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Tsuyoshi Okita 0001

dblp:34/2831-1 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2000
0000-0002-1286-5496ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Computer animation and physical simulation · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › natural phenomena simulation
cloud simulation
0.012000
A simple, efficient method for realistic animation of clouds · SIGGRAPH 2000
Rendering
photorealistic rendering
0.012000
A simple, efficient method for realistic animation of clouds · SIGGRAPH 2000
Rendering
volume rendering
0.012000
A simple, efficient method for realistic animation of clouds · SIGGRAPH 2000

Methods — techniques the papers use, named apart from their topics

cellular automaton · 0.0OpenGL · 0.0
YearPublicationVenuePosition
2000 A simple, efficient method for realistic animation of clouds
abstract
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds.
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita 0001, Tomoyuki Nishita
SIGGRAPH4
1999 Using metaballs to modeling and animate clouds from satellite images
Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001
Vis. Comput.4
1998 Modeling of Clouds from Satellite Images using Metaballs
abstract
The paper proposes an image based modeling of clouds where realistic clouds are created from satellite images using metaballs. The intention of the paper is for applications to space flight simulators, the visualization of the weather information, and the simulation of surveys of the Earth. In the proposed method, the density distribution inside the clouds is defined by a set of metaballs. Parameters of metaballs, such as center positions, radii, and density values, are automatically determined so that a synthesized image of clouds modeled by using metaballs is similar to the original satellite image. We also propose an animation method for clouds generated by a sequence of satellite images taken at some interval. The usefulness of the proposed method is demonstrated by several examples of clouds generated from satellite images of typhoons passing through Japan.
Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001
PG4