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Loïc Matthey

dblp:34/3990 · also Loic Matthey · DBLP profile ↗
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14ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 2 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
11 papers
Representation and self-supervised learning · 28% Generative modeling · 20% 3D vision · 13%

Topics — the 21 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
1.642021
SIMONe: View-Invariant, Temporally-Abstracted Object Representations via Unsupervised Video Decomposition · NeurIPS 2021
Unsupervised Model Selection for Variational Disentangled Representation Learning · ICLR 2020
Life-Long Disentangled Representation Learning with Cross-Domain Latent Homologies · NeurIPS 2018
Computer vision › 3D vision › 3d shape analysis
3d shape understanding
0.812024
Leveraging VLM-Based Pipelines to Annotate 3D Objects · ICML 2024
Machine learning › Generative modeling › diffusion model
diffusion-based representation learning
0.812024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.812024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.812024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Computer vision › Vision and language
vision-language model
0.812024
Leveraging VLM-Based Pipelines to Annotate 3D Objects · ICML 2024
Machine learning › Reinforcement learning › value-based reinforcement learning
generalized policy improvement
0.712023
Combining Behaviors with the Successor Features Keyboard · NeurIPS 2023
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features
0.712023
Combining Behaviors with the Successor Features Keyboard · NeurIPS 2023
Computer vision › 3D vision › 3d scene understanding
scene decomposition
0.512021
SIMONe: View-Invariant, Temporally-Abstracted Object Representations via Unsupervised Video Decomposition · NeurIPS 2021
Machine learning › Generative modeling
variational autoencoder
0.522019
Multi-Object Representation Learning with Iterative Variational Inference · ICML 2019
Life-Long Disentangled Representation Learning with Cross-Domain Latent Homologies · NeurIPS 2018
Machine learning › Learning theory
model selection
0.412020
Unsupervised Model Selection for Variational Disentangled Representation Learning · ICLR 2020
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning
0.412019
Multi-Object Representation Learning with Iterative Variational Inference · ICML 2019
Computer vision › Segmentation and scene understanding › object segmentation
unsupervised object segmentation
0.412019
Multi-Object Representation Learning with Iterative Variational Inference · ICML 2019
Machine learning › Representation and self-supervised learning › representation learning › compositional representation
compositional representation learning
0.312018
SCAN: Learning Hierarchical Compositional Visual Concepts · ICLR (Poster) 2018
Machine learning › Learning paradigms
continual learning
0.312018
Life-Long Disentangled Representation Learning with Cross-Domain Latent Homologies · NeurIPS 2018
Machine learning › Transfer learning and domain adaptation
domain adaptation
0.312017
DARLA: Improving Zero-Shot Transfer in Reinforcement Learning · ICML 2017
Machine learning › Transfer learning and domain adaptation
zero-shot transfer
0.312017
DARLA: Improving Zero-Shot Transfer in Reinforcement Learning · ICML 2017
Machine learning › Generative modeling › variational autoencoder
β-VAE
0.312017
beta-VAE: Learning Basic Visual Concepts with a Constrained Variational Framework · ICLR (Poster) 2017
Computer vision › 3D vision
novel view synthesis
0.212024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Computer vision › Video understanding and tracking
video representation learning
0.112021
SIMONe: View-Invariant, Temporally-Abstracted Object Representations via Unsupervised Video Decomposition · NeurIPS 2021
Knowledge, reasoning and agents › Multi-agent systems
swarm robotics
0.112009
Stochastic strategies for a swarm robotic assembly system · ICRA 2009

Methods — techniques the papers use, named apart from their topics

variational inference · 1.3probabilistic aggregation · 0.8joint image-text likelihood · 0.8diffusion model · 0.8bottleneck encoder · 0.8variational autoencoder · 0.7successor features · 0.7generalized policy improvement · 0.7categorical successor feature approximator · 0.7unsupervised learning · 0.5
YearPublicationVenuePosition
2024 SODA: Bottleneck Diffusion Models for Representation Learning
abstract
We introduce SODA, a self-supervised diffusion model, designed for representation learning. The model incorpo-rates an image encoder, which distills a source view into a compact representation, that, in turn, guides the generation of related novel views. We show that by imposing a tight bottleneck between the encoder and a denoising decoder, and leveraging novel view synthesis as a self-supervised ob-jective, we can turn diffusion models into strong represen-tation learners, capable of capturing visual semantics in an unsupervised manner. To the best of our knowledge, SODA is the first diffusion model to succeed at ImageNet linear-probe classification, and, at the same time, it accomplishes reconstruction, editing and synthesis tasks across a wide range of datasets. Further investigation reveals the disentangled nature of its emergent latent space, that serves as an effective interface to control and manipulate the produced images. All in all, we aim to shed light on the exciting and promising potential of diffusion models, not only for image generation, but also for learning rich and robust represen-tations. See our website at soda-diffusion.github.io.
Drew A. Hudson, Daniel Zoran, Mateusz Malinowski, Andrew K. Lampinen, Andrew Jaegle, James L. McClelland, Loïc Matthey, Felix Hill, Alexander Lerchner
CVPR7
2024 Leveraging VLM-Based Pipelines to Annotate 3D Objects
abstract
Pretrained vision language models (VLMs) present an opportunity to caption unlabeled 3D objects at scale. The leading approach to summarize VLM descriptions from different views of an object (Luo et al., 2023) relies on a language model (GPT4) to produce the final output. This text-based aggregation is susceptible to hallucinations as it merges potentially contradictory descriptions. We propose an alternative algorithm to marginalize over factors such as the viewpoint that affect the VLM’s response. Instead of merging text-only responses, we utilize the VLM’s joint image-text likelihoods. We show our probabilistic aggregation is not only more reliable and efficient, but sets the SoTA on inferring object types with respect to human-verified labels. The aggregated annotations are also useful for conditional inference; they improve downstream predictions (e.g., of object material) when the object’s type is specified as an auxiliary text-based input. Such auxiliary inputs allow ablating the contribution of visual reasoning over visionless reasoning in an unsupervised setting. With these supervised and unsupervised evaluations, we show how a VLM-based pipeline can be leveraged to produce reliable annotations for 764K objects from the Objaverse dataset.
Rishabh Kabra, Loïc Matthey, Alexander Lerchner, Niloy J. Mitra
ICML2
2023 Combining Behaviors with the Successor Features Keyboard
abstract
The Option Keyboard (OK) was recently proposed as a method for transferring behavioral knowledge across tasks. OK transfers knowledge by adaptively combining subsets of known behaviors using Successor Features (SFs) and Generalized Policy Improvement (GPI). However, it relies on hand-designed state-features and task encodings which are cumbersome to design for every new environment. In this work, we propose the "Successor Features Keyboard" (SFK), which enables transfer with discovered state-features and task encodings. To enable discovery, we propose the "Categorical Successor Feature Approximator" (CSFA), a novel learning algorithm for estimating SFs while jointly discovering state-features and task encodings. With SFK and CSFA, we achieve the first demonstration of transfer with SFs in a challenging 3D environment where all the necessary representations are discovered. We first compare CSFA against other methods for approximating SFs and show that only CSFA discovers representations compatible with SF&GPI at this scale. We then compare SFK against transfer learning baselines and show that it transfers most quickly to long-horizon tasks.
Wilka Carvalho, Andre Saraiva 0001, Angelos Filos, Andrew K. Lampinen, Loïc Matthey, Richard L. Lewis, Honglak Lee, Satinder Singh 0001, Danilo Jimenez Rezende, Daniel Zoran
NeurIPS5
2021 SIMONe: View-Invariant, Temporally-Abstracted Object Representations via Unsupervised Video Decomposition
abstract
To help agents reason about scenes in terms of their building blocks, we wish to extract the compositional structure of any given scene (in particular, the configuration and characteristics of objects comprising the scene). This problem is especially difficult when scene structure needs to be inferred while also estimating the agent’s location/viewpoint, as the two variables jointly give rise to the agent’s observations. We present an unsupervised variational approach to this problem. Leveraging the shared structure that exists across different scenes, our model learns to infer two sets of latent representations from RGB video input alone: a set of "object" latents, corresponding to the time-invariant, object-level contents of the scene, as well as a set of "frame" latents, corresponding to global time-varying elements such as viewpoint. This factorization of latents allows our model, SIMONe, to represent object attributes in an allocentric manner which does not depend on viewpoint. Moreover, it allows us to disentangle object dynamics and summarize their trajectories as time-abstracted, view-invariant, per-object properties. We demonstrate these capabilities, as well as the model's performance in terms of view synthesis and instance segmentation, across three procedurally generated video datasets.
Rishabh Kabra, Daniel Zoran, Goker Erdogan, Loïc Matthey, Antonia Creswell, Matt M. Botvinick, Alexander Lerchner, Chris Burgess 0001
NeurIPS4
2020 Unsupervised Model Selection for Variational Disentangled Representation Learning
Sunny Duan, Loïc Matthey, Andre Saraiva 0001, Nicholas Watters, Chris Burgess 0001, Alexander Lerchner, Irina Higgins
ICLR2
2019 Multi-Object Representation Learning with Iterative Variational Inference
abstract
Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even considering multiple objects, or treats segmentation as an (often supervised) preprocessing step. Instead, we argue for the importance of learning to segment and represent objects jointly. We demonstrate that, starting from the simple assumption that a scene is composed of multiple entities, it is possible to learn to segment images into interpretable objects with disentangled representations. Our method learns – without supervision – to inpaint occluded parts, and extrapolates to scenes with more objects and to unseen objects with novel feature combinations. We also show that, due to the use of iterative variational inference, our system is able to learn multi-modal posteriors for ambiguous inputs and extends naturally to sequences.
Klaus Greff, Raphael Lopez Kaufman, Rishabh Kabra, Nicholas Watters, Chris Burgess 0001, Daniel Zoran, Loïc Matthey, Matt M. Botvinick, Alexander Lerchner
ICML7
2018 SCAN: Learning Hierarchical Compositional Visual Concepts
Irina Higgins, Nicolas Sonnerat, Loïc Matthey, Arka Pal, Chris Burgess 0001, Matko Bosnjak, Murray Shanahan, Matt M. Botvinick, Demis Hassabis, Alexander Lerchner
ICLR (Poster)3
2018 Life-Long Disentangled Representation Learning with Cross-Domain Latent Homologies
abstract
Intelligent behaviour in the real-world requires the ability to acquire new knowledge from an ongoing sequence of experiences while preserving and reusing past knowledge. We propose a novel algorithm for unsupervised representation learning from piece-wise stationary visual data: Variational Autoencoder with Shared Embeddings (VASE). Based on the Minimum Description Length principle, VASE automatically detects shifts in the data distribution and allocates spare representational capacity to new knowledge, while simultaneously protecting previously learnt representations from catastrophic forgetting. Our approach encourages the learnt representations to be disentangled, which imparts a number of desirable properties: VASE can deal sensibly with ambiguous inputs, it can enhance its own representations through imagination-based exploration, and most importantly, it exhibits semantically meaningful sharing of latents between different datasets. Compared to baselines with entangled representations, our approach is able to reason beyond surface-level statistics and perform semantically meaningful cross-domain inference.
Alessandro Achille, Tom Eccles, Loïc Matthey, Chris Burgess 0001, Nicholas Watters, Alexander Lerchner, Irina Higgins
NeurIPS3
2017 beta-VAE: Learning Basic Visual Concepts with a Constrained Variational Framework
Irina Higgins, Loïc Matthey, Arka Pal, Chris Burgess 0001, Xavier Glorot, Matt M. Botvinick, Shakir Mohamed, Alexander Lerchner
ICLR (Poster)2
2017 DARLA: Improving Zero-Shot Transfer in Reinforcement Learning
abstract
Domain adaptation is an important open problem in deep reinforcement learning (RL). In many scenarios of interest data is hard to obtain, so agents may learn a source policy in a setting where data is readily available, with the hope that it generalises well to the target domain. We propose a new multi-stage RL agent, DARLA (DisentAngled Representation Learning Agent), which learns to see before learning to act. DARLA’s vision is based on learning a disentangled representation of the observed environment. Once DARLA can see, it is able to acquire source policies that are robust to many domain shifts – even with no access to the target domain. DARLA significantly outperforms conventional baselines in zero-shot domain adaptation scenarios, an effect that holds across a variety of RL environments (Jaco arm, DeepMind Lab) and base RL algorithms (DQN, A3C and EC).
Irina Higgins, Arka Pal, Andrei A. Rusu, Loïc Matthey, Chris Burgess 0001, Alexander Pritzel, Matt M. Botvinick, Charles Blundell, Alexander Lerchner
ICML4
2015 A Probabilistic Palimpsest Model of Visual Short-term Memory
abstract
Working memory plays a key role in cognition, and yet its mechanisms remain much debated. Human performance on memory tasks is severely limited; however, the two major classes of theory explaining the limits leave open questions about key issues such as how multiple simultaneously-represented items can be distinguished. We propose a palimpsest model, with the occurrent activity of a single population of neurons coding for several multi-featured items. Using a probabilistic approach to storage and recall, we show how this model can account for many qualitative aspects of existing experimental data. In our account, the underlying nature of a memory item depends entirely on the characteristics of the population representation, and we provide analytical and numerical insights into critical issues such as multiplicity and binding. We consider representations in which information about individual feature values is partially separate from the information about binding that creates single items out of multiple features. An appropriate balance between these two types of information is required to capture fully the different types of error seen in human experimental data. Our model provides the first principled account of misbinding errors. We also suggest a specific set of stimuli designed to elucidate the representations that subjects actually employ.
Loïc Matthey, Paul M. Bays, Peter Dayan
PLoS Comput. Biol.1
2009 Stochastic strategies for a swarm robotic assembly system
abstract
We present a decentralized, scalable approach to assembling a group of heterogeneous parts into different products using a swarm of robots. While the assembly plans are predetermined, the exact sequence of assembly of parts and the allocation of subassembly tasks to robots are determined by the interactions between robots in a decentralized fashion in real time. Our approach is based on developing a continuous abstraction of the system derived from models of chemical reactions and formulating the strategy as a problem of selecting rates of assembly and disassembly. These rates are mapped onto probabilities that determine stochastic control policies for individual robots, which then produce the desired aggregate behavior. This top-down approach to determining robot controllers also allows us to optimize the rates at the abstract level to achieve fast convergence to the specified target numbers of products. Because the method incorporates programs for assembly and disassembly, changes in demand can lead to reconfiguration in a seamless fashion. We illustrate the methodology using a physics-based simulator with examples involving 15 robots and two types of final products.
Loïc Matthey, Spring Berman, Vijay Kumar 0001
ICRA1
2008 A comparison of casting and spiraling algorithms for odor source localization in laminar flow
abstract
We compare two well-known algorithms for locating odor sources in environments with a main wind flow. Their plume tracking performance is tested through systematic experiments with real robots in a wind tunnel under laminar flow condition. We present the system setup and show the wind and odor profiles. The results are then compared in terms of time and distance to reach the source, as well as speed in upwind direction. We conclude that the spiral-surge algorithm yields significantly better results than the casting algorithm, and discuss possible rationales behind this performance difference.
Thomas Lochmatter, Xavier Raemy, Loïc Matthey, Saurabh Indra, Alcherio Martinoli
ICRA3
2008 Experimental study of limit cycle and chaotic controllers for the locomotion of centipede robots
abstract
In this contribution we present a CPG (central pattern generator) controller based on coupled Rossler systems. It is able to generate both limit cycle and chaotic behaviors through bifurcation. We develop an experimental test bench to measure quantitatively the performance of different controllers on unknown terrains of increasing difficulty. First, we show that for flat terrains, open loop limit cycle systems are the most efficient (in terms of speed of locomotion) but that they are quite sensitive to environmental changes. Second, we show that sensory feedback is a crucial addition for unknown terrains. Third, we show that the chaotic controller with sensory feedback outperforms the other controllers in very difficult terrains and actually promotes the emergence of short synchronized movement patterns. All that is done using an unified framework for the generation of limit cycle and chaotic behaviors, where a simple parameter change can switch from one behavior to the other through bifurcation. Such flexibility would allow the automatic adaptation of the robot locomotion strategy to the terrain uncertainty.
Loïc Matthey, Ludovic Righetti, Auke Jan Ijspeert
IROS1