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Shripad Thite

dblp:34/332 · DBLP profile ↗
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11ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 5Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Computer networks · 1Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
5 papers
Computational geometry · 93% Algorithmic game theory and mechanism design · 7%
Artificial intelligence
1 paper
Motion planning and robot control · 50% Robot manipulation · 50%
Computer networks
1 paper
Wireless networking · 100%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
curve similarity
0.112008
Walking your dog in the woods in polynomial time · SCG 2008
Computational geometry › curve similarity
fréchet distance
0.112008
Walking your dog in the woods in polynomial time · SCG 2008
Computational geometry › curve similarity › fréchet distance
homotopic fréchet distance
0.112008
Walking your dog in the woods in polynomial time · SCG 2008
Computational geometry
motion planning
0.112008
Walking your dog in the woods in polynomial time · SCG 2008
Computational geometry › motion planning
obstacle avoidance
0.112008
Walking your dog in the woods in polynomial time · SCG 2008
Robotics › Motion planning and robot control › motion planning
manipulation planning
0.112007
Capturing a Convex Object With Three Discs · IEEE Trans. Robotics 2007
Robotics › Robot manipulation › grasping
object capture
0.112007
Capturing a Convex Object With Three Discs · IEEE Trans. Robotics 2007
Computational geometry › visibility
visibility computation
0.112007
Capturing a Convex Object With Three Discs · IEEE Trans. Robotics 2007
Wireless networking
mobile ad hoc networks
0.012004
The distance-2 matching problem and its relationship to the MAC-Layer capacity of ad hoc wireless networks · IEEE J. Sel. Areas Commun. 2004
Algorithmic game theory and mechanism design
matching
0.012004
The distance-2 matching problem and its relationship to the MAC-Layer capacity of ad hoc wireless networks · IEEE J. Sel. Areas Commun. 2004
Computational geometry
mesh generation
0.012004
Spacetime meshing with adaptive refinement and coarsening · SCG 2004
Computational geometry › visibility
hidden surface removal
0.012003
Capturing a convex object with three discs · ICRA 2003
Computational geometry › visibility
visibility problem
0.012003
Capturing a convex object with three discs · ICRA 2003
Computational science and engineering
finite element analysis
0.012004
Spacetime meshing with adaptive refinement and coarsening · SCG 2004
Wireless networking
medium access control
0.012004
The distance-2 matching problem and its relationship to the MAC-Layer capacity of ad hoc wireless networks · IEEE J. Sel. Areas Commun. 2004

Methods — techniques the papers use, named apart from their topics

polynomial-time algorithm · 0.2hidden-surface removal · 0.1disk graph model · 0.1discontinuous galerkin · 0.1approximation algorithm · 0.1advancing front method · 0.1hidden surface removal · 0.1polynomial-time exact algorithm · 0.0
YearPublicationVenuePosition
2010 Star-quadtrees and guard-quadtrees: I/O-efficient indexes for fat triangulations and low-density planar subdivisions
Mark de Berg, Herman J. Haverkort, Shripad Thite, Laura Toma
Comput. Geom.3
2010 Homotopic Fréchet distance between curves or, walking your dog in the woods in polynomial time
Erin W. Chambers, Éric Colin de Verdière, Jeff Erickson 0001, Sylvain Lazard, Francis Lazarus, Shripad Thite
Comput. Geom.6
2009 Adaptive spacetime meshing for discontinuous Galerkin methods
Shripad Thite
Comput. Geom.1
2008 Walking your dog in the woods in polynomial time
abstract
The Fréchet distance between two curves in the plane is the minimum length of a leash that allows a dog and its owner to walk along their respective curves, from one end to the other, without backtracking. We propose a natural extension of Fréchet distance to more general metric spaces, which requires the leash itself to move continuously over time. For example, for curves in the punctured plane, the leash cannot pass through or jump over the obstacles ("trees"). We describe a polynomial-time algorithm to compute the homotopic Fréchet distance between two given polygonal curves in the plane minus a given set of obstacles, which are either points or polygons.
Erin W. Chambers, Éric Colin de Verdière, Jeff Erickson 0001, Sylvain Lazard, Francis Lazarus, Shripad Thite
SCG6
2008 The Complexity of Bisectors and Voronoi Diagrams on Realistic Terrains
Boris Aronov, Mark de Berg, Shripad Thite
ESA3
2008 Cache-oblivious selection in sorted X
Mark de Berg, Shripad Thite
Inf. Process. Lett.2
2007 I/O-Efficient Map Overlay and Point Location in Low-Density Subdivisions
Mark de Berg, Herman J. Haverkort, Shripad Thite, Laura Toma
ISAAC3
2007 Capturing a Convex Object With Three Discs
abstract
This paper addresses the problem of capturing an arbitrary convex object P in the plane with three congruent disc-shaped robots. Given two stationary robots in contact with P, we characterize the set of positions of a third robot, the so-called capture region, that prevent P from escaping to infinity via continuous rigid motion. We show that the computation of the capture region reduces to a visibility problem. We present two algorithms for solving this problem, and for computing the capture region when P is a polygon and the robots are points (zero-radius discs). The first algorithm is exact and has polynomial time complexity. The second one uses simple hidden surface removal techniques from computer graphics to output an arbitrarily accurate approximation of the capture region; it has been implemented, and examples are presented.
Jeff Erickson 0001, Shripad Thite, Fred Rothganger, Jean Ponce
IEEE Trans. Robotics2
2004 Spacetime meshing with adaptive refinement and coarsening
abstract
We propose a new algorithm for constructing finite-element meshes suitable for spacetime discontinuous Galerkin solutions of linear hyperbolic PDEs. Given a triangular mesh of some planar domain# and a target time value T , our method constructs a tetrahedral mesh of the spacetime domain [0, T] in constant running time per tetrahedron in IR using an advancing front method. Elements are added to the evolving mesh in small patches by moving a vertex of the front forward in time. Spacetime discontinuous Galerkin methods allow the numerical solution within each patch to be computed as soon as the patch is created. Our algorithm employs new mechanisms for adaptively coarsening and refining the front in response to a posteriori error estimates returned by the numerical code. A change in the front induces a corresponding refinement or coarsening of future elements in the spacetime mesh. Our algorithm adapts the duration of each element to the local quality, feature size, and degree of refinement of the underlying space mesh. We directly exploit the ability of discontinuous Galerkin methods to accommodate discontinuities in the solution fields across element boundaries.
Reza Abedi, Shuo-Heng Chung, Jeff Erickson 0001, Michael Garland, Damrong Guoy, Robert B. Haber, John M. Sullivan, Shripad Thite, Yuan Zhou 0012
SCG9
2004 The distance-2 matching problem and its relationship to the MAC-Layer capacity of ad hoc wireless networks
abstract
We consider the problem of determining the maximum capacity of the media access (MAC) layer in wireless ad hoc networks. Due to spatial contention for the shared wireless medium, not all nodes can concurrently transmit packets to each other in these networks. The maximum number of possible concurrent transmissions is, therefore, an estimate of the maximum network capacity, and depends on the MAC protocol being used. We show that for a large class of MAC protocols based on virtual carrier sensing using RTS/CTS messages, which includes the popular IEEE 802.11 standard, this problem may be modeled as a maximum Distance-2 matching ( D2EMIS) in the underlying wireless network: Given a graph G(V,E), find a set of edges E'/spl sube/E such that no two edges in E' are connected by another edge in E. D2EMIS is NP-complete. Our primary goal is to show that it can be approximated efficiently in networks that arise in practice. We do this by focusing on an admittedly simplistic, yet natural, graph-theoretic model for ad hoc wireless networks based on disk graphs, where a node can reach all other nodes within some distance (nodes may have unequal reach distances). We show that our approximation yields good capacity bounds. Our work is the first attempt at characterizing an important "maximum" measure of wireless network capacity, and can be used to shed light on previous topology formation protocols like Span and GAF that attempt to produce "good" or "capacity-preserving" topologies, while allowing nodes to alternate between sleep and awake states. Our work shows an efficient way to compute an upper bound on maximum wireless network capacity, thereby allowing topology formation algorithms to determine how close they are to optimal. We also outline a distributed algorithm for the problem for unit disk graphs, and briefly discuss extensions of our results to: 1) different node interference models; 2) directional antennas; and 3) other transceiver connectivity structures besides disk graphs.
Hari Balakrishnan, Christopher L. Barrett, Anil Vullikanti, Madhav V. Marathe, Shripad Thite
IEEE J. Sel. Areas Commun.5
2003 Capturing a convex object with three discs
abstract
This paper addresses the problem of capturing an arbitrary convex object P in the plane with three congruent disc-shaped robots. Given two stationary robots in contact with P, we characterize the set of positions of a third robot that prevent P from escaping to infinity and show that the computation of this so-called capture region reduces to the resolution of a visibility problem. We present two algorithms for solving this problem and computing the capture region when P is a polygon and the robots are points (zero-radius discs). The first algorithm is exact and has polynomial-time complexity. The second one uses simple hidden-surface removal techniques from computer graphics to output an arbitrarily accurate approximation of the capture region; it has been implemented and examples are presented.
Jeff Erickson 0001, Shripad Thite, Fred Rothganger, Jean Ponce
ICRA2