate actions to achieve the target shapes using a robot arm with an RGB-D camera in eye-in-hand configuration, and an elongated, volumetric, elastoplastic object. We find similar objects in food, marine, and manufacturing domains. The aim is to actively manipulate the object into an arbitrary target shape using image observations. We trained a DRL agent using PPO (Proximal Policy Optimization) by running 768 parallel actors in simulation, for a total of 1,2M environment interactions, and tested this on 200 unseen target deformations. In three attempts, 82% of the trials achieved a greater than 90% overlap with the 200 target shapes. By relying on segmentation images as a visual observation space, we successfully transferred the agent to the real world without supplementary training. Our approach does not need any real-world manipulation examples nor fine-tuning in the real world. The robustness of our approach was demonstrated in simulation, and experimentally validated in the real world for specific manipulation tasks, achieving a 94.2% mean zero-shot overlap success rate on previously unseen target shapes.
Matias Sivertsvik, Kirill Sumskiy, Ekrem Misimi
ICRA3
2024 Learning incipient slip with GelSight sensors: Attention Classification with Video Vision Transformers
abstract
An important aspect of robotic grasping is the ability to detect incipient slip based on real-time information through tactile sensors. In this paper, we propose to use Video Vision Transformers to detect the onset of slip in grasping scenarios. The dynamic nature of slip makes Video Vision Transformers well-suited for capturing temporal correlations with relatively small datasets. The training data is acquired through two GelSight tactile sensors attached to the generic finger grippers of a Panda Franka Emika robot arm that grasps, lifts and shakes 30 everyday objects in order to induce slip. We further conducted an ablation study by considering 5, 4, 3, and 2 frames prior to slip onset, revealing consistent prediction accuracy. Our approach demonstrates the capability to predict slips well in advance, even up to the 5thframe before the onset. This underscores the predictive capability of our approach, indicating its effectiveness in slip detection well before of its occurrence. This advance prediction capability may be a valuable tool for undertaking preemptive corrective actions, such as implementing a more secure gripper closure. We evaluate the efficiency of our approach to predict onset of slip on 10 previously-unseen objects and achieve a zero-shot mean prediction accuracy of 99%.
Amit Parag, Edward H. Adelson, Ekrem Misimi
IROS3
2022 Human-Inspired Haptic-Enabled Learning From Prehensile Move Demonstrations
abstract
Research on robotic manipulation of fragile, compliant objects, such as food items, is gaining traction due to its game-changing potential within the food production and retailing sectors, currently characterized by manually intensive and highly repetitive tasks. Food products exhibit high levels of frailness, biological variation, and complex 3-D shapes and textures. For these reasons, introducing greater levels of robotic automation in the food and agricultural sectors remains an important challenge. This article addresses this challenge by developing a human-centered, haptic-based, learning from demonstration (LfD) policy that enables pretrained autonomous grasping of food items using an anthropomorphic robotic system. The policy combines data from teleoperation and direct human manipulation of objects, embodying human intent and interaction areas of significance. We evaluated the proposed solution against a recent state-of-the-art LfD policy as well as against two standard impedance controller techniques. Results show that the proposed policy performs significantly better than the other considered techniques, leading to high grasping success rates while guaranteeing the integrity of the food at hand.
Aleksander Lillienskiold, Rahaf Rahal, Paolo Robuffo Giordano, Claudio Pacchierotti, Ekrem Misimi
IEEE Trans. Syst. Man Cybern. Syst.5
2020 Grasping Unknown Objects by Coupling Deep Reinforcement Learning, Generative Adversarial Networks, and Visual Servoing
abstract
In this paper, we propose a novel approach for transferring a deep reinforcement learning (DRL) grasping agent from simulation to a real robot, without fine tuning in the real world. The approach utilises a CycleGAN to close the reality gap between the simulated and real environments, in a reverse real-to-sim manner, effectively "tricking" the agent into believing it is still in the simulator. Furthermore, a visual servoing (VS) grasping task is added to correct for inaccurate agent gripper pose estimations derived from deep learning. The proposed approach is evaluated by means of real grasping experiments, achieving a success rate of 83 % on previously seen objects, and the same success rate for previously unseen, semi-compliant objects. The robustness of the approach is demonstrated by comparing it with two baselines, DRL plus CycleGAN, and VS only. The results clearly show that our approach outperforms both baselines.
Ole-Magnus Pedersen, Ekrem Misimi, François Chaumette
ICRA2
2018 Robotic Handling of Compliant Food Objects by Robust Learning from Demonstration
abstract
The robotic handling of compliant and deformable food raw materials, characterized by high biological variation, complex geometrical 3D shapes, and mechanical structures and texture, is currently in huge demand in the ocean space, agricultural, and food industries. Many tasks in these industries are performed manually by human operators who, due to the laborious and tedious nature of their tasks, exhibit high variability in execution, with variable outcomes. The introduction of robotic automation for most complex processing tasks has been challenging due to current robot learning policies. A more consistent learning policy involving skilled operators is desired. In this paper, we address the problem of robot learning when presented with inconsistent demonstrations. To this end, we propose a robust learning policy based on Learning from Demonstration (LfD) for robotic grasping of food compliant objects. The approach uses a merging of RGB-D images and tactile data in order to estimate the necessary pose of the gripper, gripper finger configuration and forces exerted on the object in order to achieve effective robot handling. During LfD training, the gripper pose, finger configurations and tactile values for the fingers, as well as RGB-D images are saved. We present an LfD learning policy that automatically removes inconsistent demonstrations, and estimates the teacher's intended policy. The performance of our approach is validated and demonstrated for fragile and compliant food objects with complex 3D shapes. The proposed approach has a vast range of potential applications in the aforementioned industry sectors.
Ekrem Misimi, Alexander Olofsson, Aleksander Eilertsen, Elling Ruud Øye, John Reidar Mathiassen
IROS1