EDBT 2026 Demo / reviewers in the wild / expert
Norman Müller
dblp:34/3030
· DBLP profile ↗
17ranked-venue papers
4as first author
17since 2021 · last 2026
0009-0006-8034-9721ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 4 first-author · 16 since 2021Artificial intelligence and machine learning · 12 · 4 first-author · 12 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MapAnything: Universal Feed-Forward Metric 3D Reconstruction; map-anything.github.ioabstractWe introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, depth, or partial reconstructions, and directly regresses the metric 3D scene geometry and cameras. MapAnything lever-ages a factored representation of multi-view scene geome-try, i.e., a collection of depth maps, local raymaps, camera poses, and a metric scale factor that effectively upgrades local reconstructions into a globally consistent metric frame. Standardizing the supervision and training across diverse datasets, along with flexible input augmentation, enables MapAnything to address a broad range of 3D vision tasks in a single feed-forward pass, including uncalibrated structure-from-motion, calibrated multi-view stereo, monocular depth estimation, camera localization, depth completion, and more. We provide extensive experimental analyses and model ab-lations demonstrating that MapAnything We provide extensive experimental analyses and model ab-lations demonstrating that MapAnything outperforms or matches specialist feed-forward models while offering more efficient joint training behavior, thus paving the way toward a universal 3D reconstruction backbone. Nikhil Varma Keetha, Norman Müller, Johannes Schönberger, Lorenzo Porzi, Tobias Fischer 0004, Arno Knapitsch, Duncan Zauss, Ethan Weber, Nelson Antunes, Jonathon Luiten, Manuel Lopez-Antequera, Samuel Rota Bulò, Christian Richardt, Deva Ramanan, Sebastian A. Scherer, Peter Kontschieder |
3DV | 2 |
| 2026 | Fillerbuster: Unified Generative Scene Completion Model for Casual CapturesabstractWe present Fillerbuster, a unified model that completes unknown regions of a 3D scene with a multi-view latent diffusion transformer. Casual captures are often sparse and miss surrounding content behind objects or above the scene. Existing methods are not suitable for this challenge as they focus on making known pixels look good with sparse-view priors, or on creating missing sides of objects from just one or two photos. In reality, we often have hundreds of input frames and want to complete areas that are missing and unobserved from the input frames. Our solution is to train a generative model that can consume a large context of input frames while generating unknown target views and recovering image poses when camera parameters are unknown. We show results where we complete partial captures on two existing datasets. We also present an uncalibrated scene completion task where our unified model predicts both poses and creates new content. We open-source our framework for integration into popular reconstruction platforms like Nerfstudio or Gsplat. We present a flexible, unified inpainting framework to predict many images and poses together, where all inputs are jointly inpainted, and it could be extended to predict more modalities such as depth. Ethan Weber, Norman Müller, Yash Kant, Vasu Agrawal, Michael Zollhöfer, Angjoo Kanazawa, Christian Richardt |
3DV | 2 |
| 2025 | FlowR: Flowing from Sparse to Dense 3D Reconstructions
Tobias Fischer 0004, Samuel Rota Bulò, Yung-Hsu Yang, Nikhil Varma Keetha, Lorenzo Porzi, Norman Müller, Katja Schwarz, Jonathon Luiten, Marc Pollefeys, Peter Kontschieder |
ICCV | 6 |
| 2025 | Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
Katja Schwarz, Norman Müller, Peter Kontschieder |
ICCV | 2 |
| 2025 | Easy3D: A Simple Yet Effective Method for 3D Interactive SegmentationabstractThe increasing availability of digital 3D environments, whether through image-based 3D reconstruction, generation, or scans obtained by robots, is driving innovation across various applications. These come with a significant demand for 3D interaction, such as 3D Interactive Segmentation, which is useful for tasks like object selection and manipulation. Additionally, there is a persistent need for solutions that are efficient, precise, and performing well across diverse settings, particularly in unseen environments and with unfamiliar objects. In this work, we introduce a 3D interactive segmentation method that consistently surpasses previous state-of-the-art techniques on both in-domain and out-of-domain datasets. Our simple approach integrates a voxel-based sparse encoder with a lightweight transformer-based decoder that implements implicit click fusion, achieving superior performance and maximizing efficiency. Our method demonstrates substantial improvements on benchmark datasets, including ScanNet, ScanNet++, S3DIS, and KITTI-360, and also on unseen geometric distributions such as the ones obtained by Gaussian Splatting. The project web-page is available at https://simonelli-andrea.github.io/easy3d. Andrea Simonelli, Norman Müller, Peter Kontschieder |
ICCV | 2 |
| 2025 | Multi-View Image Diffusion via Coordinate Noise and Fourier AttentionabstractRecently, text-to-image generation with diffusion models has made significant advancements in both higher fidelity and generalization capabilities compared to previous baselines. However, generating holistic multi-view consistent images from prompts still remains an important and challenging task. To address this challenge, we propose a diffusion process that attends to time-dependent spatial frequencies of features with a novel attention mechanism as well as novel noise initialization technique and cross-attention loss. This Fourier-based attention block focuses on features from non-overlapping regions of the generated scene in order to better align the global appearance. Our noise initialization technique incorporates shared noise and low spatial frequency information derived from pixel coordinates and depth maps to induce noise correlations across views. The cross-attention loss further aligns features sharing the same prompt across the scene. Our technique improves SOTA on several quantitative metrics with qualitatively better results when compared to other state-of-the-art approaches for multi-view consistency. Justin Theiss, Norman Müller, Daeil Kim, Aayush Prakash |
WACV | 2 |
| 2024 | ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene EditingabstractThis paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency, thus enabling high-fidelity instruction-guided scene editing. To overcome the fundamental limitation of missing 3D consistency in 2D diffusion models, our key insight is to introduce three synergistic strategies that augment the input of the 2D diffusion model to become 3D-aware and to explicitly enforce 3D consistency during the training process. Specifically, we design sur-rounding views as context-rich input for the 2D diffusion model, and generate 3D-consistent structured noise instead of image-independent noise. Moreover, we introduce self-supervised consistency-enforcing training within the per-scene editing procedure. Extensive evaluation shows that our ConsistDreamer achieves state-of-the-art performance for instruction-guided scene editing across various scenes and editing instructions, particularly in complicated large-scale indoor scenes from ScanNet++, with significantly improved sharpness and fine-grained textures. Notably, ConsistDreamer stands as the first work capable of success-fully editing complex (e.g., plaid/checkered) patterns. Our project page is at immortalco.github.io/ConsistDreamer. Jun-Kun Chen, Samuel Rota Bulò, Norman Müller, Lorenzo Porzi, Peter Kontschieder, Yu-Xiong Wang |
CVPR | 3 |
| 2024 | ViewDiff: 3D-Consistent Image Generation with Text-to-Image Modelsabstract3D asset generation is getting massive amounts of attention, inspired by the recent success of text-guided 2D content creation. Existing text-to-3D methods use pretrained text-to-image diffusion models in an optimization problem or fine-tune them on synthetic data, which often results in non-photorealistic 3D objects without backgrounds. In this paper, we present a method that leverages pretrained text-to-image models as a prior, and learn to generate multi-view images in a single denoising process from real-world data. Concretely, we propose to integrate 3D volume-rendering and cross-frame-attention layers into each block of the existing U-Net network of the text-to-image model. Moreover, we design an autoregressive generation that renders more 3D-consistent images at any viewpoint. We train our model on real-world datasets of objects and showcase its capabilities to generate instances with a variety of high-quality shapes and textures in authentic surroundings. Compared to the existing methods, the results generated by our method are consistent, and have favorable visual quality (−30% FID, −37% KID). Lukas Höllein, Aljaz Bozic, Norman Müller, David Novotný, Hung-Yu Tseng, Christian Richardt, Michael Zollhöfer, Matthias Nießner |
CVPR | 3 |
| 2024 | MultiDiff: Consistent Novel View Synthesis from a Single ImageabstractWe introduce MultiDiff, a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image is highly ill-posed by nature, as there exist multiple, plausible explanations for unobserved areas. To address this issue, we incorporate strong priors in form of monocular depth predictors and video-diffusion models. Monocular depth enables us to condition our model on warped reference images for the target views, increasing geometric stability. The video-diffusion prior provides a strong proxy for 3D scenes, allowing the model to learn continuous and pixel-accurate correspondences across generated images. In contrast to approaches relying on autoregressive image generation that are prone to drifts and error accumulation, MultiDiff Jointly synthesizes a sequence of frames yielding high-quality and multi-view consistent results - even for long-term scene generation with large camera movements, while reducing inference time by an order of magnitude. For additional consistency and image quality improvements, we introduce a novel, structured noise distribution. Our experimental results demonstrate that MultiDiff outperforms state-of-the-art methods on the challenging, real-world datasets RealEstate10K and ScanNet. Finally, our model naturally supports multi-view consistent editing without the need for further tuning. Norman Müller, Katja Schwarz, Barbara Rössle, Lorenzo Porzi, Samuel Rota Bulò, Matthias Nießner, Peter Kontschieder |
CVPR | 1 |
| 2024 | Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
Zhengming Yu, Zhiyang Dou, Xiaoxiao Long, Cheng Lin 0001, Zekun Li 0002, Yuan Liu 0025, Norman Müller, Taku Komura, Marc Habermann, Christian Theobalt, Xin Li 0003, Wenping Wang 0001 |
ECCV (39) | 7 |
| 2024 | Coherent 3D Scene Diffusion From a Single RGB ImageabstractWe present a novel diffusion-based approach for coherent 3D scene reconstruction from a single RGB image.
Our method utilizes an image-conditioned 3D scene diffusion model to simultaneously denoise the 3D poses and geometries of all objects within the scene.
Motivated by the ill-posed nature of the task and to obtain consistent scene reconstruction results, we learn a generative scene prior by conditioning on all scene objects simultaneously to capture scene context and by allowing the model to learn inter-object relationships throughout the diffusion process.
We further propose an efficient surface alignment loss to facilitate training even in the absence of full ground-truth annotation, which is common in publicly available datasets. This loss leverages an expressive shape representation, which enables direct point sampling from intermediate shape predictions.
By framing the task of single RGB image 3D scene reconstruction as a conditional diffusion process, our approach surpasses current state-of-the-art methods, achieving a 12.04\% improvement in AP3D on SUN RGB-D and a 13.43\% increase in F-Score on Pix3D. Manuel Dahnert, Angela Dai, Norman Müller, Matthias Nießner |
NeurIPS | 3 |
| 2024 | L3DG: Latent 3D Gaussian DiffusionabstractWe propose L3DG, the first approach for generative 3D modeling of 3D Gaussians through a latent 3D Gaussian diffusion formulation. This enables effective generative 3D modeling, scaling to generation of entire room-scale scenes which can be very efficiently rendered. To enable effective synthesis of 3D Gaussians, we propose a latent diffusion formulation, operating in a compressed latent space of 3D Gaussians. This compressed latent space is learned by a vector-quantized variational autoencoder (VQ-VAE), for which we employ a sparse convolutional architecture to efficiently operate on room-scale scenes. This way, the complexity of the costly generation process via diffusion is substantially reduced, allowing higher detail on object-level generation, as well as scalability to large scenes. By leveraging the 3D Gaussian representation, the generated scenes can be rendered from arbitrary viewpoints in real-time. We demonstrate that our approach significantly improves visual quality over prior work on unconditional object-level radiance field synthesis and showcase its applicability to room-scale scene generation. Barbara Rössle, Norman Müller, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Angela Dai, Matthias Nießner |
SIGGRAPH Asia | 2 |
| 2023 | DiffRF: Rendering-Guided 3D Radiance Field DiffusionabstractWe introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation such as masked completion or single-view 3D synthesis at inference time. Norman Müller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner |
CVPR | 1 |
| 2023 | Panoptic Lifting for 3D Scene Understanding with Neural FieldsabstractWe propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and 10.6% in scene-level PQ over state of the art. Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Norman Müller, Matthias Nießner, Angela Dai, Peter Kontschieder |
CVPR | 4 |
| 2023 | GANeRF: Leveraging Discriminators to Optimize Neural Radiance FieldsabstractNeural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples. Barbara Rössle, Norman Müller, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner |
ACM Trans. Graph. | 2 |
| 2022 | AutoRF: Learning 3D Object Radiance Fields from Single View ObservationsabstractWe introduce AutoRF - a new approach for learning neural 3D object representations where each object in the training set is observed by only a single view. This setting is in stark contrast to the majority of existing works that leverage multiple views of the same object, employ explicit priors during training, or require pixel-perfect annotations. To address this challenging setting, we propose to learn a normalized, object-centric representation whose embedding describes and disentangles shape, appearance, and pose. Each encoding provides well-generalizable, compact information about the object of interest, which is decoded in a single-shot into a new target view, thus enabling novel view synthesis. We further improve the reconstruction quality by optimizing shape and appearance codes at test time by fitting the representation tightly to the input image. In a series of experiments, we show that our method generalizes well to unseen objects, even across different datasets of challenging real-world street scenes such as nuScenes, KITTI, and Mapillary Metropolis. Additional results can be found on our project page https://sirwyver.github.io/AutoRF/. Norman Müller, Andrea Simonelli, Lorenzo Porzi, Samuel Rota Bulò, Matthias Nießner, Peter Kontschieder |
CVPR | 1 |
| 2021 | Seeing Behind Objects for 3D Multi-Object Tracking in RGB-D SequencesabstractMulti-object tracking from RGB-D video sequences is a challenging problem due to the combination of changing viewpoints, motion, and occlusions over time. We observe that having the complete geometry of objects aids in their tracking, and thus propose to jointly infer the complete geometry of objects as well as track them, for rigidly moving objects over time. Our key insight is that inferring the complete geometry of the objects significantly helps in tracking. By hallucinating unseen regions of objects, we can obtain additional correspondences between the same instance, thus providing robust tracking even under strong change of appearance. From a sequence of RGB-D frames, we detect objects in each frame and learn to predict their complete object geometry as well as a dense correspondence mapping into a canonical space. This allows us to derive 6DoF poses for the objects in each frame, along with their correspondence between frames, providing robust object tracking across the RGB-D sequence. Experiments on both synthetic and real-world RGB-D data demonstrate that we achieve state-of-the-art performance on dynamic object tracking. Furthermore, we show that our object completion significantly helps tracking, providing an improvement of 6.5% in mean MOTA. Norman Müller, Yu-Shiang Wong, Niloy J. Mitra, Angela Dai, Matthias Nießner |
CVPR | 1 |