Demo Data from EDBT 2026 / reviewers in the wild / expert
Tsuyoshi Okita 0001
dblp:34/2831-1
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2000
0000-0002-1286-5496ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Computer animation and physical simulation · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
cloud simulation |
0.0 | 1 | 2000 | A simple, efficient method for realistic animation of clouds · SIGGRAPH 2000 |
Rendering
photorealistic rendering |
0.0 | 1 | 2000 | A simple, efficient method for realistic animation of clouds · SIGGRAPH 2000 |
Rendering
volume rendering |
0.0 | 1 | 2000 | A simple, efficient method for realistic animation of clouds · SIGGRAPH 2000 |
Methods — techniques the papers use, named apart from their topics
cellular automaton · 0.0OpenGL · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | A simple, efficient method for realistic animation of cloudsabstractThis paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds. Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita 0001, Tomoyuki Nishita |
SIGGRAPH | 4 |
| 1999 | Using metaballs to modeling and animate clouds from satellite images
Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
Vis. Comput. | 4 |
| 1998 | Modeling of Clouds from Satellite Images using MetaballsabstractThe paper proposes an image based modeling of clouds where realistic clouds are created from satellite images using metaballs. The intention of the paper is for applications to space flight simulators, the visualization of the weather information, and the simulation of surveys of the Earth. In the proposed method, the density distribution inside the clouds is defined by a set of metaballs. Parameters of metaballs, such as center positions, radii, and density values, are automatically determined so that a synthesized image of clouds modeled by using metaballs is similar to the original satellite image. We also propose an animation method for clouds generated by a sequence of satellite images taken at some interval. The usefulness of the proposed method is demonstrated by several examples of clouds generated from satellite images of typhoons passing through Japan. Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita 0001 |
PG | 4 |