EDBT 2026 Demo / reviewers in the wild / expert
Abhijit Kundu
dblp:34/7743
· DBLP profile ↗
22ranked-venue papers
7as first author
9since 2021 · last 2025
0000-0002-7001-477XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 20 · 7 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 6 first-author · 8 since 2021Systems, architecture and hardware · 5 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Orchid: Image Latent Diffusion for Joint Appearance and Geometry GenerationabstractWe introduce Orchid, a unified latent diffusion model that learns a joint appearance-geometry prior to generate color, depth, and surface normal images in a single diffusion process. This unified approach is more efficient and coherent than current pipelines that use separate models for appearance and geometry. Orchid is versatile - it directly generates color, depth, and normal images from text, supports joint monocular depth and normal estimation with color-conditioned finetuning, and seamlessly inpaints large 3D regions by sampling from the joint distribution. It leverages a novel Variational Autoencoder (VAE) that jointly encodes RGB, relative depth, and surface normals into a shared latent space, combined with a latent diffusion model that denoises these latents. Our extensive experiments demonstrate that Orchid delivers competitive performance against SOTA task-specific methods for geometry prediction, even surpassing them in normal-prediction accuracy and depth-normal consistency. It also inpaints color-depth-normal images jointly, with more qualitative realism than existing multi-step methods. Akshay Krishnan, Xinchen Yan, Vincent Casser, Abhijit Kundu |
ICCV | 4 |
| 2025 | Drive&Gen: Co-Evaluating End-to-End Driving and Video Generation ModelsabstractRecent advances in generative models have sparked exciting new possibilities in the field of autonomous vehicles. Specifically, video generation models are now being explored as controllable virtual testing environments. Simultaneously, end-to-end (E2E) driving models have emerged as a streamlined alternative to conventional modular autonomous driving systems, gaining popularity for their simplicity and scalability. However, the application of these techniques to simulation and planning raises important questions. First, while video generation models can generate increasingly realistic videos, can these videos faithfully adhere to the specified conditions and be realistic enough for E2E autonomous planner evaluation? Second, given that data is crucial for understanding and controlling E2E planners, how can we gain deeper insights into their biases and improve their ability to generalize to out-of-distribution scenarios? In this work, we bridge the gap between the driving models and generative world models (Drive&Gen) to address these questions. We propose novel statistical measures leveraging E2E drivers to evaluate the realism of generated videos. By exploiting the controllability of the video generation model, we conduct targeted experiments to investigate distribution gaps affecting E2E planner performance. Finally, we show that synthetic data produced by the video generation model offers a cost-effective alternative to real-world data collection. This synthetic data effectively improves E2E model generalization beyond existing Operational Design Domains, facilitating the expansion of autonomous vehicle services into new operational contexts. Zhenpei Yang, Yijing Bai, Yingwei Li 0002, Yuliang Zou, Abhijit Kundu, José Lezama, Luna Yue Huang, Zehao Zhu, Jyh-Jing Hwang, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang |
IROS | 7 |
| 2024 | NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D MeshesabstractWith the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still remains an open challenge since NeRFs are optimized for view synthesis, not enforcing an accurate underlying geometry on the radiance field. We thus propose a novel compact and flexible architecture that enables easy 3D surface reconstruction from any NeRF-driven approach. Upon having trained the radiance field, we distill the volumetric 3D representation into a Signed Surface Approximation Network, allowing easy extraction of the 3D mesh and appearance. Our final 3D mesh is physically accurate and can be rendered in real time on an array of devices. Marie-Julie Rakotosaona, Fabian Manhardt, Diego Martín Arroyo, Michael Niemeyer, Abhijit Kundu, Federico Tombari |
3DV | 5 |
| 2024 | NIFTY: Neural Object Interaction Fields for Guided Human Motion SynthesisabstractWe address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction manifold given a human pose as input. This interaction field guides the sampling of an object-conditioned human motion diffusion model, so as to encourage plausible contacts and affordance semantics. To support interactions with scarcely available data, we propose an automated synthetic data pipeline. For this, we seed a pre-trained motion model, which has priors for the basics of human movement, with interaction-specific anchor poses extracted from limited motion capture data. Using our guided diffusion model trained on generated synthetic data, we synthesize realistic motions for sitting and lifting with several objects, outperforming alternative approaches in terms of motion quality and successful action completion. We call our framework NIFTY: Neural Interaction Fields for Trajectory sYnthesis. NIFTY results are available on https://nileshkulkarni.github.io/nifty. Nilesh Kulkarni, Davis Rempe, Kyle Genova, Abhijit Kundu, Justin Johnson 0001, David F. Fouhey, Leonidas J. Guibas |
CVPR | 4 |
| 2024 | OmniNOCS: A Unified NOCS Dataset and Model for 3D Lifting of 2D Objects
Akshay Krishnan, Abhijit Kundu, Kevis-Kokitsi Maninis, James Hays, Matthew Brown 0001 |
ECCV (75) | 2 |
| 2023 | Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D SupervisionabstractWe address efficient and structure-aware 3D scene representation from images. Nerflets are our key contribution-a set of local neural radiance fields that together represent a scene. Each nerflet maintains its own spatial position, orientation, and extent, within which it contributes to panoptic, density, and radiance reconstructions. By leveraging only photometric and inferred panoptic image supervision, we can directly and jointly optimize the parameters of a set of nerflets so as to form a decomposed representation of the scene, where each object instance is represented by a group of nerflets. During experiments with indoor and outdoor environments, we find that nerflets: (1) fit and approximate the scene more efficiently than traditional global NeRFs, (2) allow the extraction of panoptic and photometric renderings from arbitrary views, and (3) enable tasks rare for NeRFs, such as 3D panoptic segmentation and interactive editing. Our project page. Xiaoshuai Zhang, Abhijit Kundu, Thomas A. Funkhouser, Leonidas J. Guibas, Hao Su 0001, Kyle Genova |
CVPR | 2 |
| 2022 | Kubric: A scalable dataset generatorabstractData is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification. Klaus Greff, Francois Belletti, Lucas Beyer, Carl Doersch, Yilun Du, Daniel Duckworth, David J. Fleet, Dan Gnanapragasam, Florian Golemo, Charles Herrmann, Thomas Kipf, Abhijit Kundu, Dmitry Lagun, Issam H. Laradji, Hsueh-Ti Derek Liu, Henning Meyer, Yishu Miao, Derek Nowrouzezahrai, A. Cengiz Öztireli, Etienne Pot, Noha Radwan, Daniel Rebain, Sara Sabour, Mehdi S. M. Sajjadi, Matan Sela, Vincent Sitzmann, Austin Stone, Deqing Sun, Suhani Vora, Tianhao Wu 0003, Kwang Moo Yi, Fangcheng Zhong, Andrea Tagliasacchi |
CVPR | 12 |
| 2022 | Panoptic Neural Fields: A Semantic Object-Aware Neural Scene RepresentationabstractWe present Panoptic Neural Fields (PNF), an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is represented by an oriented 3D bounding box and a multi-layer perceptron (MLP) that takes position, direction, and time and outputs density and radiance. The background stuff is represented by a similar MLP that additionally outputs semantic labels. Each object MLPs are instance-specific and thus can be smaller and faster than previous object-aware approaches, while still leveraging category-specific priors incorporated via meta-learned initialization. Our model builds a panoptic radiance field representation of any scene from just color images. We use off-the-shelf algorithms to predict camera poses, object tracks, and 2D image semantic segmentations. Then we jointly optimize the MLP weights and bounding box parameters using analysis-by-synthesis with self-supervision from color images and pseudo-supervision from predicted semantic segmentations. During experiments with real-world dynamic scenes, we find that our model can be used effectively for several tasks like novel view synthesis, 2D panoptic segmentation, 3D scene editing, and multiview depth prediction. Abhijit Kundu, Kyle Genova, Xiaoqi Yin, Alireza Fathi, Caroline Pantofaru, Leonidas J. Guibas, Andrea Tagliasacchi, Frank Dellaert, Thomas A. Funkhouser |
CVPR | 1 |
| 2021 | Learning 3D Semantic Segmentation with only 2D Image SupervisionabstractWith the recent growth of urban mapping and autonomous driving efforts, there has been an explosion of raw 3D data collected from terrestrial platforms with lidar scanners and color cameras. However, due to high labeling costs, ground-truth 3D semantic segmentation annotations are limited in both quantity and geographic diversity, while also being difficult to transfer across sensors. In contrast, large image collections with ground-truth semantic segmentations are readily available for diverse sets of scenes. In this paper, we investigate how to use only those labeled 2D image collections to supervise training 3D semantic segmentation models. Our approach is to train a 3D model from pseudo-labels derived from 2D semantic image segmentations using multi-view fusion. We address several novel issues with this approach, including how to select trusted pseudo-labels, how to sample 3D scenes with rare object categories, and how to decouple input features from 2D images from pseudo-labels during training. The proposed network architecture, 2D3DNet, achieves significantly better performance (+6.2-11.4 mIoU) than baselines during experiments on a new urban dataset with lidar and images captured in 20 cities across 5 continents. Kyle Genova, Xiaoqi Yin, Abhijit Kundu, Caroline Pantofaru, Forrester Cole, Avneesh Sud, Brian Brewington, Brian Shucker, Thomas A. Funkhouser |
3DV | 3 |
| 2020 | Adversarial Texture Optimization From RGB-D ScansabstractRealistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our approach is to learn a patch-based conditional discriminator which guides the texture optimization to be tolerant to misalignments. Our discriminator takes a synthesized view and a real image, and evaluates whether the synthesized one is realistic, under a broadened definition of realism. We train the discriminator by providing as `real' examples pairs of input views and their misaligned versions - so that the learned adversarial loss will tolerate errors from the scans. Experiments on synthetic and real data under quantitative or qualitative evaluation demonstrate the advantage of our approach in comparison to state of the art (see Figure 1, right). Our code is publicly available1with video demonstration2. Jingwei Huang 0001, Justus Thies, Angela Dai, Abhijit Kundu, Chiyu Max Jiang, Leonidas J. Guibas, Matthias Nießner, Thomas A. Funkhouser |
CVPR | 4 |
| 2020 | DOPS: Learning to Detect 3D Objects and Predict Their 3D ShapesabstractWe propose DOPS, a fast single-stage 3D object detection method for LIDAR data. Previous methods often make domain-specific design decisions, for example projecting points into a bird-eye view image in autonomous driving scenarios. In contrast, we propose a general-purpose method that works on both indoor and outdoor scenes. The core novelty of our method is a fast, single-pass architecture that both detects objects in 3D and estimates their shapes. 3D bounding box parameters are estimated in one pass for every point, aggregated through graph convolutions, and fed into a branch of the network that predicts latent codes representing the shape of each detected object. The latent shape space and shape decoder are learned on a synthetic dataset and then used as supervision for the end-to-end training of the 3D object detection pipeline. Thus our model is able to extract shapes without access to ground-truth shape information in the target dataset. During experiments, we find that our proposed method achieves state-of-the-art results by~5% on object detection in ScanNet scenes, and it gets top results by 3.4% in the Waymo Open Dataset, while reproducing the shapes of detected cars. Mahyar Najibi, Guangda Lai, Abhijit Kundu, Zhichao Lu, Vivek Rathod, Thomas A. Funkhouser, Caroline Pantofaru, David A. Ross, Larry Davis 0001, Alireza Fathi |
CVPR | 3 |
| 2020 | An LSTM Approach to Temporal 3D Object Detection in LiDAR Point Clouds
Wanyue Zhang, Abhijit Kundu, Caroline Pantofaru, David A. Ross, Thomas A. Funkhouser, Alireza Fathi |
ECCV (18) | 3 |
| 2020 | Virtual Multi-view Fusion for 3D Semantic Segmentation
Abhijit Kundu, Xiaoqi Yin, Alireza Fathi, David A. Ross, Brian Brewington, Thomas A. Funkhouser, Caroline Pantofaru |
ECCV (24) | 1 |
| 2020 | Pillar-Based Object Detection for Autonomous Driving
Yue Wang 0041, Alireza Fathi, Abhijit Kundu, David A. Ross, Caroline Pantofaru, Thomas A. Funkhouser, Justin Solomon 0001 |
ECCV (22) | 3 |
| 2018 | 3D-RCNN: Instance-Level 3D Object Reconstruction via Render-and-CompareabstractWe present a fast inverse-graphics framework for instance-level 3D scene understanding. We train a deep convolutional network that learns to map image regions to the full 3D shape and pose of all object instances in the image. Our method produces a compact 3D representation of the scene, which can be readily used for applications like autonomous driving. Many traditional 2D vision outputs, like instance segmentations and depth-maps, can be obtained by simply rendering our output 3D scene model. We exploit class-specific shape priors by learning a low dimensional shape-space from collections of CAD models. We present novel representations of shape and pose, that strive towards better 3D equivariance and generalization. In order to exploit rich supervisory signals in the form of 2D annotations like segmentation, we propose a differentiable Render-and-Compare loss that allows 3D shape and pose to be learned with 2D supervision. We evaluate our method on the challenging real-world datasets of Pascal3D+ and KITTI, where we achieve state-of-the-art results. Abhijit Kundu, Yin Li 0003, James M. Rehg |
CVPR | 1 |
| 2016 | Feature Space Optimization for Semantic Video SegmentationabstractWe present an approach to long-range spatio-temporal regularization in semantic video segmentation. Temporal regularization in video is challenging because both the camera and the scene may be in motion. Thus Euclidean distance in the space-time volume is not a good proxy for correspondence. We optimize the mapping of pixels to a Euclidean feature space so as to minimize distances between corresponding points. Structured prediction is performed by a dense CRF that operates on the optimized features. Experimental results demonstrate that the presented approach increases the accuracy and temporal consistency of semantic video segmentation. Abhijit Kundu, Vibhav Vineet, Vladlen Koltun |
CVPR | 1 |
| 2015 | Multi-scale perception and path planning on probabilistic obstacle mapsabstractWe present a path-planning algorithm that leverages a multi-scale representation of the environment. The algorithm works in n dimensions. The information of the environment is stored in a tree representing a recursive dyadic partitioning of the search space. The information used by the algorithm is the probability that a node of the tree corresponds to an obstacle in the search space. The complexity of the proposed algorithm is analyzed and its completeness is shown. Florian Hauer 0001, Abhijit Kundu, James M. Rehg, Panagiotis Tsiotras |
ICRA | 2 |
| 2014 | Joint Semantic Segmentation and 3D Reconstruction from Monocular Video
Abhijit Kundu, Yin Li 0003, Frank Dellaert, Fuxin Li, James M. Rehg |
ECCV (6) | 1 |
| 2014 | Modern MAP inference methods for accurate and fast occupancy grid mapping on higher order factor graphsabstractUsing the inverse sensor model has been popular in occupancy grid mapping. However, it is widely known that applying the inverse sensor model to mapping requires certain assumptions that are not necessarily true. Even the works that use forward sensor models have relied on methods like expectation maximization or Gibbs sampling which have been succeeded by more effective methods of maximum a posteriori (MAP) inference over graphical models. In this paper, we propose the use of modern MAP inference methods along with the forward sensor model. Our implementation and experimental results demonstrate that these modern inference methods deliver more accurate maps more efficiently than previously used methods. Vikas Dhiman, Abhijit Kundu, Frank Dellaert, Jason J. Corso |
ICRA | 2 |
| 2012 | Motion segmentation of multiple objects from a freely moving monocular cameraabstractMotion segmentation is an inevitable component for mobile robotic systems such as the case with robots performing SLAM and collision avoidance in dynamic worlds. This paper proposes an incremental motion segmentation system that efficiently segments multiple moving objects and simultaneously build the map of the environment using visual SLAM modules. Multiple cues based on optical flow and two view geometry are integrated to achieve this segmentation. A dense optical flow algorithm is used for dense tracking of features. Motion potentials based on geometry are computed for each of these dense tracks. These geometric potentials along with the optical flow potentials are used to form a graph like structure. A graph based segmentation algorithm then clusters together nodes of similar potentials to form the eventual motion segments. Experimental results of high quality segmentation on different publicly available datasets demonstrate the effectiveness of our method. Rahul Kumar Namdev, Abhijit Kundu, K. Madhava Krishna, C. V. Jawahar |
ICRA | 2 |
| 2011 | Realtime multibody visual SLAM with a smoothly moving monocular cameraabstractThis paper presents a realtime, incremental multibody visual SLAM system that allows choosing between full 3D reconstruction or simply tracking of the moving objects. Motion reconstruction of dynamic points or objects from a monocular camera is considered very hard due to well known problems of observability. We attempt to solve the problem with a Bearing only Tracking (BOT) and by integrating multiple cues to avoid observability issues. The BOT is accomplished through a particle filter, and by integrating multiple cues from the reconstruction pipeline. With the help of these cues, many real world scenarios which are considered unobservable with a monocular camera is solved to reasonable accuracy. This enables building of a unified dynamic 3D map of scenes involving multiple moving objects. Tracking and reconstruction is preceded by motion segmentation and detection which makes use of efficient geometric constraints to avoid difficult degenerate motions, where objects move in the epipolar plane. Results reported on multiple challenging real world image sequences verify the efficacy of the proposed framework. Abhijit Kundu, K. Madhava Krishna, C. V. Jawahar |
ICCV | 1 |
| 2009 | Moving object detection by multi-view geometric techniques from a single camera mounted robotabstractThe ability to detect, and track multiple moving objects like person and other robots, is an important prerequisite for mobile robots working in dynamic indoor environments. We approach this problem by detecting independently moving objects in image sequence from a monocular camera mounted on a robot. We use multi-view geometric constraints to classify a pixel as moving or static. The first constraint, we use, is the epipolar constraint which requires images of static points to lie on the corresponding epipolar lines in subsequent images. In the second constraint, we use the knowledge of the robot motion to estimate a bound in the position of image pixel along the epipolar line. This is capable of detecting moving objects followed by a moving camera in the same direction, a so-called degenerate configuration where the epipolar constraint fails. To classify the moving pixels robustly, a Bayesian framework is used to assign a probability that the pixel is stationary or dynamic based on the above geometric properties and the probabilities are updated when the pixels are tracked in subsequent images. The same framework also accounts for the error in estimation of camera motion. Successful and repeatable detection and pursuit of people and other moving objects in realtime with a monocular camera mounted on the Pioneer 3DX, in a cluttered environment confirms the efficacy of the method. Abhijit Kundu, K. Madhava Krishna, Jayanthi Sivaswamy |
IROS | 1 |