EDBT 2026 Demo / reviewers in the wild / expert
Xuan Wang 0013
dblp:34/4799-13
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10ranked-venue papers
0as first author
10since 2021 · last 2025
0000-0003-2587-070XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 10 since 2021Systems, architecture and hardware · 10 · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Multi-Robot Coordination in an Adversarial Graph-Traversal GameabstractThis paper studies coordinated behaviors which arise when a team of robots must traverse hazardous environments in the presence of an adversary. We formulate the scenario as a novel non-cooperative stochastic game in which the "blue" team of robots moves in an environment modeled by a time-varying graph, attempting to reach some goal with minimum cost, while the "red" player controls how the graph changes to maximize the cost. In addition to a numerical method to compute the Nash equilibrium, we also present novel theoretical analysis on security strategies that provides performance bounds in a more computationally efficient way. Through numerical simulations, we demonstrate the emergence of beneficial coordinated behavior, where the robots split up and/or synchronize to traverse risky edges. James Berneburg, Xuan Wang 0013, Xuesu Xiao, Daigo Shishika |
IROS | 2 |
| 2025 | Human-Robot Co-Transportation using Disturbance-Aware MPC with Pose OptimizationabstractThis paper proposes a new control algorithm for human-robot co-transportation using a robot manipulator equipped with a mobile base and a robotic arm. We integrate the regular Model Predictive Control (MPC) with a novel pose optimization mechanism to more efficiently mitigate disturbances (such as human behavioral uncertainties or robot actuation noise) during the task. The core of our methodology involves a two-step iterative design: At each planning horizon, we determine the optimal pose of the robotic arm (joint angle configuration) from a candidate set, aiming to achieve the lowest estimated control cost. This selection is based on solving a disturbance-aware Discrete Algebraic Riccati Equation (DARE), which also determines the optimal inputs for the robot’s whole body control (including both the mobile base and the robotic arm). To validate the effectiveness of the proposed approach, we provide theoretical derivation for the disturbance-aware DARE and perform simulated experiments and hardware demos using a Fetch robot under varying conditions, including different trajectories and different levels of disturbances. The results reveal that our proposed approach outperforms baseline algorithms. Al Jaber Mahmud, Amir Hossain Raj, Duc M. Nguyen, Weizi Li, Xuesu Xiao, Xuan Wang 0013 |
IROS | 6 |
| 2025 | CVIRO: A Consistent and Tightly-Coupled Visual-Inertial-Ranging Odometry on Lie GroupsabstractUltra-Wideband (UWB) is widely used to mitigate drift in visual-inertial odometry (VIO) systems. Consistency is crucial for ensuring the estimation accuracy of a UWB-aided VIO system. An inconsistent estimator can degrade localization performance, where the inconsistency primarily arises from two main factors: (1) the estimator fails to preserve the correct system observability, and (2) UWB anchor positions are assumed to be known, leading to improper neglect of calibration uncertainty. In this paper, we propose a consistent and tightly-coupled visual-inertial-ranging odometry (CVIRO) system based on the Lie group. Our method incorporates the UWB anchor state into the system state, explicitly accounting for UWB calibration uncertainty and enabling the joint and consistent estimation of both robot and anchor states. Further-more, observability consistency is ensured by leveraging the invariant error properties of the Lie group. We analytically prove that the CVIRO algorithm naturally maintains the system’s correct unobservable subspace, thereby preserving estimation consistency. Extensive simulations and experiments demonstrate that CVIRO achieves superior localization accuracy and consistency compared to existing methods. Yizhi Zhou, Ziwei Kang, Jiawei Xia, Xuan Wang 0013 |
IROS | 4 |
| 2025 | Robust Online Calibration for UWB-Aided Visual-Inertial Navigation with Bias CorrectionabstractThis paper presents a novel robust online calibration framework for Ultra-Wideband (UWB) anchors in UWB-aided Visual-Inertial Navigation Systems (VINS). Accurate anchor positioning, a process known as calibration, is crucial for integrating UWB ranging measurements into state estimation. While several prior works have demonstrated satisfactory results by using robot-aided systems to autonomously calibrate UWB systems, there are still some limitations: 1) these approaches assume accurate robot localization during the initialization step, ignoring localization errors that can compromise calibration robustness, and 2) the calibration results are highly sensitive to the initial guess of the UWB anchors’ positions, reducing the practical applicability of these methods in real-world scenarios. Our approach addresses these challenges by explicitly incorporating the impact of robot localization uncertainties into the calibration process, ensuring robust initialization. To further enhance the robustness of the calibration results against initialization errors, we propose a tightly-coupled Schmidt Kalman Filter (SKF)-based online refinement method, making the system suitable for practical applications. Simulations and real-world experiments validate the improved accuracy and robustness of our approach. Yizhi Zhou, Jiawei Xia, Zechen Hu, Weizi Li, Xuan Wang 0013 |
IROS | 6 |
| 2024 | Scaling Team Coordination on Graphs with Reinforcement LearningabstractThis paper studies Reinforcement Learning (RL) techniques to enable team coordination behaviors in graph environments with support actions among teammates to reduce the costs of traversing certain risky edges in a centralized manner. While classical approaches can solve this non-standard multi-agent path planning problem by converting the original Environment Graph (EG) into a Joint State Graph (JSG) to implicitly incorporate the support actions, those methods do not scale well to large graphs and teams. To address this curse of dimensionality, we propose to use RL to enable agents to learn such graph traversal and teammate supporting behaviors in a data-driven manner. Specifically, through a new formulation of the team coordination on graphs with risky edges problem into Markov Decision Processes (MDPs) with a novel state and action space, we investigate how RL can solve it in two paradigms: First, we use RL for a team of agents to learn how to coordinate and reach the goal with minimal cost on a single EG. We show that RL efficiently solves problems with up to 20/4 or 25/3 nodes/agents, using a fraction of the time needed for JSG to solve such complex problems; Second, we learn a general RL policy for any N-node EGs to produce efficient supporting behaviors. We present extensive experiments and compare our RL approaches against their classical counterparts. Manshi Limbu, Zechen Hu, Xuan Wang 0013, Daigo Shishika, Xuesu Xiao |
ICRA | 3 |
| 2024 | Learning Coordinated Maneuver in Adversarial EnvironmentsabstractThis paper aims to solve the coordination of a team of robots traversing a route in the presence of adversaries with random positions. Our goal is to minimize the overall cost of the team, which is determined by (i) the accumulated risk when robots stay in adversary-impacted zones and (ii) the mission completion time. During traversal, robots can reduce their speed and act as a ‘guard’ (the slower, the better), which will decrease the risks certain adversary incurs. This leads to a trade-off between the robots’ guarding behaviors and their travel speeds. The formulated problem is highly non-convex and cannot be efficiently solved by existing algorithms. We employ reinforcement learning techniques by developing new encoding and policy-generating methods. Simulations demonstrate that our learning methods can efficiently produce team coordination behaviors. We discuss the reasoning behind these behaviors and explain why they reduce the overall team cost. Zechen Hu, Manshi Limbu, Daigo Shishika, Xuesu Xiao, Xuan Wang 0013 |
IROS | 5 |
| 2024 | Bi-CL: A Reinforcement Learning Framework for Robots Coordination Through Bi-level OptimizationabstractIn multi-robot systems, achieving coordinated missions remains a significant challenge due to the coupled nature of coordination behaviors and the lack of global information for individual robots. To mitigate these challenges, this paper introduces a novel approach, Bi-level Coordination Learning (Bi-CL), that leverages a bi-level optimization structure within a CTDE paradigm. Our bi-level reformulation decomposes the original problem into a reinforcement learning level with reduced action space, and an imitation learning level that gains demonstrations from a global optimizer. Bi-CL further integrates an alignment penalty mechanism, aiming to minimize the discrepancy between the two levels without degrading their training efficiency. We introduce a running example to conceptualize the problem formulation. Simulation results demonstrate that Bi-CL can learn more efficiently and achieve comparable performance with traditional multi-agent reinforcement learning baselines for multi-robot coordination. Zechen Hu, Daigo Shishika, Xuesu Xiao, Xuan Wang 0013 |
IROS | 4 |
| 2024 | D3G: Learning Multi-robot Coordination from DemonstrationsabstractThis paper develops a new Distributed approach for solving the inverse problem of a Differentiable Dynamic Game (D3G), which enables robots to learn multi-robot coordination from given demonstrations. We formulate multi-robot coordination as the Nash equilibrium of a parameterized dynamic game, where the behavior of each robot is dictated by an objective function that also depends on the behavior of its neighboring robots. The coordination thus can be adapted by tuning the parameters of the objective and the local dynamics of each robot. The proposed algorithm enables each robot to automatically tune such parameters in a distributed and coordinated fashion — only using the data of its neighbors without global information. Its key novelty is the development of a distributed solver for a diff-KKT condition that can enhance scalability and reduce the computational load for gradient computation. We test the proposed algorithm in simulation with heterogeneous robots given different task configurations. The results demonstrate its effectiveness and generalizability for learning multi-robot coordination from demonstrations. Yizhi Zhou, Wanxin Jin, Xuan Wang 0013 |
IROS | 3 |
| 2024 | Team Coordination on Graphs: Problem, Analysis, and AlgorithmsabstractTeam Coordination on Graphs with Risky Edges (TCGRE) is a recently emerged problem, in which a robot team collectively reduces graph traversal cost through support from one robot to another when the latter traverses a risky edge. Resembling the traditional Multi-Agent Path Finding (MAPF) problem, both classical and learning-based methods have been proposed to solve TCGRE, however, they lacked either computational efficiency or optimality assurance. In this paper, we reformulate TCGRE as a constrained optimization problem and perform a rigorous mathematical analysis. Our theoretical analysis shows the NP-hardness of TCGRE by reduction from the Maximum 3D Matching problem and that efficient decomposition is a key to tackle this combinatorial optimization problem. Furthermore, we design three classes of algorithms to solve TCGRE, i.e., Joint State Graph (JSG) based, coordination based, and receding-horizon sub-team based solutions. Each of these proposed algorithms enjoys different provable optimality and efficiency characteristics that are demonstrated in our extensive experiments. Manshi Limbu, Gregory J. Stein, Xuan Wang 0013, Daigo Shishika, Xuesu Xiao |
IROS | 4 |
| 2023 | Team Coordination on Graphs with State-Dependent Edge CostsabstractThis paper studies a team coordination problem in a graph environment. Specifically, we incorporate “support” action which an agent can take to reduce the cost for its teammate to traverse some high cost edges. Due to this added feature, the graph traversal is no longer a standard multi-agent path planning problem. To solve this new problem, we propose a novel formulation that poses it as a planning problem in a joint state space: the joint state graph (JSG). Since the edges of JSG implicitly incorporate the support actions taken by the agents, we are able to now optimize the joint actions by solving a standard single-agent path planning problem in JSG. One main drawback of this approach is the curse of dimensionality in both the number of agents and the size of the graph. To improve scalability in graph size, we further propose a hierarchical decomposition method to perform path planning in two levels. We provide both theoretical and empirical complexity analyses to demonstrate the efficiency of our two algorithms. Manshi Limbu, Zechen Hu, Sara Oughourli, Xuan Wang 0013, Xuesu Xiao, Daigo Shishika |
IROS | 4 |