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J. C. Barker

dblp:34/5045 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Content delivery and video streaming · 100%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
video streaming
0.012004
Wavelet-based VBR video traffic smoothing · IEEE Trans. Multim. 2004
Content delivery and video streaming
traffic smoothing
0.012004
Wavelet-based VBR video traffic smoothing · IEEE Trans. Multim. 2004
Content delivery and video streaming
video-on-demand
0.012004
Wavelet-based VBR video traffic smoothing · IEEE Trans. Multim. 2004

Methods — techniques the papers use, named apart from their topics

wavelet transform · 0.1traffic smoothing · 0.1
YearPublicationVenuePosition
2004 Wavelet-based VBR video traffic smoothing
abstract
In a typical video application, such as video-on-demand, videos are continuously streamed from a video server to a distributed set of receivers. The constant-quality video compression technique commonly used, variable bit rate (VBR) encoding, produces flows with multiple time-scale rate variability, so smoothing the VBR video traffic within an entire distribution tree presents a challenging task. This paper proposes a novel wavelet-based traffic smoothing (WTS) algorithm. Unlike existing algorithms, the WTS algorithm considers traffic smoothing at multiple resolutions. It results in a pruned version of a full tree, which corresponds to the original VBR traffic. Theoretical analysis and numerical evaluation demonstrate that: 1) WTS performs well across several metrics in smoothing bursty traffic and 2) for a video bit stream with N frames, the computational complexity of WTS is O(NlogN).
Dejian Ye, J. C. Barker, Zixiang Xiong, Wenwu Zhu 0001
IEEE Trans. Multim.2
1994 Proof of correctness for ASOCS AA3 networks
abstract
Analyzes adaptive algorithm 3 (AA3) of adaptive self-organizing concurrent systems (ASOCS) and proves that AA3 correctly fulfills the rules presented. Several different models for ASOCS have been developed. AA3 uses a distributed mechanism for implementing rules so correctness is not obvious. An ASOCS is an adaptive network composed of many simple computing elements operating in parallel. An ASOCS operates in one of two modes: learning and processing. In learning mode, rules are presented to the ASOCS and incorporated in a self-organizing fashion. In processing mode, the ASOCS acts as a parallel hardware circuit that performs the function defined by the learned rules.>
J. C. Barker, Tony R. Martinez
IEEE Trans. Syst. Man Cybern.1