EDBT 2026 Demo / reviewers in the wild / expert
Ashish Kumar 0007
dblp:34/5378-7
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10ranked-venue papers
3as first author
6since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 6 since 2021Systems, architecture and hardware · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Learning Vision-based Pursuit-Evasion Robot PoliciesabstractLearning strategic robot behavior—like that required in pursuit-evasion interactions—under real-world constraints is extremely challenging. It requires exploiting the dynamics of the interaction, and planning through both physical state and latent intent uncertainty. In this paper, we transform this intractable problem into a supervised learning problem, where a fully-observable robot policy generates supervision for a partially-observable one. We find that the quality of the supervision signal for the partially-observable pursuer policy depends on two key factors: the balance of diversity and optimality of the evader’s behavior, and the strength of the modeling assumptions in the fully-observable policy. We deploy our policy on a physical quadruped robot with an RGB-D camera on pursuit-evasion interactions in the wild. Despite all the challenges, the sensing constraints bring about creativity: the robot is pushed to gather information when uncertain, predict intent from noisy measurements, and anticipate in order to intercept. Andrea Bajcsy, Antonio Loquercio, Ashish Kumar 0007, Jitendra Malik |
ICRA | 3 |
| 2024 | Manipulator as a Tail: Promoting Dynamic Stability for Legged LocomotionabstractFor locomotion, is an arm on a legged robot a liability or an asset for locomotion? Biological systems evolved additional limbs beyond legs that facilitates postural control. This work shows how a manipulator can be an asset for legged locomotion at high speeds or under external perturbations, where the arm serves beyond manipulation. Since the system has 15 degrees of freedom (twelve for the legged robot and three for the arm), off-the-shelf reinforcement learning (RL) algorithms struggle to learn effective locomotion policies. Inspired by Bernstein’s neurophysiological theory of animal motor learning, we develop an incremental training procedure that initially freezes some degrees of freedom and gradually releases them, using behaviour cloning (BC) from an early learning procedure to guide optimization in later learning. Simulation experiments show that our policy increases the success rate by up to 61 percentage points over the baselines. Simulation and real robot experiments suggest that our policy learns to use the arm as a "tail" to initiate robot turning at high speeds and to stabilize the quadruped under external perturbations. Quantitatively, in simulation experiments, we cut the failure rate up to 43.6% during high-speed turning and up to 31.8% for quadruped under external forces compared to using a locked arm. Antonio Loquercio, Ashish Kumar 0007, Neerja Thakkar, Kenneth Y. Goldberg, Jitendra Malik |
ICRA | 3 |
| 2023 | Learning Visual Locomotion with Cross-Modal SupervisionabstractIn this work, we show how to learn a visual walking policy that only uses a monocular RGB camera and proprioception. Since simulating RGB is hard, we necessarily have to learn vision in the real world. We start with a blind walking policy trained in simulation. This policy can traverse some terrains in the real world but often struggles since it lacks knowledge of the upcoming geometry. This can be resolved with the use of vision. We train a visual module in the real world to predict the upcoming terrain with our proposed algorithm Cross-Modal Supervision (CMS). CMS uses time-shifted proprioception to supervise vision and allows the policy to continually improve with more real-world experience. We evaluate our vision-based walking policy over a diverse set of terrains including stairs (up to 19cm high), slippery slopes (inclination of 35°), curbs and tall steps (up to 20cm), and complex discrete terrains. We achieve this performance with less than 30 minutes of real-world data. Finally, we show that our policy can adapt to shifts in the visual field with a limited amount of real-world experience. Antonio Loquercio, Ashish Kumar 0007, Jitendra Malik |
ICRA | 2 |
| 2023 | Learning a Single Near-hover Position Controller for Vastly Different QuadcoptersabstractThis paper proposes an adaptive near-hover position controller for quadcopters, which can be deployed to quadcopters of very different mass, size and motor constants, and also shows rapid adaptation to unknown disturbances during runtime. The core algorithmic idea is to learn a single policy that can adapt online at test time not only to the disturbances applied to the drone, but also to the robot dynamics and hardware in the same framework. We achieve this by training a neural network to estimate a latent representation of the robot and environment parameters, which is used to condition the behaviour of the controller, also represented as a neural network. We train both networks exclusively in simulation with the goal of flying the quadcopters to goal positions and avoiding crashes to the ground. We directly deploy the same controller trained in the simulation without any modifications on two quadcopters in the real world with differences in mass, size, motors, and propellers with mass differing by 4.5 times. In addition, we show rapid adaptation to sudden and large disturbances up to one-third of the mass of the quadcopters. We perform an extensive evaluation in both simulation and the physical world, where we outperform a state-of-the-art learning-based adaptive controller and a traditional PID controller specifically tuned to each platform individually. Video results can be found at https://youtu.be/U-c-LbTfvoA. Dingqi Zhang, Antonio Loquercio, Ashish Kumar 0007, Jitendra Malik, Mark W. Mueller |
ICRA | 4 |
| 2022 | Coupling Vision and Proprioception for Navigation of Legged RobotsabstractWe exploit the complementary strengths of vision and pro-prioception to develop a point-goal navigation system for legged robots, called VP-Nav. Legged systems are capable of traversing more complex terrain than wheeled robots, but to fully utilize this capability, we need a high-level path planner in the navigation system to be aware of the walking capabilities of the low-level locomotion policy in varying environments. We achieve this by using proprioceptive feedback to ensure the safety of the planned path by sensing unexpected obstacles like glass walls, terrain properties like slipperiness or softness of the ground and robot properties like extra payload that are likely missed by vision. The navigation system uses onboard cameras to generate an occupancy map and a corresponding cost map to reach the goal. A fast marching planner then generates a target path. A velocity command generator takes this as input to generate the desired velocity for the walking policy. A safety advisor module adds sensed unexpected obstacles to the occupancy map and environment-determined speed limits to the velocity command generator. We show superior performance compared to wheeled robot baselines, and ablation studies which have disjoint high-level planning and low-level control. We also show the real-world deployment of VP-Nav on a quadruped robot with onboard sensors and computation. Videos at https://navigation-locomotion.github.io Zipeng Fu, Ashish Kumar 0007, Ananye Agarwal, Haozhi Qi, Jitendra Malik, Deepak Pathak |
CVPR | 2 |
| 2022 | Adapting Rapid Motor Adaptation for Bipedal RobotsabstractRecent advances in legged locomotion have en-abled quadrupeds to walk on challenging terrains. However, bipedal robots are inherently more unstable and hence it's harder to design walking controllers for them. In this work, we leverage recent advances in rapid adaptation for locomotion control, and extend them to work on bipedal robots. Similar to existing works, we start with a base policy which produces actions while taking as input an estimated extrinsics vector from an adaptation module. This extrinsics vector contains information about the environment and enables the walking controller to rapidly adapt online. However, the extrinsics estimator could be imperfect, which might lead to poor performance of the base policy which expects a perfect estimator. In this paper, we propose A-RMA (Adapting RMA), which additionally adapts the base policy for the imperfect extrinsics estimator by finetuning it using model-free RL. We demonstrate that A-RMA outperforms a number of RL-based baseline controllers and model-based controllers in simulation, and show zero-shot deployment of a single A-RMA policy to enable a bipedal robot, Cassie, to walk in a variety of different scenarios in the real world beyond what it has seen during training. Videos and results at https: //ashish-kmr.github.io/a-rma/ Ashish Kumar 0007, Zhongyu Li 0003, Jun Zeng 0002, Deepak Pathak, Koushil Sreenath, Jitendra Malik |
IROS | 1 |
| 2018 | Visual Memory for Robust Path FollowingabstractHumans routinely retrace a path in a novel environment both forwards and backwards despite uncertainty in their motion. In this paper, we present an approach for doing so. Given a demonstration of a path, a first network generates an abstraction of the path. Equipped with this abstraction, a second network then observes the world and decides how to act in order to retrace the path under noisy actuation and a changing environment. The two networks are optimized end-to-end at training time. We evaluate the method in two realistic simulators, performing path following both forwards and backwards. Our experiments show that our approach outperforms both a classical approach to solving this task as well as a number of other baselines. Ashish Kumar 0007, Saurabh Gupta 0001, David F. Fouhey, Sergey Levine, Jitendra Malik |
NeurIPS | 1 |
| 2018 | FastGRNN: A Fast, Accurate, Stable and Tiny Kilobyte Sized Gated Recurrent Neural NetworkabstractThis paper develops the FastRNN and FastGRNN algorithms to address the twin RNN limitations of inaccurate training and inefficient prediction. Previous approaches have improved accuracy at the expense of prediction costs making them infeasible for resource-constrained and real-time applications. Unitary RNNs have increased accuracy somewhat by restricting the range of the state transition matrix's singular values but have also increased the model size as they require a larger number of hidden units to make up for the loss in expressive power. Gated RNNs have obtained state-of-the-art accuracies by adding extra parameters thereby resulting in even larger models. FastRNN addresses these limitations by adding a residual connection that does not constrain the range of the singular values explicitly and has only two extra scalar parameters. FastGRNN then extends the residual connection to a gate by reusing the RNN matrices to match state-of-the-art gated RNN accuracies but with a 2-4x smaller model. Enforcing FastGRNN's matrices to be low-rank, sparse and quantized resulted in accurate models that could be up to 35x smaller than leading gated and unitary RNNs. This allowed FastGRNN to accurately recognize the "Hey Cortana" wakeword with a 1 KB model and to be deployed on severely resource-constrained IoT microcontrollers too tiny to store other RNN models. FastGRNN's code is available at (https://github.com/Microsoft/EdgeML/). Aditya Kusupati, Kush Bhatia, Ashish Kumar 0007, Prateek Jain 0002, Manik Varma |
NeurIPS | 4 |
| 2017 | ProtoNN: Compressed and Accurate kNN for Resource-scarce DevicesabstractSeveral real-world applications require real-time prediction on resource-scarce devices such as an Internet of Things (IoT) sensor. Such applications demand prediction models with small storage and computational complexity that do not compromise significantly on accuracy. In this work, we propose ProtoNN, a novel algorithm that addresses the problem of real-time and accurate prediction on resource-scarce devices. ProtoNN is inspired by k-Nearest Neighbor (KNN) but has several orders lower storage and prediction complexity. ProtoNN models can be deployed even on devices with puny storage and computational power (e.g. an Arduino UNO with 2kB RAM) to get excellent prediction accuracy. ProtoNN derives its strength from three key ideas: a) learning a small number of prototypes to represent the entire training set, b) sparse low dimensional projection of data, c) joint discriminative learning of the projection and prototypes with explicit model size constraint. We conduct systematic empirical evaluation of ProtoNN on a variety of supervised learning tasks (binary, multi-class, multi-label classification) and show that it gives nearly state-of-the-art prediction accuracy on resource-scarce devices while consuming several orders lower storage, and using minimal working memory. Arun Suggala, Harsha Vardhan Simhadri, Bhargavi Paranjape, Ashish Kumar 0007, Saurabh Goyal, Raghavendra Udupa, Manik Varma, Prateek Jain 0002 |
ICML | 6 |
| 2017 | Resource-efficient Machine Learning in 2 KB RAM for the Internet of ThingsabstractThis paper develops a novel tree-based algorithm, called Bonsai, for efficient prediction on IoT devices – such as those based on the Arduino Uno board having an 8 bit ATmega328P microcontroller operating at 16 MHz with no native floating point support, 2 KB RAM and 32 KB read-only flash. Bonsai maintains prediction accuracy while minimizing model size and prediction costs by: (a) developing a tree model which learns a single, shallow, sparse tree with powerful nodes; (b) sparsely projecting all data into a low-dimensional space in which the tree is learnt; and (c) jointly learning all tree and projection parameters. Experimental results on multiple benchmark datasets demonstrate that Bonsai can make predictions in milliseconds even on slow microcontrollers, can fit in KB of memory, has lower battery consumption than all other algorithms while achieving prediction accuracies that can be as much as 30\% higher than state-of-the-art methods for resource-efficient machine learning. Bonsai is also shown to generalize to other resource constrained settings beyond IoT by generating significantly better search results as compared to Bing’s L3 ranker when the model size is restricted to 300 bytes. Bonsai’s code can be downloaded from (http://www.manikvarma.org/code/Bonsai/download.html). Ashish Kumar 0007, Saurabh Goyal, Manik Varma |
ICML | 1 |